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Posts posted by Steel Angel
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Ok wife talked me in to Star trek. So anyone want to start a gaming group night? I live in Beaverton.
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Looking to start A X-wing or Star trek Gaming group. Not sure which yet. Which ever game gets most interest.
If interested hit me up. I'll provide the pizza lol
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Yer I know but just found it.
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It's useful locally. I can't make you- or anyone else- use it, but more than a couple of other people on the blog seemed appreciative that there was a compiled list of questions and answers to resolve them. Be honest, how many of those were you actually aware of and have a specific resolution to?
Honest knew about most of them anyone who visits here,Dakka Dakka ,B&C...ect ect will know about them and know for everyone who has an answer one will disagree.
Not say an Faq is not need that's fine. Someones got to make the call on unclear rules.
What I am saying is the part where people start changing the rules and tell other players what they can and can not take just because someone doesn't like it is the problem.
In the end even in a tournament I rather lose 3 times while playing, then not be playing at all. So let them bring that nasty Sreamerstar or your Taudar or the big IK ect ect in the end I got to play. but count on it when I get home I will try and come up with tactics to beat them next time, and that just gives me more fun.
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Thats my point. What good is an faq or errata then?
If all it boils down is cause I say so if you want to play here.
if you want to make anything that means anything people,stores,groups need to get together to make it.
till then its just 10 different people making up ten different house rules.
which in the end means you still get two players practicing for two different tournaments still fighting over rules.
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Well faq and errata are mute unless it is use at all the turnies in the northwest. It's jjust not worth it. I for one do not want to have to learn 4 or 5 different ones for each.
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I like the sidebord Idea it allows you to adapt to any give problem. Plus it would be fun to have extra units to swap. from game to game.
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However, you seem to think otherwise, so I would ask you what you think should be done. Offer me a "fix" for Escalation that deals with all of the problem units and isn't unreasonably complex.
Well I'm not trying to make a rule set that is not meant for tournament play in to one. But if i was i would try make the missions the leveling field not change the armies.
Another way to go is just change shooting ST D weapons to allow cover and inv. save but disallow any kind of reroll to a save or special ability like feel no pain or reanimate or eternal warrior. Still makes them powerful but not god like. St D in cc is diff. cause there has all ways been those kind of CC weapons in one form or another.
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Personally I think y'all are getting on a slippy slop. Come up with an Faq is one thing for confusing rules, But but when you start saying " hey you can't play this perfectly legal unit because we think it's to powerful " is something else. Where do you start and where do you stop? Some are worried IK will be op so ban them. Yet Tau have been proven time and again to have the potential to be OP or Eldar or Taudar. And what is the common response " there totally legal armies." But the problem is so is half the stuff y'all are debating.
See weather the powers that be know this or not. What they choose for rules at tournaments transfers over to everyday normal games. It may not be what they mean to happen but it does especially in Pugs.
Come up with away to deal with it,beside the lazy man "just ban it"
Sorry just my two cents.
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Still in planing phase. If any has any thoughts hit me up.
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lol pull Cortez all his units become non scoring. lol
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Was thinking of starting a little Mordheim group in the Beaverton area. Play at home and stuff. You know game night.
Anyone interested?
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Hi y'all going to start up a Mordheim group but need some building. Anyone got some for sale?
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I was thinking more techo-organic.
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Wouldn't Alpha Legion be more along the line of Raven Guard tactics the Black templars?
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True there. Hmm now that I think about the way they have are prone to fly into rages too make them seem like Blood angels or World eater................damn it now back to tring to fig. out who they are. lol
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With the amount of psykers and the high chance of mutation. and being a 2nd founding kind of leads to only one gene seed.(cause there is only one 1st founding that had these exact same problems.
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If anyones interested their in book 1 of HH series.
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I would think Nid's would be better. The troops where big but not Knight big. They had many diff. kind from flyers to builders.
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Dropped the pod for a rhino. Being as only having one would seem that I would have to drop it turn one. Not sure that would be smart.
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Hmm have been mistaken on savo rule
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Yer plasma just as good if not better, but for two reasons.
1. Better range on grav
2. 1's really like me.
X-Wing Initial Buy-in
in X-Wing, Attack Wing, but no batwing!
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I got the starter, b-wing, x-wing,tie advanced, Hwk, and a bomber $75 dollars. ebay-warstore.
now need to find a group to come over and play lol.
and then you trade with friends for ships and cards they want to trade. Easy as pie.....Hmmm pie