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Posts posted by MOONEY
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Yo i lost my ID badge for work yesterday. Any chance one of you dudes saw it on the floor last night?
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Hey ya''ll i"m thinking about coming out of my cave and throwing some dice with you guys for this.
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Yo I'm coming out of my cave today and coming on down. I'll bring 1000pts of orks in tow.
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I swear if I read more of these dumb rules debate threads on this forum my brain is going to melt into a pudding of idiocracy.
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I'll bring my stuff if anyone wants a game of 40k or i'll just hangout and play some BG's if anyone is down.
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Are your land raider crusaders built? or painted?
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Kill Kill Wreck Destroy! Killicky KlaK Aaron I hope the dice gods treat you well.
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I'll be bringing some orks if anyone wants to throw down.
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ya I was thinking about Razorbacks but I kinda of want a good core army that would be flexible with switching out the Arjac formation with something else thats cool, like 600pts of Leman Russes or A Blood Angles Dante Death Squad.
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so I've been putting together the beginnings of a Imperial Fistish Space Marine Army and having trouble deciding what type of transports to take. I don't expect this army to be the most competitive but I still don't want it to get stomped all the time. So far my list is:
Space Marine CAD
HQ
Pedro Kantor
Troops
2 - 10 man TAC - Melta, Combi Melta - transport
1 - 10 man TAC - grav - combi grav - grav cannon - transport
Elites
Ironclad Dreadnought - Frag Assault launchers - Drop Pod
9 Man Sternguard squad - Transport(Kantor goes here)
Heavy Support
Sicaran Battle Tank with Las sponsons
Space Wolves Formation
Arjacs Shield Brothers
1 Land Raider Crusader
1 Arjac Rockfist
5 Wolf Guard Terminators
It comes out to roughly 2000pts and after the new codex drops I'll be able to confirm the points in for sure. So ya I was thinking of putting the TAC squads is Rhinos while the Sternguard goes in a Drop pod. Mainly so that there is more than just the Sicaran and the Landraider as targets first turn. But I feel that Pods are far more effective than Rhinos unless you have 6 of them running around the table. Any imput you dudes have would be great.
Thanks
Dave
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A mix of 20 or so. I'm fond of the mohawk ones but would like a mix of different styles.
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Sup dudes so I'm looking for helmetless heads to put on some tactical marines and If you got any I'd gladly take them off your hands.
K thanks Bye
=Dave
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I'll be playing in this for sure. I may have to break out the green tide so I can have motivation to get it all painted.
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Thanks for putting on the tournament. I had a blast and my wife was super happy about the newly acquired brush set. Thanks everyone for giving me a day of nerdness.
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It's those cheater gw dice, they're blessed by the emperor. Thanks for the game it was fun.
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I think I just lost some IQ by reading that.
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Thanks to all that came. I got my first ass raping from Tao, thanks Chappy.
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If someone wants a game I'll be bringing my bikers tomorrow
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Hey thanks for the game. i still think that you killed more models than I did.
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yup I'll be there with orks in tow.
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I'll be looking for a 40k game tomorrow. EIther 1850 or 2k points. I'm really up for anything.
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Yo I'll bring an assortment of orks if anyone wants a 40k game.
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I can do 2000pts of 40k early
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So is anyone still looking for a 40k game? Just wondering before I lug all my stuff down.
Just the Dickel - OFCC 40K Team Event Thread
in Warhammer 40,000
Posted
Here is the list that will throw sand in your cereal and make you whimper in your sleep.
Mooney's Sand Sorceres of Crushing Kind. (Warhammer 40,000 8th Edition) [110 PL, 1993pts]
Battalion Detachment +5CP (Chaos - Thousand Sons) [110 PL, 1993pts]
Rules: Brotherhood of Sorcerors, Daemonic Ritual, Disciples of Tzeentch
HQ [17 PL, 306pts]
Ahriman on Disc of Tzeentch [9 PL, 166pts]
Categories: Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Character, HQ, Psyker, Cavalry, Daemon, Fly, Ahriman, Sorcerer, Chaos
Abilities: Arch-Sorceror of Tzeentch, Death to the False Emperor, Lord of the Thousand Sons, Sigil of Corruption, Psychic Power: Smite, Psyker: Ahriman, Unit: Ahriman, Weapon: Black Staff of Ahriman, Blades on Disc of Tzeentch, Frag grenade, Inferno Bolt Pistol, Krak grenade
Sorcerer in Terminator Armour [8 PL, 140pts]
Selections: Familiar [9pts], Force stave [8pts], Inferno Combi-bolter [3pts]
Categories: HQ, Character, Infantry, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch, Chaos, Faction: Heretic Astartes, Sorcerer
Abilities: Death to the False Emperor, Familiar, Teleport Strike, Terminator Armour, Psychic Power: Smite, Psyker: Sorcerer, Unit: Sorcerer in Terminator Armour, Weapon: Force stave, Inferno Combi-bolter
Troops [42 PL, 660pts]
Rubric Marines [14 PL, 220pts]
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Chaos
Abilities: All is Dust, Death to the False Emperor, Favoured of Tzeentch, Unit: Rubric Marine
Aspiring Sorcerer [27pts]
Selections: Force stave [8pts], Inferno Bolt Pistol [1pts]
Psychic Power: Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol
8x Rubric Marine w/ Inferno Boltgun [160pts]
Selections: 8x Inferno boltgun [16pts]
Weapon: Inferno boltgun
Rubric Marine w/ Soulreaper cannon [33pts]
Selections: Soulreaper cannon [15pts]
Weapon: Soulreaper Cannon
Rubric Marines [14 PL, 220pts]
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Chaos
Abilities: All is Dust, Death to the False Emperor, Favoured of Tzeentch, Unit: Rubric Marine
Aspiring Sorcerer [27pts]
Selections: Force stave [8pts], Inferno Bolt Pistol [1pts]
Psychic Power: Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol
8x Rubric Marine w/ Inferno Boltgun [160pts]
Selections: 8x Inferno boltgun [16pts]
Weapon: Inferno boltgun
Rubric Marine w/ Soulreaper cannon [33pts]
Selections: Soulreaper cannon [15pts]
Weapon: Soulreaper Cannon
Rubric Marines [14 PL, 220pts]
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Chaos
Abilities: All is Dust, Death to the False Emperor, Favoured of Tzeentch, Unit: Rubric Marine
Aspiring Sorcerer [27pts]
Selections: Force stave [8pts], Inferno Bolt Pistol [1pts]
Psychic Power: Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol
8x Rubric Marine w/ Inferno Boltgun [160pts]
Selections: 8x Inferno boltgun [16pts]
Weapon: Inferno boltgun
Rubric Marine w/ Soulreaper cannon [33pts]
Selections: Soulreaper cannon [15pts]
Weapon: Soulreaper Cannon
Elites [23 PL, 445pts]
Helbrute [7 PL, 139pts]
Selections: Helbrute fist [40pts], Multi-melta [27pts]
Categories: Faction: Heretic Astartes, Elites, Vehicle, Faction: Thousand Sons, Faction: Tzeentch, Chaos, Helbrute
Abilities: Crazed, Explodes, Unit: Helbrute, Weapon: Helbrute fist, Multi-melta
Scarab Occult Terminators [11 PL, 216pts]
Categories: Elites, Infantry, Faction: Heretic Astartes, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch, Scarab Occult Terminators, Chaos
Abilities: All is Dust, Death to the False Emperor, Teleport Strike, Terminator Armour, Unit: Scarab Occult Terminator
Scarab Occult Sorcerer [44pts]
Selections: Force stave [8pts], Inferno Combi-bolter [3pts]
Psychic Power: Smite, Psyker: Scarab Occult Sorcerer, Unit: Scarab Occult Sorcerer, Weapon: Force stave, Inferno Combi-bolter
3x Terminator [120pts]
Selections: 3x Inferno Combi-bolter [9pts], 3x Powersword [12pts]
Weapon: Inferno Combi-bolter, Power sword
Terminator w/ Heavy Weapon [52pts]
Selections: Power sword [4pts], Soulreaper cannon [15pts]
Weapon: Power sword, Soulreaper Cannon
Tzaangor Shaman [5 PL, 90pts]
Selections: Force stave [8pts]
Categories: Chaos, Character, Daemon, Fly, Elites, Cavalry, Faction: Heretic Astartes, Psyker, Faction: Thousand Sons, Faction: Tzeentch, Tzaangor Shaman
Abilities: Aura of Dark Glory, Bestial Prophet, Sorcerous Elixir, Psychic Power: Smite, Psyker: Tzaangor Shaman, Unit: Tzaangor Shaman, Weapon: Blades on Disc of Tzeentch, Force stave
Fast Attack [5 PL, 102pts]
Tzaangor Enlightened [5 PL, 102pts]
Selections: Aviarch [15pts], 5x Enlightened [75pts], Fatecaster greatbows [12pts]
Categories: Cavalry, Chaos, Daemon, Fast Attack, Fly, Faction: Heretic Astartes, Faction: Thousand Sons, Enlightened, Faction: Tzeentch, Tzaangors
Abilities: Aura of Dark Glory, Guided by Fate, Unit: Aviarch, Enlightened, Weapon: Fatecaster greatbow
Heavy Support [19 PL, 378pts]
Chaos Land Raider [19 PL, 378pts]
Selections: Combi-flamer [11pts], Havoc launcher [11pts], Twin heavy bolter [17pts], 2x Twin lascannon [100pts]
Categories: Heavy Support, Faction: Heretic Astartes, Transport, Vehicle, Faction: Thousand Sons, Faction: Tzeentch, Chaos, Chaos Land Raider
Rules: Combi Weapon
Abilities: Daemonic Machine Spirit, Explodes, Smoke Launchers, Transport: Chaos Land Raider, Unit: Chaos Land Raider, Weapon: Boltgun, Flamer, Havoc launcher, Twin heavy bolter, Twin lascannon, Wound Track: Chaos Land Raider, Chaos Land Raider1, Chaos Land Raider2, Chaos Land Raider3
Dedicated Transport [4 PL, 102pts]
Chaos Rhino [4 PL, 102pts]
Selections: Combi-bolter [2pts], Combi-melta [19pts], Havoc launcher [11pts]
Categories: Faction: Heretic Astartes, Dedicated Transport, Transport, Vehicle, Faction: Tzeentch, Faction: Thousand Sons, Chaos, Chaos Rhino
Rules: Combi Weapon
Abilities: Explodes, Self-repair, Smoke Launchers, Transport: Chaos Rhino, Unit: Chaos Rhino, Weapon: Boltgun, Combi-bolter, Havoc launcher, Meltagun, Wound Track: Chaos Rhino, Chaos Rhino1, Chaos Rhino2, Chaos Rhino3
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