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spacewolved

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Posts posted by spacewolved

  1. My blog has an article on using the bomber.  The bomber is pretty cool.

     

    Now I use two Riptides (three is overkill in my opinion) but dont buy into the opinion that bombers arent cool.  You just have to support them correctly.  Just as you do in any lit that wants to feature an air force.

     

    For non-tournament play, two riptides is perfect. Bombers are not bad, there are just far better anti-air options and shooting in the codex.

     

    Dakka jets during a Waaaagh! are brutal. I had one strip 5 hp of my thunderhawk in escalation. Two could one shot it.

  2. @JMGraham,

     

    There you go! If your just playing for fun then take anything you want is the way to go. I'm way to waac when I look at things and I have to rein myself in. With that said, I still think 800+ is too much for two troop choices (wraithguard, transport, spiritseer tax) with out another extremely high threat unit. Like a wraithknight or avatar.

     

    @fluger

     

    Medford/Grants Pass area. There are still really fluffy players here, but alot people like to step it up a little. Screamerstar, Fmc circus, cronair, 5th Ed tervigon/mc spam, gk/crons, wave serpent spam, quad helldrake all show up in my meta regularly. No triptide, taudar, or baron star though.

     

  3. Wow... I love this forum. No negative responses to criticism. This is so much better than dakka. =) But yea southern Oregons meta is a little more cutthroat. Even non-power gamers tend to run efficient list.  

     

    So the reason I say its not a hard list, and that's fine, is you have a lot of points tied up in units that don't need that many points. Or just bad units themselves. Example, you have 800+ points in two troop choices that will die in two rounds of shooting. Wraithguard by themselves are bad, way overcosted and fragile. But if you have a wraithknight or 2 then your spreading out the target priority.

     

    What are warp spiders job? Harassment and transport popping. But you only need one or two units of 5 to do. They then spend the rest of the time shooting at troops.

     

    I love fireprisms. They just don't do anything. You have better options elsewhere.

     

    Farseers just need a bike. Nothing else. They twin-link two units, then hide until its time to contest. Mantle of the laughing god is amazing on a autarch with a bike and laser lance. He is great at hitting troops, kill three or four then running across the board and murdering more unsuspecting guardsmen. 

     

    War walkers are just...meh. Hornets do there job better.

     

    You also have no anti-air. Which if you had 3-4 wave serpents could just rely on mass shooting. Or, even though they are made of cardboard and duct-tape, crimson hunters. They are lethal to flyers if you avoid intercepter and go 2nd. Still with vector dancer they are the most agile flyer out there.

     

    And if you were close-ish to my area I would love to play you. I've been dying to have my semi-fluffy sons of Medusa see some action.

  4. If your just putting models to have fun fluffy games your list will do fine. But if you want to play against anything that is a hard list you will be blown off the table. I really like the hornets. They are flyers right? War walkers are dead turn 2 to bolters, the wave serpents have way to much stuff on them. They are there to pop light transports turn one then move the overpriced, fragile wraithguard onto objectives. Spiritseer is a tax for wraithguard. MothLG is not really useful on a farseer. Jetbikes are solid, some of the best objective grabbers in the game. So again if your playing for fluff or in a beer n' pretzel type game you'll be good and have a blast. Against anything else I see this list being tabled by turn 4.

  5. Are those Guardians supposed to be Dire Avengers? Because you can't take 7 Guardians. Minimum 10 for 90 points. And Warp Spiders can't have fast shot without an Exarch, which is another 10 points on your listed price. And Serpents should always have holo-fields. 

    Yes they are! To both things. I'll change that. It was like 4am when I wrote this. And if you only have one or to serpents, holo-fields would be cool. But when your almost spamming them holofields are not needed, imo. 

     

    And aren't hornets like 85pts? Cause they would be amazing as well.

  6. Saim-Hann 2k

     

    Autarch w/ jetbike, fusion gun, laser lance, mantle of the laughing god - 145pts

     

    Farseer w/ jetbike -115pts

     

    6x Avengers in wave serpent w/ scatter laser, shuriken cannon -195pts

     

    6x Avengers in wave serpent w/ scatter laser, shuriken cannon -195pts

     

    6x Avengers in wave serpent w/ scatter laser, shuriken cannon -195pts

     

    5x warp spiders w/ exarch, fast shot -115pts

     

    5x warp spiders w/ exarch, fast shot -115pts

     

    6x jetbikes w/ 2x shuriken cannon -122pts

     

    6x jetbikes w/ 2x shuriken cannon -122pts

     

    6x jetbikes w/ 2x shuriken cannon -122pts

     

    Crimson hunter - 160pts

     

    Crimson hunter - 160pts

     

    Vyper squadron w/ 3 bright lances -180pts

     

    Nothing moves less than 12' a turn, 40+ S6 shots a turn, lots of troops, decent anti-air. You could drop the vyper squad and 2 guardians out of each squad and add a basic wraithknight but that's not very Saim-Hann like.

  7. This seems like a good idea because I found about 2lbs of metal Orcs from '92 in my closet. So here is what I have:

     

    46 boyz (plastic)

     

    15 boyz w/ hand wpn, shield (metal)

     

    20 savage orcs w/bow (metal)

     

    40 night goblins w/ shields, spears (plastic)

     

    20 night goblins w/ bows (plastic)

     

    33 goblins w/ spears, shields (metal)

     

    15 goblins w/ hand wpn, shield (metal)

     

    10 spider riders w/spears, shield (plastic)

     

    20 spider riders w/spears, shield (metal)

     

    15 wolf riders w/ spears, shields (plastic)

     

    3 water trolls

     

    7 spear chukkas w/crew, big 'uns

     

    2 goblin shamans

     

    orc boss

     

    So if I can I would like to keep units all metal or plastic. With that said what do I have? Can I make an army? What should I pick up? I don't mind spending a few dollars.

     

  8. The mortis dred from fw is pretty cool. Double assault cannons and a missile launcher. Otherwise if your doing just for coolness, pick the weapons that look the most bada$$ and play it. Make them iron hands. Take tech priests.


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