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busbina

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Posts posted by busbina

  1. I think these really depend on your local groups. Up here in Seattle pretty much everyone has Forge World, and I am sure once people start buying Super Heavies they will be pretty common. The next big book will have super heavies, no doubt. I say let the meta change, its constantly flowing, that is how GW makes money, if it wasnt then people would just use their list from 5 years ago, and never buy anything new. It's a game, if someone wants to buy a warhound, I'll play them any day. Heck that thing deserves to be showed off, and I'll paint a list to beat it.  

  2. With Dark Eldar you can roll up with your Venom Spam Warlock Deathstar!  3 grizzly venoms and The Baron. Throw the baron with 2 farseers on bikes, 5 warlocks on bikes, and a min bike squad, and wave good by to all your friends with that 2++ reroll + hit and run + crazy amounts of witchblades. Crap throw a ravager in there too for more rerolls and some anti-tank. Remember it is better to win at plastic army men than it is to have friends.

  3. The heavy slot is looking really good, Shooty Carnis and Biovores are nice. The AA harpy is nice too. Not all bad, the FnP spell is good. FnP on a blob of 30 gaunts doesn't sound too fun. It looks like the key to this army is to spam as many psykers as you can. I'd prolly just spam Zoanthropes.

  4. While I love GW IP and the game (which is why I spend tons of cash on it). I do think we as players should ask for higher standards when it comes to rule sets. Or else some day, maybe someone will come up with a better rule set than the GW rules (Kill Team has already had this happen).

    • Like 2
  5. One of the best guys we had on our admin team years ago was a lingustics major, but the base education and principles for pattern recognition of it worked well with his main job of performance monitoring. I find a lot of the basic logic I had to learn for the higher level math courses extremely useful for the problem solving I have to do for server support.

     

    On the whole most BAs are a ticket to here you have the background to survive the specific job training we are going to throw at you and just because you got a degree in X does not mean that 15 years later you will be doing anything related to it.

    The basis of computer programming is linguistics. Its a great field to understand, teaches both logical thinking and cultural understanding. Great for game design too, how languages are processed, and their grammar rules are a lot like steps and decision in a game. 

    • Like 1
  6. Gaming in the UK can be ultracompetitive. 

     

    Some of the old 7th Edition Fantasy Official GW GT tournaments over there brought out the meanest types of lists wielded by really good generals.  

    Not as in "are people competitive", but is gaming there as widely accepted as it is here. Is it still a fringe activity? Or do they have the popularity where gaming (not just war) but any type is seen as a good use of your time? Where being good at playing a game is seen as something that is "legitimate". I know MtG has achieved this, when I started playing as a kid (1994) it was fringe activity, but now almost every kid I meet, from all walks of life, have a deck in their backpack. Being widely used requires the rules to become tighter, or people will get frustrated at it. MtG had to do this, it seems like like a growing pain almost.

  7. Sure, but MTG also fixes a lot of problems with the rolling release cycle and not having to balance against previous editions.

     

    I have said this before and I will say it again.The problem with 40k is not balance itself. The problem with 40k is that the people who own and write 40k (i.e. the design team) play an entirely different game than the people who buy their product. They love beer and pretzels, fast and loose wargaming. They have never and, quite possibly, will never produce a tight rules system. It isn't because they can't do it or they are incompetent or bad at their jobs, it is because they don't see any reason to. The way things have played for the last 30 or so years have been fine for them, so why change it? They think: "All of my games work out fine using the Most Important Rule and just discussing things, why can't all of our players just do that?"

     

    Add into that the need for a new edition every 4 years and new army books every 4-8 years for each army (both from a profit standpoint and from a consumer demand standpoint) and you have a nasty stew of cobbled together rules that work perfectly fine if you are just looking to drink beer and play a game but fall apart when two people who don't have the same understanding sit across the table from each other.

    I also think this might be a lost in translation issue. I am not sure if gaming in general is as competitive in the UK. I know here we are going through a gaming renascence here, I am not sure if the same is true across the pond.  

  8. I'm not saying a degree is needed, but I don't see Phil doing statistical analysis of each unit.  Comparing pro and cons, mapping out how each unit interacts with every single other unit. While their fluff is great, and Phil is a great writer, the existence of 2++ reroll death stars makes me question if they spent anytime balancing the rules.

     

    Edit:

    D&D does have problems. But I am more referring to MtG, there release process is quite meticulous and very analytic.

     

    Side note: While I do have a Math degree, I work with people everyday who do the same thing who dont have more than an HS diploma. Experience and personal skill is the same thing.

  9. I was doing some linkedin stalking of GW rules developers along with contrasting them to game designers at WotC. 

     

    Here is Phil Kelly's CV:
    http://uk.linkedin.com/pub/phil-kelly/61/281/b51

     

    Phil has a BA in sculpture. It looks like he worked his way up at GW from being an artist\writer. While everyone who holds the same position

    at WoTC has a degree in math\physics\computer science. Don't get me wrong Phil is a great writer, but if I was running a

    game company I wouldn't hire him to write rules.

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