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scottshoemaker

Warlords
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scottshoemaker last won the day on October 14

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About scottshoemaker

  • Birthday 07/22/1974

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  1. Bishop takes Queen https://www.myminifactory.com/object/3d-print-papz-industries-crew-sy-n-t3-t1-c-pontiff-damaged-set-187419
  2. I’ll be there for more Necromunda campaign action!
  3. Oi Oi Oi A second Cycle 1 scenario has been added: Loot Box Mayhem! We are still in Cycle 1 so both this and Crossed Paths are eligible for play.
  4. +Loot Box Mayhem+ Basic Scenario Word has gotten out that the old hive prospector Stinky Pete Fungstiein has found a storage cache of loot! Best to grab what you can before everybody else strips the place BATTLEFIELD Set up a 3x3' Sector Mechanicus play area (32"x32" approved as well . Place dense terrain along the edges leaving an approx 12" sq open area in the center. This open area should have lots of scatter to represent an old warehouse staging area. Loot crates are used in this scenario. Place 1 loot crate in the center of the board. Each player then takes it in turn to place another loot crate 6" (not less than or more than) of another loot crate, until a total of 7 crate are on the board. CREWS This scenario uses Custom Selection (5) to determine crew. The players simply choose the 5 fighter they wish to use in the scenario. TACTICS CARDS Tactics cards are not used in this scenario. DEPLOYMENT Each player should roll a d6 to determine choice of board edge. The other player will deploy from the opposite edge. The player that won the roll to choose board edge sets up all their participating fighters within 4in of their board edge on any level. The other player then sets up all their participating fighters within 4in of their board edge on any level. Infiltration is not used for this scenario. OBJECTIVE The objective for this scenario is to open or take as many crates as possible. A fighter may perform an Open(Basic) action while in base contact to open a crate and collect d3x5 credits, then remove the crate from the board. Alternatively a fighter may perform a Drag(single) action while in base contact to drag a crate 4". Drag a crate within 4" of your starting board edge and the fighter may flee the battle with the crate. Crates taken in this manner may be opened in the post battle phase for d3x10 credits. ENDING THE BATTLE The scenario lasts until one gang has no fighters on the board. VICTORY Everyone wins in this scenario! REWARDS Each fighter that took part in the scenario earns 1XP. Any fighter that directly takes another fighter out of action earns 1XP (as Standard) Any fighter that drags a crate off the board earns 1XP Any fighter taken Out of Action will roll on the lasting injury table but will adjust any roll of 61-65 Critical Injury & 66 Memorable Death to that of 31-45 Grievous Injury - Into Recovery. (Arbitrators Note: The intent of this scenario is to create a introductory game that won't punish new or rusty players. Thus no ganger death this early in the campaign That would just suck)
  5. If you need it printed in resin for the detail, let me know. For a single of something this small I can add it to another job. First one's free
  6. Yes, it's an off day. No, I couldn't help myself. Brettonian Heros indeed: https://www.myminifactory.com/object/3d-print-bretonian-heroes-189916
  7. Is this what you need? https://www.thingiverse.com/thing:2858354
  8. Have you rolled on the lasting injury tables for fighter taken OoA?
  9. Modular armored vampires. Both infantry and cavalry. This is a nice offering to get both, that's not typical. https://www.myminifactory.com/object/3d-print-blood-reavers-187824
  10. +Crossed Paths+ Basic Scenario As your gang establishes their basecamp, teams are sent out to explore the surrounding area. It's inevitable that they'll run into rivals attempting to stake their claim first... BATTLEFIELD Set up a 2x2' Sector Mechanicus play area. Dense Terrain with lots of cover is recommended. 1-2 vertical levels in addition to the ground are recommended. CREWS Each player will divide their gang in two halves, with each half composed of an equal (or as equal as possible) number of fighters. Randomly determine which half is participating in the scenario. The other half is not used. TACTICS CARDS Tactics cards are not used in this scenario. DEPLOYMENT Each player should roll a d6 to determine choice of board edge. The other player will deploy from the opposite edge. The player that won the roll to choose board edge sets up all their participating fighters within 4in of their board edge on any level. The other player then sets up all their participating fighters within 4in of their board edge on any level. Infiltration is not used for this scenario. OBJECTIVE The objective for this scenario is to drive off the opposing gang while minimizing your losses. Each gang scores 1 VP for each enemy fighter taken Out of Action or flees the battlefield. ENDING THE BATTLE The scenario lasts 4 rounds. VICTORY The gang with the most VPs at the end of the battle is the victor. If both gangs have the same number of VPs, it ends in a Draw. There a no Victors in a Draw result. REWARDS Each fighter that took part in the scenario earns 1XP. Any fighter taken Out of Action will roll on the lasting injury table but will adjust any roll of 61-65 Critical Injury & 66 Memorable Death to that of 31-45 Grievous Injury - Into Recovery. The victorious player may assign a bonus 1XP to any fighter that took place in the scenario. The victorious gang earns 1 Reputation. (Arbitrators Note: The intent of this scenario is to create a introductory game that won't punish new or rusty players. Thus no ganger death this early in the campaign That would just suck)
  11. Anyone can join at any time. The intent of Chapter 1 in the campaign is to ramp up in a measured fashion. Smaller games, simpler missions, simpler after action / bookkeeping. Think of this as an escalation league, with more story.
  12. Necromunda Campaign Fall 2021 Chapter 1 Officially begins tomorrow! First Mission will be up later today! I will be at the clubhouse to play games, assist new players, and answer questions.
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