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indytims

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Posts posted by indytims

  1. I rarely buy anything 'new' from GW anymore. I stopped buying their paints completely awhile ago, and anything GW I need I get 2nd hand or on ebay for drastically reduced prices. I don't particularly care to 'support' GW $-wise, and I don't feel I am betraying my LGS - if I didn't get this stuff at severe discount, I wouldn't be buying it at all anyway, and I support my LGS by buying other things. PLENTY of other things. LOL

     

    And now, some 26 years later, there are just too many other choices to play out there, many of them superior to GW's current product. That combined with pricing themselves out of my wallet, and they simply don't get my $ anymore. But I'm just one dude with one wallet that the wife lets me use now and then. :)

     

    Plenty of us know your pain, ChaosGerbil. It's totally normal. :)

     

    -Tim

    • Like 3
  2. Rudra's comments are pretty spot on for the group i am in as well. We do a lot of gabbing on casual nights so games have gone longer than 2 hours, and some of us (coughcough) are kinda slow anyway. :)

     

    I think most of the folks i play with regularly prefer 300pt games, i enjoy them too, but have a little more fun around 200, but thats just me.

     

    I definitely recommend starting small like the others have said... 100-125 makes for a good starting point.

    • Like 1
  3. Hiyas!

     

    As many will say, 'buy what you think looks cool and go from there', but it seems like you've already got that line of thinking down pat. ;)

     

    Faction choice really comes down to aesthetics and play-style. Each faction does seem to offer a variety of play-styles, though, and without a little experience on the table, it might take you a little time to find out which one really works best for you. That being said, you seem leaning toward USARF so far, and ain't nothin' wrong with that!

     

    Each faction has it's overall army list that is fully available for free online, just like the rules. You won't 'miss' anything by not having a solid book (even though the book is very, very high quality and worth the $, in my opinion). The overall list is everything in the faction, typically called 'vanilla'. Then within each faction, you have 'sub factions' called Sectorials, which focuse on a specific theme/group. For Ariadna, those would be USARF (US), Merovingian (Frenchies), Kazaks (Russians) and Caledonia (Scotts). Sectorials drastically cut down what is available for use, but then going with one of them grants you other benefits like higher availability of certain models, the use of fireteams, etc. If you go with Ariadna, you won't typically be 'forced' to play with any of the figs you don't want to, so if you don't want to play Frenchies, you should never have to buy them.

     

    Not having TAGs is not a serious drawback - Ariadna does just fine without them. ;) As for Remotes, Ariadna may not have the selection that the other factions have, but the ones they can take are pretty decent.

     

    The rules are heavy. No joke. For the uninitiated it can look daunting. I know for me it came across that way when I started. I found a solid group, though, who 'trained' me with a handful of various games AND an Escalation league. I mixed that with studious reading of the rules, and now I know just enough to be dangerous. ;) Of course, in a game where you might have 3-20 figures, a large chunk of the special rules won't apply to you at any given time, and the basic mechanics are fairly streamlined. If you play some of the intro scenarios from Icestorm or the USARF boxed-set, I think you'll get those down pretty quickly. It really is the special rules that add enormous complexity to the game.

     

    To be honest, I've yet to hear any arguments/rules-lawyering in the league nights or the tournament I've been apart of. Maybe I am just lucky so far. I am sure it happens (as it might in any game where rules must be interpreted), but really with the group in Portland I seriously doubt you'll have much of that, if any. Same goes if you're on the other side of the river up here with us Vancouver folk. I've felt nothing but awesome chemistry since hooking up with them.

     

    The USARF boxed-set is a great buy IF you plan on playing USARF. :) Icestorm is great because it gives you two separate factions to start working with - if Nomads or Pan-O appeal to you at all.

     

    I personally love the PlastCraft stuff and own a bunch of it. It's not quite as sturdy as MDF is, but sturdy enough if you aren't abusing it. They offer a small selection of 'pre colored' stuff, too, which I think looks great (and one of the main reasons I bought it). There are many options for terrain out there, and more popping up every month it seems. Feel free to check out:

     

    https://waywardwarcor.wordpress.com/2014/07/13/where-to-buy-your-infinity-terrain/

     

    And that's not even a 'complete' listing. :)

     

    Just my 2 coppers, though.

     

    Welcome to the game! :)

     

    -Tim

    • Like 1
  4. My comments about the scenarios...

     

    1 - Volcanic - I think this one was a bit too much. Roll a d6 for each unit not on 'safe ground', and on a 4+, each model in the unit takes a STR 5 hit. I am pretty sure that did more damage to my opponent than I did, and I know probably half my losses were because of it. It was really brutal. And the 'safe ground' was Dangerous Terrain, and that didn't help much either. LOL. The idea of 'dangerous' ground is pretty neat, but not at a 50/50 shot I think. My suggestion: Roll a d6 for each unit, but they are affected only on a 6. Then do the damage roll, etc.

     

    2 - Defend the Artifact - This one was extra brutal because the two sides basically started 6" apart. That means whoever won initiative would have a pretty sizable advantage for charges, etc, and that's exactly how it played out. Like Volanic, I loved the idea, but still think both sides should start at least 18"  apart. Or maybe give everyone on the attacking side "Infiltration".

     

    3 - Bombing Run - This one was the opposite of the other two - it had zero effect on our game. Since the blast marker starts on the edge of the table, you have about a 50% chance it's going to scatter off the table anyway. I'd suggest having the template start in the -center- of the board section that you roll... at least then it has a little bit more of a chance to scatter somewhere more dangerous. ;)

     

    I loved the idea of home-made scenarios, Sam, and give you total props for designing your own. I have ZERO complaints, but am just posting my own thoughts and observations. Obviously others might have loved them, and of course there are plenty of scenarios I didn't get to try. :)

     

    Just my 2 coppers,

    -Tim

  5. IMG_0631.jpg

     

     

    *Sees that Seraph now has super jump*

     

    *Begins to construct taller buildings*

     

    *Claims coincidence, denies all accusations*

     

     

     

     

    Edit - I also just discovered that no one will ever have Bulleteer bots that look like mine, because I attached all of the gun arms on upside down.  Whoops!  They look fine, so they will stay.

     

     

    I love how Homer Simpson photo-bombed your pic. :)

    • Like 2
  6. The Last Witch Hunter - 5/10

     

    I really, really, really wanted to like this movie, and as it's supposed to be an opening to a possible new franchise for Vin Diesel, I had high hopes - but those pretty much came crashing down.

     

    Decent FX, but there didn't seem to be much chemistry between any of the characters really, except maybe Vin Diesel and Michael Cain. The action sequences were sparse and short, and while I wasn't looking for start-to-finish-carnage, it just left me wanting a lot -more-.

     

    There was one 'shocker', which I definitely enjoyed, which kept this one from dropping below a 5. But overall, a 5 is 'average', and that's where this movie sat, for me. My wife gave it a 6, because she thinks Vin Diesel is hot.

     

    -Tim

    • Like 2
  7. Been there myself (more than once), and I definitely agree with those others who posted before. It burns at first, especially since it's harder for us to accept change as we age (usually). But you seem to have a good mental grasp of the situation, understanding that it's best for all involved, and you're putting the kids first.

     

    My condolences, but best wishes to you and your kids! :)

  8. Thanks guys. Ill look into both those options. I was hoping to keep it to this side of the river but if need be I'll take what I can get.

     

    Thanks again.

     

     

    Yep, those options would likely be 'last resort' type things, but does afford you a couple more places to try at least. :)

     

    Good luck!

    • Like 1
  9. Skull,

     

    You might give Mythic Realms a try, as well. It's in Salmon Creek (Northside Vancouver, WA) with easy access to I-5 and I-205.

     

    I know they are running a 40K Extra Life event on Saturday. Not sure what their hours or space availability is, but it might be worth a call?

     

    (360) 797-5739

     

    Good luck sir!

    • Like 1
  10. Wow, thanks for the info Don!

     

    I think I'll give it a go and try it on some spare MDF scraps. Always worried about sprays 'soaking' into the wood and warping/bloating it. I suppose it wouldn't cost too much to give it a shot. :)

     

    Thanks for the info!!!

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