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scottshoemaker

Warlords
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Posts posted by scottshoemaker

  1. About a month ago I poured a lot of resin to restock my 40k exploded vehicle markers. Then the new edition of 40k came out, and it no longer has exploded vehicle markers. FML.

     

    Time to Kickstart again and start over from scratch, I reckon.

    Doh!

  2. It just occurred to me, I would expect to see various shifts in things like the allies matrix via Dataslates.  Let's say Dataslate: Blood Axes allows Allies of Convenience of Astra Militarum, or a Dataslate: Traitor Guard that allows AoC CSM.

     

    Win for fluffy and tourny players, and cash for GW...

    • Like 1
  3. This is a complicated game.  It's social.  Part of being social is talking to the other person.  That's interaction.  Decide the kind of game you both want to play before you start playing.  If you want a purely homogenous experience pick up a controller.

    • Like 2
  4. I think it's all perspective.  What bugs me is the dollars to satisfaction ratio that seems to keep coming up.  I'd suggest shopping around to price out our hobby as compared to others (golf, photography, hunting, cars) and understand how much mileage we get from our models.  Also understand that GW is trying to differentiate themselves from the Infinities and Bolt Actions out there.

    • Like 1
  5. Las Vegas begs to differ. People love chance, and will play games of chance much more than games of pure skill. Caesars and Ballys don't have chess rooms for a reason. I've lost many a bridge and poker hand on the deal, but still enjoyed playing.

     

    There are certain games I just love, and I've never met anyone who didn't enjoy playing them, such as Munchkin, Talisman, Arkham Horror, Illuminati. These are games that tell a story through randomness, and often one or more persons just totally gets the shaft. Still an absolute blast.

     

    I've played 40k since 1988. It has always been a Munchkin or Talisman type game, but with a cool hobbyist component. It was never intended to be a game of pure skill, and it still isn't intended to be. People getting worked up over potentially losing turn one need to accept that it's a game. Wacky stuff can happen. Laugh, drink a beer, and you've got time for a second game which will be different.

     

    People strangely try to impose a competitive and predictable dynamic on a structure never designed for such a thing. Go play chess. Go compete in a sport.

    +1

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