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Duck

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Posts posted by Duck

  1. New PrivateerPress Insider: HERE

     

    essentially theme forces are more general and no more minions/merc pacts/contracts.

     

    New PrivateerPress PrimeCast: HERE

     

    TL;DL

     

     

    Cygnar
    They talk about Trenchers, you know what's up here.
    Ironclad is 12 points, now has a *Attack on the hammer that does normal damage AND centers a 4" AoE on the target that knocks down everything in it (Ironclad excepted).

    Khador
    MoWs now the premiere heavy infantry. All heavy infantry now has 5 boxes except for MoW, which has 8.
    All MoWs are repairable all the time now.
    New "Shocktrooper Officer," grants no KD and no push to Shocktroopers.
    New rule "High Explosive." Gives AoEs a flat damage. Example was Conquest having High Explosive [POW10] so the Secondary Battery guns always deal POW10 on the blast damage instead of half POW.
    Sorscha1 is "still Sorscha." "Kind of the same feat," still freezes in her LoS. Has Boundless Charge, Fog of War, Freezing Grip, Razor Wind, Tempest, Wind Rush.

    Cryx
    Nothing new.
    Cryx still has recursion and magic.
    System changes means more jacks.

    Menoth
    Some MAT buffs to jacks.
    Choir's "Battle" song no longer buffs attack rolls, only damage rolls.
    All cavalry now has the "Reposition" rule. Heavier the cav, less you can reposition. Example was Vengers have "Reposition[3]."

    Ret
    Nothing new.
    In Prime, now a "Core Faction."
    Myrmidons can still spend a focus to recharge power field.

    Convergence
    Not in Prime.
    Vectors don't get Power Up focus (no cortex).
    Can now induct as many focus as you want. Spend three focus? Induct three focus!

    Trollbloods
    Tough Change - No longer works when knocked down. One can assume that there's less "no KD" tech.
    Farstrike is now RNG:Self. This was so they could buff Trollblood ranged attacks. For example, War Wagon now has RNG12 guns.

    Circle
    Tharn Ravager Chieftain: Grants Vengeance. Mini-feat that grants Overtake.
    Tharn Ravagers are "cheaper."
    Skinwalkers possibly more resilient, they stated "Skinwalkers are resilient," but I don't know how tough they are in MK2 so take that for what it is.

    Legion
    No specific spoilers.
    Less fury management across the entirety of Hordes but especially in Legion. They're looking to have Legion actually use its infantry.
    A "couple of new models" are going to add to using infantry in Legion. Will sounded excited.

    Skorne
    All Immortals have Soul Vessel now so they all give souls.
    Cataphract have 5 boxes, per the heavy infantry change (see Khador).

    Mercs/Minions
    See today's Insider, they reiterated that: No Pacts/Contracts.
  2. New insider: HERE

     

    TL;DR

     

     

     

    . In HORDES, the rules for Frenzying were significantly simplified and yet, at the same time, brought back in line with the original intent of this risk/reward system. In the new edition, the Frenzy rules simply state that a frenzying warbeast shakes all effects that can be shaken, then charges the closest model and makes a single attack against that charge target, using its highest P+S attack. That’s it. No more long if/then chart to check against. Just shake, charge, and attack.

     

     

     

    By removing psychology entirely, we were able to significantly reduce the total volume of rules and create a more fun, rewarding play experience.

     

     

     

    In other cases, we took the opportunity of the new editions to better bring WARMACHINE and HORDES more in line with each other, such as by removing wreck markers from WARMACHINE.

     

     

    Perhaps one of the most noticeable cuts that added a huge amount to the games was the removal of skill checks from both games. 
  3. Also, Jason Soles came out and said that the PrimeCast had a very mistakes because the staff is just so excited about the new ruleset.

     

     

     

    I've done a bit of fact checking in the last couple days and I want to correct a couple things we have said recently. We are all very excited here and sometimes things get said that are not quite gospel. Such as in the midst of a podcast. It comes from an honest place, sharing our excitement for this new game with you.

    That said, the cost of the Conquest is not four times the cost of a Juggernaut. It is more like three times... Well, actually it is more like 3.083333333333333 times.

    And not absolutely every warlock and warcaster got a unique spell or ability. I have already found one warcaster whose one time unique quality was replaced with something that is actually more compelling but that does exist elsewhere. So I guess I meant most warcaster and warlocks have received a truly unique spell or ability in addition to their feats. 

    I am sorry for the misstatements and will post here if I find any more.

     

     

    Also, You can find the full thread: HERE

     

    which gives us a bit more tidbits of details but nothing too big.

  4. New explanations on the power up rule: HERE
     
    then further explanation of Coc and Cephalyx shenanigans below (By Jason Soles)

    I just wanted to jump in here because I feel like I should have addressed these questions in my Insider. My apologies for neglecting to explain the changes to monstrosities and vectors. Not being warjacks, Cephalyx monstrosities do not benefit from Power Up. Instead, a monstrosity gains 1 focus point each time it suffers damage as a result of a continuous effect or from an attack (whether made by a friendly model or an enemy). And instead of having these focus points removed during the Maintenance Phase, monstrosities retain their focus points until they have been spent.
    Likewise, Power Up does not affect the vectors of the Convergence of Cyriss (which are actually considered warjacks in the new edition, albeit warjacks without a cortex). Instead they rely on Focus Induction to keep the focus flowing. Focus Induction now simply states: “When a Convergence warjack spends a focus point during its activation, you can give a focus point to another Convergence warjack if the two are in the same battlegroup and are within 6˝ of one another.” That’s it. So, one warjack can spend all of its focus to fill up the next warjack and so on until the same 3 focus points have flowed through every warjack in your battlegroup.
    I think these differences really help add flavor to the Cephalyx and Convergence and truly set them apart from the other Factions in the game. And rest assured, they certainly have been taken into account with regards to the balance of their armies.

     

     

  5. Here is an overview, by someone else on the forums, of the PrimeCast that was released today:

     

     

     

    It was called eggroll internally "for years"

    What does the new edition offer players?

    Re-balance of every model
    Each caster has a unique spell or rule
    Doubled point scale, last point scale was not quite granular enough
    Address differences in focus and fury (focus too strong late game, fury too strong early)
    New mechanic "Power-up", each jack gets a focus for beginning the turn in their caster's control area
    Spirit bond mechanic where Warlocks can gain fury for beasts they have lost each turn
    Upped the bonus points for jacks/beasts that each caster has (doubled or so)
    Each battlebox is actually 0 points
    This was the right time to introduce a new edition based on feedback from community

    Lessons learned from MK2?

    Huge-based models threw a wrench into design
    Too conservative with their design, want to push them further
    Global reset to the rules, smooth things out for new players
    New rule books have detailed examples and references to make getting into the game easier

    Other big changes

    Pre-measuring is universal now, felt like a loop hole because of what can already be measured, no more gotchas
    Psychology is gone, no more fear and no more terror, no more 1 die roll making your units/models useless
    Never wrote fluff of people cowering so removed it

    Huge-based model changes

    Learned a lot from making them
    Watched how they impacted the meta in order to inform their new design
    They now feel like "the monsters of the battlefield" due to the point value changes
    Juggernaut vs. Conquest
    Conquest is 4 times the points and 4 times the "badass"

    Big changes to the story

    Story is coming through the Skull Island books and the main fiction will not be in the rulebooks
    Time jump to the story is about 2 years into the future from the wrap-up of the current timeline (Blood of Kings)
    Flashpoint is the first volume in a trilogy for the fluff (called Acts of War)
    Major Beth Maddox (Cyngar Battlebox caster) is a main character in Flashpoint
    Cyngar has "changed rulership" (met by huhs in the podcast by other PP guys)
    Fresh jumping off point, all bets are off
    Flashpoint flips the script on aggressor and defender
    Cygnar will be seen differently, not the protagonist
    Not fighting in Thornwood, landscape will change
    Stories were huge and epic so no one got a lot of screen time, this story (Flashpoint) is about Cygnar v. Khador
    The trilogy will have an impact on the whole Iron Kingdoms (Acts of War)
    "No favorite character is safe", "we have taken off the safety net", "we might not go all Game of Thrones"
    Everything is integrated, it builds on itself, it has a path book to book and through new models and organized play, everything is interlocked

    Lock and Load

    L&L will be the big pre-release (surprise surprise)
    There will not be a L&L like this ever again
    No one wants to stand in line
    Release is on Saturday night for all new edition products, after keynote and after final MK2 events
    Crowning the best MK2 player in the world at L&L
    Then change to MK3 they are preselling product at L&L
    Instead of getting in line, at your leisure, you wander up to the store and make your purchase
    They will bag everything and when the keynote is over there will be distribution stations to pick up your order (this is pretty sweet actually)

    "There will be a MK3 game within 10 minutes", "that will be a fast reader"

    On Sunday there will still be MK2 events but there will be MK3 scrambles with PP "ringers"
    Keynote will lay out more info and previews "one really big preview, specifically for hordes" (new faction is confirmed for L&L 2017)
    New faction teasers and artwork to show, "weird stuff", (laughs about how weird it will be)
    Rules in the faction change the game in cool ways
    Faction is built in the new edition, feels like one of the most completely though out factions
    In the beginning they created the first 10 models and 3 casters for Warmachine factions, with this new faction they had all the tools to build so they built the whole thing (limited faction then?)
    Feels like a complete ecosystem and has a very interesting reason for being in existence (he got cut off from talking at this point)

    Blogs and Primecasts are coming with more details (2 more Primecasts in April, third will be Organized play focused)

    Guarding the secret for a long time, glad to get it off their chest, "every time I go to a show I have to relearn the current rules"

    END

    After credits there are a few outtakes but no information.
    • Like 1
  6. They are replacing Hardcore with Champions format, which isn't anything like hardcore at all. Hardcore was a staple event in MK1, that didn't quite transfer well into MK2 because of the models that have been released.

     

    I felt Mk2 was absolutely amazing edition and quite better than MK1 in the sense of power creep. I am excited for this new edition and I know PP will do an amazing job.

  7. A local is going to be promoting the game pretty hard really soon. GG on Mondays would be the best bet to get quite a few games in, he said he will be there somewhat early.

     

    We should be coming up with another event really soon at Haven, probably in the next month or so.

  8. Hello,

     

    I am Duck, I have been announced as the Head of Gaming for Warmachine/Hordes at the OFCC. 

     

    We will be running the brand new Champions Format, that will be officially released at lock n load.

     

    Which means, You need to start painting! We should know what the ADR Roster is for Season 4 probably a month or two before lock n load but still, this will be a fully painted/based required event.

     

     

    If you have any questions, please post them here or PM me. Please spread the word, I am super excited for this event.

    • Like 3
  9. This year is coming to a close and so that means it's time to start thinking about 2016! On January 23rd ill be running a 35pt 2 list Steamroller event at Guardian Games in the upstairs of Critical Sip. This means only players who are 21+ can sign up, but I am working the details of getting some play space in the main area for those who are not over 21.

    This even will also tie in our White Elephant exchange that keeps getting put off! The rules are such! Buy a model or unit of $25 or less, paint up the models and wrap them. Before the event, we will be piling the gifts together and everyone participating will get their chance to either select an unopened gift, or steal one that has been opened. This continues until all the gifts have been selected! If your gift is stolen, then you must pick another unopened gift from the pile to open, then things continue as normal.

    In addition to gift giving, players in the event will be able to alter their lists to include the model(s) received during the exchange. These models are considered Friendly Faction models and can be used in both lists if desired. Warcasters and Warlocks will take on the appropriate form depending on your Faction. If you are playing a Hordes faction and get a Warcaster, they become a Friendly Faction Warlock for the event.

    Entry Fee-$10 please bring cash as I will be handling the fees
    Time- registration at 10am, White Elephant will take place before the first round, roughly 11am. Lunch break will depend on number of players. 42 minute Death Clock
    Prize Support-will be based on attendance and given as store credit

    Sign ups!- Please do so in comments below. NOTE- you do not have to participate in the White Elephant in order to play in the event and vice versa. Please indicate which event you are signing up for in your comment below. Good luck and hope to see you all there!

     

    Sign up below or at: http://forums.cogcollective.com/viewtopic.php?f=7&t=1422

    • Like 1
  10. March 5th 2016, Red Castle Games will host a 50 point Masters event. 

    Preregistration will start at 10:00, first game begins at 11:00 AM. 

    The entry fee will be $10 plus a five dollar Red castle cash token. I am waiting to hear if they will allow a $20 purchase buy in as well. All entry fees will go into prize support. I expect the tournament spots to cap at 32, though there is a possibility of 24. 

    As part of the Masters 2015 format, two lists are required. If we play only three rounds, I will remove Divide and Conquer. Once we get enough players for 4 rounds however, D&C 1 will go into effect. 

    Standard Tiebreakers will be used (Strength of Schedule, then Control points), but in the event that even 1 person drops then I will switch to a Top Table variant with Control Point scoring being used to determine 3rd place. In the event that an additional tiebreaker is needed for 3rd place, Assassination scoring will be used. 

    Please sign up below or at: http://forums.cogcollective.com/viewtopic.php?f=7&t=1426
     
    If you have any question, send a PM or post below, thanks.
    • Like 1
  11. This is a personal favorite event of mine that hasn't been ran in many years. You Brought What is where players come together and bolster their "worst" armies imaginable and prove their opponents wrong. Come be that Turd Polisher.

    Date: Feb. 27th
    Venue: Borderlands Games, Salem, Or
    Time: 11:00 Reg, 12:00 1st round
    Entry: TBD
    Format: 25pt armies of the worst composition you can come up with*.
    Prizes: based on attendance, 1st place will get the last spot to the Cherry City Invitational
    Additional Rules: This tournament is a casual format. The goal of each player is to make the absolute worst list for their given faction, and have their opponent try to win with it against a list that they had built. Hordes armies must include enough beasts to generate enough fury for their Warlocks fury stat. Warmachine armies must use all their warcasters warjack points. Each player will be extremely respectful of their opponents pieces, Malicious behavior will not be tolerated.

    Sign ups at: http://forums.cogcollective.com/viewtopic.php?f=7&t=1428&p=7259#p7259 or you can post below.

    • Like 1
  12. Hello,

     

    We are going to be hosting a Guildball event at Haven gaming.

     

    Format: Fixed 6 man teams, using Guild plots, no painting required.

    Time: Registration 11:30am, Round 1: 12:00pm

    Entry: FREE

    Prizes: We will be giving away patches on a first come first serve based on registration (which are all Hunters guild patches),

    Alt sculpts will be based on placing and achievements during the event. More details will be given at the event.

    Locations: Haven Gaming, Salem, Or 

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