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indytims

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Posts posted by indytims

  1. Not to mention ya know DA, fire or explosive ammo crits.. which can down HI and even TAGs with one crit...

     

    ...But they can take down an HI or TAG with -no- crits, too, with a single hit. That just means the HI/TAG just gets one more save is all.

     

    For an EXP hit - only the first save is an automatic wound - you still get to save for the other two. Just making sure you knew that. It's not three automatic wounds.

    • Like 1
  2. I too miss Fantasy, but do try to remember that Infinity has its dark side as well.  Running into a smoke machine list with your MSV-less monkeys is a great way to wonder why you even try and crits as well are rather frustrating in how overtuned they are (I think they should just ignore armor on top of gain priority, but I can see the European design differences in the current system).  Even more frustrating is when you get into ITS and play missions like Lifeblood (how did that mission even get made?) .

     

    Still Raindog's critique is pretty on point:  the tables look awesome, tend to be truly interactive, and the game has a great feeling of immediacy through the ARO system.  Thinking turns ahead is fun and all, but it's even better when you get to engage in actions due to your forethought.  

     

    I guess my point is that Infinity has many good things going for it, but don't let the fact that it's shiny and new obfuscate its faults.

     

    Put any game under a microscope where both sides are not perfectly even and you're liable to find 'flaws'. I've always believed that there is no 'perfect game', or that's the one everyone would be playing.

     

    Every game has it's faults, but a lot of those 'faults' are quite subjective, too, which is also important to remember. Some games/mechanics/rules/etc just aren't appealing to some people, but thankfully there's as wide a variety of games available out there as we've probably ever seen. Warhammer Fantasy is dead - but that doesn't mean gaming has to be.

     

    In the end, I always recommend -trying- a particular game yourself. If you like it, great. If not, try the next in line. I'm sure there's one out there that can scratch whatever the itch is that a person needs scratchin'! :)

     

    -Tim

    • Like 3
  3. CC is an interesting conundrum, since typically you get only a single swing. When a CC monster is fighting against a pleb, I kinda expect the CC monster to be able to crit more often, but it's still not guaranteed by any means. Of course, the pleb could still crit, too, or even beat the CC monster's roll, at least giving him a chance to win. When two CC monsters go at it, there's a little play with skills and whatnot, but often you still end up with pretty high strike ranges anyway. And EXP weapons are pretty rare to begin with. It's not like every model (or many models, really) have them. I really don't see a problem with the mechanic, myself.

     

    Each dice still only has a 5% chance to crit. You can't guarantee that rolling 20 dice is going to net you one of each number, just like you can't guarantee flipping a coin twice will net you one head and one tail. ;) And like I said - I've seen plenty of games where I didn't roll a single crit - or my opponent didn't roll a single crit. So far, the average I've seen is 2-3 a game - which feels right to me. And it doesn't insta-kill models with more than one W or STR, either, so they do have a little bit of protection that basic troopers do not.

     

    Regardless, rolling 5 dice and one of them coming up a crit doesn't bother me - especially since such weapons are usually fairly limited by SWC. If a 15 man force had 15 Spitfires, I might see that as cause for concern. But I don't.

     

    And anecdotal evidence sure does seem kinda important to me - since I am far more likely to go by my own experience rather than what others fear or don't like. It's part of how we form our own opinions, based off our own experiences, etc.

     

    I respectfully disagree that they are 'too powerful'. But to each their own. ;)

     

    -Tim

  4. I actually love the crit system. It is a 5% chance, and often crits happen on non-lethal rolls anyway. Some weapons hardly ever crit at all (most teardrop templates). But to me, it is the great equalizer, where any grunt has that potential for the miracle shot against even the mightiest foe. I am not at all interested in seeing GW-like invulnerable stuff in this game.

     

    The system was used almost exactly in Warzone, one of my other favorite games ever. I've had games when i have rolled 2-3 crits, and i have gone games where i didnt crit at all.

  5. Week 3 - 150 points - Annihilation

     

    This week, we move up to 150, and add Lieutenants. No command tokens yet, or link teams, or any of that fancy shmancy stuff. We're still at the lower level for the benefit of a few new folks that have joined us.

     

    Coincidentally enough, one of those new folks is Nick. Actually, we have TWO 'Nicks' that have joined us as new players, which is totally cool, and I got to play "Pan-O" Nick.

     

    For my list, I used the one from the previous week, but shifted stuff around a bit, and basically added in Uxia to get to 150. 120 to 150 isn't really that much of a jump, so it was a pretty easy deal adding her in. I'd have liked to dropped Van Zant in, but that would have had me dropping stuff to fit him in, and at 150 I just didn't wanna sink 1/4 of my points into one model.

     

    Anyway, he won initiative and wanted to go first. I picked my side (and ended up picking the DUMB side) and also made him set-up first.

     

    His list consisted of some sniper with MSV and 3 ARM, an Orc troop, a handful of Fusiliers, and a doc with a pal-bot-thingy.

     

    This game was one of those where I saw 2-3 omens at the start that told me it was going to be a rough one. Nick did a long-range discovery on one of my cammo markers - and succeeded on the first try - and the proceeded to put a bullet through my Chasseur's head on the next roll. He spent the rest of his turn re-positioning and moving up the board with his ORC, and putting a few models into Suppression.

     

    I had set-up Uxia way up on his right flank, right near his deployment zone since she made her Infiltration roll. I figured she was in a good spot to see a small gaggle of models behind some cover, and with dual-assault pistols or her shotgun, I figured I'd have a chance to ruin someone's day. The real threat, though, was his sniper whom he had placed up on the highest terrain feature on his side of the board. He had that, and the Orc that had moved up pretty far, and I knew if I was going to move at all, I needed to get rid of the sniper.

     

    So I revealed my Sniper, and we proceeded to play the game of numbers. I put one shot on his sniper and one on his Orc, while each of those models ARO'd him in return. I scored several hits - and he made every save. When his Orc finally took a wound and decided to Dodge, putting two shots on his sniper still saw him making Saves at 6 ARM (3 ARM, plus 3 for cover). I spent 6 orders trying to take out either his Orc or his Sniper... and failed miserably.

     

    In the end, he got to his turn and quickly killed my sniper, as well as one of my Kazaks.

     

    On my next turn, I put Uxia into play. Seeing the ORC with one wound was too good to pass up. I got her into position, put her at the corner of a wall, and unloaded on the ORC, finishing him off - but JUST to unconsciousness.

     

    Then, on his turn, his Sniper repositioned to where he could see Uxia, and made short work of her... AND he brought his Traumadoc over to heal the ORC _ which he succeeded at, of course.

     

    At that point, I'd lost my three best models, so kinda became aggressive. I brought my Foxtrot around in desperation with his Shotgun to put a shot on the ORC, and a shot on the Sniper. The Orc, of course, made his save. The sniper didn't, falling unconscious! Yayyy!

     

    On his turn, the Foxtrot was turned to paste, and he ran his Palbot all the way over from the other side of the board to climb up and heal the Sniper - and, of course, he succeeded again.

     

    My one moment of glory came when in desperation, I charged one of my Volunteers across the board, across open ground, toward his Fusilier on a roof. Nick had everything else set up in Suppression, so trying to do anything against any of those guys was pointless. But on the other flank, the fusilier was just standing there on the roof looking lost...

     

    In the end, that Volunteer in his kilt ended up making -6- armor saves in a row. Because, yes, Nick hit EVERY SINGLE TIME. And, of course, the Chain Rifle shot I got off he also succeeded in saving against. It wasn't until his last turn that he fired at my guy while I chain-rifled him in return and killed the Fusilier, while making my 6th save for my kilt-wearing bad-ass.

     

    Ultimately, Nick won 6-2. I had done all the killing I did quite literally on the last turn. Nick was even amazed at his rolling, which was simply phenomenal. He had at least 5 crits at various times (critting Dodge really sucks!) and he easily made close to a dozen Armor saves. He made both Doctor rolls he attempted. And even with Discovery rolls, he made all three that he attempted.

     

    It was still a blast, and despite how the game went, it felt like I still had a shot in the 3rd round.

     

    Nick is a smart thinker and is picking up the game -fast-. Pan-O seems -perfect- for him so far, and he seems to be enjoying it. But you can bet that one day.... Vengeance Will Be Mine!!!!!!!!!!!!111111!!11112dkowk!!!!!!

    • Like 2
  6. The skaven are a bit too sneaky. I'd like some more ques when they show up or are around. L4D2 did a great job with that. This game could use it.

     

     

    That is because Skaven > Zombies!  :)

     

    Sounds interesting. I'd be far more interested if we could play AS Skaven (I am biased, though). But it still sounds cool enough to have a look at.

     

    Thanks for the review, BG!

     

    -Tim

  7. In the October blog from the studio, I saw this little blurb...

     

    "A new screenshot on the Carlos Torres’ screen lets me peak into Javier Ureña’s work. It is huge, massive, orange and is stepping on a Seraph. The new Guijia promises to be the biggest thing ever to come out of this studio. A new incarnation of “chicken legs”. “Non era sen tempo” says Carlos Torres in Galician. And it is a big truth, “it was about time”, because the Guijia is one of the oldest sculpts of the catalog."

     

    So, it'll be even bigger than the Avatar? Nice. And I love the image of Guija stepping on a Seraph sounds hilarious for some reason. LOL

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