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Khail

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  1. OK guys, time to have a discussion about next week's mission: Transmission Matrix.

    Prepare to do some mental gymnastics.  If you're not already familiar with the hacking rules, you should probably read those first.  Transmission Matrix takes those rules and turns the volume up to 11.  I'm stealing this breakdown from the tremendous Mark Manlapas, who used to run a blog called TheComlog, where they were posted.  Sadly it is now offline, but he was awesome enough to send me a copy of the entry.  It's by far the best way I've found to illustrate this mission to newer players (and people who have been playing for 2 years, who still haven't puzzled their way through it).

    Link to the mission: https://sites.google.com/view/infinityconnected/its-season-9/transmission-matrix

    Transmission Areas aka ‘Frenemy Repeaters’

    Hacking through the Antennas is tough to visualize. The repeater rules can be challenging to absorb on their own, and this mission alters them dramatically, by creating a new type of repeater: the Transmission Antenna.

    tm.png

    The Black Dots are enemy hackers.
    The White Dots are friendly hackers.

    The White circles show the radius of the Transmission Antennas

     Assuming there are no repeaters on the table other than the Transmission Antennas:

    • Hacker 1’s hacking area includes both hacker 3 and hacker 4, by claiming Antenna B as an ‘enemy repeater within his ZOC’. No firewall MODs are applied if he does so.
    • Hacker 2’s hacking area includes hacker 4 by claiming Antenna A as a ‘friendly repeater’.
    • Hacker 3’s hacking area includes hacker 1 by claiming Antenna B as a ‘friendly repeater’.
    • Hacker 4’s hacking area includes hacker 1 and hacker 2 by claiming Antenna B as an ‘enemy repeater’

    The Frenemy Zone

    Hacker 4 and hacker 1 are doubly in each other’s hacking area, as all Transmission Antennas are simultaneously friendly AND enemy repeaters.  Since no firewall MODs are applied, it doesn’t matter which antenna each one claims when targeting each other.

    Hacker 3 is not safe from Hacker 1, no matter where he is on the table. So long as Hacker 4 is within 8” of a Transmission Antenna, every enemy hacker on the table is in his hacking area.

    Hacker 2 and hacker 3 are not ‘safe’, but they are safe from each other… for now.  That safety will last only so long as neither of them get within 8” of an Antenna. As soon as either one of them is within 8” of an Antenna, they are each in the other’s hacking area.

     Transmission Areas vs Transmission Antennas

    Each Zone of Operations is a 4” radius around each Transmission Antenna. Each Antenna is a ‘Frenemy repeater’ with a radius of 8”. This is important to keep in mind when setting up tables, as you want the ‘Better’ deployment zone to also have better cover inside the ZOs.

     

  2. That's totally fair Fix - similarly, given that my objective is to build the community, I think that asking people to sign up for the Ordo forums is a bit of a stretch.  Especially with the difficulty I had gaining access to the Warhamster area.

    FB is a pretty common platform for organizing both Infinity events and the Infinity community as a whole, so not having a page for us seemed like a missed opportunity.  That's how the various Seattle groups stay in touch, as well as the Vancouver BC group, the Vancouver WA/Portland groups, and the Vancouver Island group.  So I created a page.  It's ticking along nicely.  If you don't have FB and don't want to, more power to you.  But there are good resources there, and there are people excited to expand the community putting effort into it there 😉

  3. Since most of you guys seem reluctant to join the FB group, I'll put a sample of the content I post there on here.  Here's a quick rundown of the upcoming week 3 mission:

    Quote

    Escalation League Discussion for Week 3!

    Week 3 Mission: Frontline. 250 point lists, Limited Insertion, No Hacking (clarified with Joey - Hackers are allowed in order to enable taking Remotes, but no hacking actions are allowed).

    Link to the scenario: https://sites.google.com/view/infinityconnected/its-season-9/frontline

    Things you should know about Frontline - this is a fairly simple Zone control mission, with the area between the two (12") deployment zones divided into three 8" strips.  Controlling the strip farthest from your DZ is worth the most Objective Points, middle is worth a good chunk, and nearest is worth just 1 Objective Point.  Everything is scored at the end of the game.  Controlling means having the most points worth of troops (including camo markers) in the zone.

    There is a Data Tracker, and if he is helping you dominate the central zone at the end of the game, you get an extra point.

    There's also one Classified Objective.  The wrinkle here is that instead of scoring your Classified Objective normally, you *may* use it for Intelcom: Support and Control.  The decision on how you want to use it is made before the game (before you even know who's going first).  Roll off before the Lt. roll, high roll has to choose first.

    What Intelcom: Support and Control does is let you use your Classified to add points to one of the 8" zones you have at least one model in.  How many points are added is determined by the number on the bottom of the Classified card, ranging from 1-40.  When choosing which zone to add points to, you make the decision in turn order, so the player who went first has to choose first.

    Really there's not much more to Frontline - you want survivable units, keep your datatracker alive until the final turn and then get him into the center zone.  Going second is my preferred option as it the most control over who's standing in each zone at the end of the game.

     

  4. 1) Do people like the venue?

    Venue is not bad, not great.

    2) Is the multi game system tournament event a good thing or does it detract from the Infinity Event?

    For me, yes it detracts.  If I'm going to pay for an event, I'd much rather it be focused on the system I'm interested in.

    3) Do you like narrative event or ITS events?

    I'm game for both, but there isn't anyone else running Narrative events in the PNW currently, so that's a definite plus.

    4) Is the painting requirement a barrier?

    Sure, but I prefer it.  Like Riley mentioned, I doubt attendance would be meaningfully impacted by dropping it.

    5) Is the price point a barrier?

    It's definitely an expensive event - I don't mind paying a similar price point for other events, but those events are very focused on Infinity.

    6) How many points do you want to play? 200, 300, 400?

    300.  If you're worried about time, just make sure it stays Limited Insertion. 10 models is 10 models, at 200 points or 300.

    7) If you like a narrative event, do you want the missions to be secret and announced before play?

    I prefer secret, but if they're secret they need to be secret for everybody.

    8 ) Should Ordo run Infinity events, or are Warcor like Rose City Raid enough or even preferred?

    Rose City was fantastic and pretty much exactly what I'm looking for from a two day Infinity event.  I would love to see you guys continue running an annual event, but maybe outside OFCC and as a narrative.

    9) What is a good weekend to run the OFCC?

    Every weekend is going to have people that can't attend and people that can.  I'm ambivalent

    10) How many games should we play in a two day event? 5 or 6?

    Five.

    11) If you did not attend, what were you barriers?

    I really wanted to do Rose City and didn't have a ton of spare funds to do another weekend long event that close to it (also was in the process of buying a new condo, so that complicated things).

    • Like 1
  5. This is why Pi-Well is ridiculous.  The toolbox he brings combined with the defensive benefit of ODD is jaw-dropping.

    Triangulated Fire anything up to 48" away on 8s, and they're shooting back into cover with ODD?  If you're outside 32", TR drones don't even get to shoot back.

    Plus sensor, flash pulse, a repeater, 6-4 move, Forward Observer, Sat-Lock...

    • Like 1
  6. At 150 the games will be pretty swingy and "balance" kinda gets thrown out the window as you can't really afford to bring counters to a number of common problems. 

    150 games can definitely be useful for learning the mechanics if you're brand new though. 

    I don't mind either way, I'm here to teach and show you guys how awesome this game is!

    • Like 1
  7. 4 hours ago, nathonicus said:

    Who wants to play 300 points of Infinitay with me? I guarantee I will be less salty this week.

    I just played 5 rounds in PDX, I'm up for another... All my Canadian buddies outperformed me down south, so back to practicing!

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