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Murphy'sLawyer

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Posts posted by Murphy'sLawyer

  1. Interesting. So drilled units can redress their ranks before declaring charges but if they have a rule that forces them to charge (Impetuous, Frenzy) they must use that rule to charge. So you can’t prevent yourself from charging by having your unit in a marching column. And if you don’t have Drilled and you are in a Marching column and you have to declare a charge due to a rule you just fail a charge. So your unit is stuck. 
     

    love that ruling. Drilled units are elite units and can redress their ranks when needed but they still must charge if their rules make them. They just really really want to get into combat. You can only charge block them with your own units. 

    • Like 3
  2. 19 hours ago, sankaku_jime said:

    @Murphy'sLawyerwe are definitely not a private club! The Grey Mountain Guild is a small group of 6th edition enthusiasts who starting playing together at the tail end of the pandemic. We mostly play at Ordo and Gongaii (in Beaverton) and we are planning to host this event at Ordo. We have transitioned to playing TOW, have seen our numbers grow,  and are looking to help build our local TOW community! If you'd like to send me a PM I'd be happy to add you to our Discord channel!

    Excellent. Honestly I’ve been looking through the local game stores in my area, The Mox and GG while also the event boards at Portland Game Store, and I have found no TOW game nights. In fact this is the first time I’ve heard of games being played. 
     

    I would be interested in games and would love to see TOW becoming more active in this area. 
     

    I’ll send you a message and maybe you can give me the details you have. Still getting my Orcs together but I have over a hundred of them already rebased and primed just waiting to get painted. My Gobbos… that might be a little more time.

     

    Thanks for posting and giving us this info. From all the reading and battle reports I’ve watched this looks like I’m going to have the best time with my Boyz. 
     

    Happy Gaming!

    • Like 2
    • Thanks 1
  3. 17 minutes ago, Matt Israel said:

    Exactly. I don't see this being a huge issue.  If your close enough to charge your mostly likely close enough to be charged. In that case you best not be in a matching column.

    I think some are saying they could use it to get around Impetuous so it’s less about marching for distance as a work around for a rule that is inconvenient. And I’m saying that as an O&G player where most of my units have this rule. I understand I’ll accept how ever this keyword is ruled by GW but I already have to work around this as my wolfriders have impetuous but also Feint Flee so you want to temp units to charge you but doing so you risk just having them charge that unit you’re trying to avoid. It’s just a risk management issue and they don’t have Drilled. 
     

    The unknown factor is play tested so I can see how Drilled wouldn’t prevent them just charging in because that’s a risk you take when you purchase them and that unknown factor is part of their unit cost. If you think impetuous is bad you didn’t play Orcs with Animosity rules in previous additions. At least you charge in to get in the mix instead of beating your own guys or just stand there open to get charged on your opponent’s turn. That’s a game changing event that costed me many games. 
     

    But I hear the argument, I just don’t feel sympathy if your knights charge in. That’s the risk you have to manage and plan for. It was play tested and is there for balance. Just my opinion. 

    • Like 1
  4. 29 minutes ago, Duckman said:

    Regarding Drilled, I think you have to be able to use it before a charge.  Specifically, you can explicitly declare a charge while in Marching Order and specifically cannot make a Charge Move while in Marching Order.  Making that explicit in the rules means either that Drilled works or that they are officially screwing Frenzy/Impetuous since you can and now must declare a charge move when in Marching Order knowing you cannot possibly make a legal charge and therefore opening to door for every opponent to say "I don't care that you have a screening unit and I don't care that you know it is not moving, it *could* be possible and therefore you must declare it" with Marching Order as a precedent.  Since I really don't like that option I gotta go with Drilled works to make it possible.

    I think you’re right here. That seems to be worded to directly prevent you from just putting yourself into a marching formation to avoid impetuous and frenzy. I’m still going over it but since you have to read several different sections I’m still piecing it together. But your interpretation seems accurate. 

  5. 44 minutes ago, dkieft said:

    Pretty sure you could field impetuous Night Goblins without Black Orcs 😛

    It’s the quell impetuosity that I’m referring to. But yea, you can. But most O&G lists will have black orcs just to keep its front line from charging off on failed charges. Not to mention black orcs are just a hammer and an anvil unit I can’t see leaving home without.

    But if you want some old school unpredictably fun Night Gobos will be fun to run. Orc lists will be more for predictable battles. 
     

    I’ve been running through ideas for O&G lists and there seems to be two different ways to run them. Mainly Orc lists with some gobo chaff with Giants or trolls for monstrous hitting power or Night Goblins with heavy squig support of all types. Shooting seems nearly impossible to make its points back and warmachines also don’t seem worth it unless you’re hoping your doomdiver can go after a large monstrous mount with a character. But this is all just theory crafting so far. My Trolls are a week out and hopefully movement trays come by then too. Then I need to find someone to play against in Portland. 
     

    Until then this is all just my opinions from reading and the few battle reports on YouTube. If you get some games in let us know your experience. 
     

    Happy Gaming! 

  6. No animosity made me dance in my home. I don’t know how many times on that pivotal moment when I was going to charge my combat bricks with a WAAAGH! called ended with my two main units beating on each other doing nothing just to leave my other units hanging out to get charged essentially giving my opponent the game. Lots of Black Orc bosses taken just to prevent as much as possible back then. Quell Impetuousity looks to also call for black orcs but it looks like it will be much much easier to handle now. 

    • Like 1
  7. I thought this upon first read too but I have come around. One, it does limit the cheap use of fanatics but it also encourages the use of the cheap characters and they can make the almost harmless Night Gobos more threatening. Instead of 50 gobos just being a tar pit that does nothing back you add a punch that makes you think twice. The characters aren’t that great but they are cheap hitters. 
     

    But I think it is them pushing us to do more themed lists instead of just taking the best units. My first lists will be Black Orc centric with a troll theme and my second list will be a night gobo list with a squig theme. Two totally different playstyles. 
     

    But I hear you, they are kind of taxing you to prevent people from just cherry picking. 

  8. So I’ve rebased and magnetized over a hundred orcs. They still need to be painted but the first step is done. Over eighty gobos are getting the alcohol dip to strip them and will be rebasing them later. My trolls are on their way and my giant proxy still needs to be put together.

     

    Over all I have more than enough to field multiple types of armies and will be doing my paint jobs right this time.  I will have a ready army by this month. Just need my new movement trays to get here. I bet the guys are overloaded with orders.

     

    How’s your army looking?

    • Like 4
  9. Watched the video and he proved it would be easy to manipulate that unit with chaff because while closing the door doesn’t count for movement if it were to get in a bad position from a chaff unit it wouldn’t be able to get back into a good position easily at all. 
     

    in that scenario there are Chaos warriors over a foot long. (When placing terrain you have to place them 12” apart but that would be more than enough to block that Unit in its deployment zone.) one unit of Wolf Riders (that are almost a must in O&G lists.) they would be able to toy with that unit with their Feigned Flight rule because with a failed charge they would be most likely not facing straight forward at any other unit if done right making any further charges impossible their next turn. Making that unit essentially out of the fight and why not just avoid a large unit of Chaos Warriors and go for more squishy targets. Win for O&G army by out maneuvering your opponent. And in the set up make sure to put terrain by the deployment zone 12” apart in the center forcing that unit to have to deploy on the flank where moving them into combat would be extremely hard and take them several turns before they could get in towards the center? Pivoting is going to be the bane of that unit. 
     

    Terrain is going to play a big part of the game now, don’t ignore it. 

    • Like 2
  10. Well if you use terrain and chaff units a long line is going to be hard to get its value back. It will block your own units and since pivoting counts towards your movement in many cases its range will make it a static unit. 
     

    Play testing will be needed but this seems too simple of thinking and if you’re just about finding a way to game the system then everyone will build lists to counter it and start placing terrain in the beginning to prevent long units from being deployed in key areas. Everything can be made to sound awesome on paper but it seems to fail many times on the table. But again, we’ll see with more play testing. 
     

    Also if that unit gets charged by three different units at once it won’t get all those supporting attacks on one unit and it won’t get much support from its own unit. It will really mostly on kills for combat resolution and units with Horde rules will most likely just win the combat in a multiple unit charge. MSU armies will be its bane. 
     
    But interesting theory.

  11. 1 hour ago, Brother Glacius said:

    I'm going to be organizing my collection soon and inventorying stuff, my wife is going to lose it a little bit when she sees the piles. But I doubt she'll toss away 24 years over it. 😉

    We’re all going to have to be a little extra this Valentines Day. What they put up with. 😆

    • Like 1
  12. Bases are on the way. The final models I need to fill out my list are ordered. The movement trays are waiting to be printed. Need to get magnets, primer and paints. About a hundred models to rebase, piece together and paint. 
     

    What have I done?? 
     

    Restarted my Hobby addiction!!! WAAAGH!!!! (My poor girlfriend has no idea what she’s in for.)

    • Like 2
    • Haha 1
  13. 7 minutes ago, Brother Glacius said:

    To be clear, my thought of having a wide unit like that is because its a poor troop and needs all the help it can get. Kings of War taught me you don't but a unit like that in the center so that it can get multi-charged. You put it out on the flank. Imagine that unit getting in a clip charge, or just sharing the frontage vs a small unit. And of course, this is all situational, based on your opponent's army and what they are bringing. I simply see uses for a large frontage spear unit.

    Got it. Thanks for the clarification. As the game gets play tested by the community and time goes on we will get a better idea which formations and where to place them and it will become more interesting with experience. Looking forward to testing my ideas. 

  14. My thought is this. I have a small unit of regular Gobbos to screen my main units. It will be five wide. Your 10 man front rank will have to maximize its attack meaning both ends will be hanging out for counter charges. The gobbos will lose badly but you won’t be able to kill all of them off a charge. They will lose their leadership test but with the General near by they will most likely fall back in good order. You will follow up. Then on my turn my black orc unit and unit of four trolls will charge your exposed sides and I will have three units in combat with your unit and most of your attacks will still have to go into the Gobbos because they are in base contact while I get all of my front ranks hammering on your unit without issue. 
     

    Nom Nom! 
     

    More units may be better than wide ones. 
     

     

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