Jump to content

KlawKnee

Members
  • Posts

    266
  • Joined

  • Last visited

Posts posted by KlawKnee

  1. Rethinking how clanrats work has helped me. They can flee from combat and charge off else where, movement denial is important in sigmar. Any chaos wizard can summon daemons too

     

    Another fun trick is to hide an assassin with deathrunners since they have the correct keyword tho verminlord is also good for the skitterleap just have to hide him else where

     

    Doomwheel using tunnel team is fun too

     

    Don't be afraid to mix in other stuff from the grand alliance. Tzeentch screamers helps on the monster hunting and blocking summoning circles for example.

  2. O already received moar chao heads so..

    QVYhPEw.jpg

     

    Not sure if i wanna go lighting strike or dragons.. Just need last 3 for 2 squads of 5 liberators, then have azyros and questor, 5 retributers for about 620.. Getting it to about thousand before i build up the bloodbound.

    • Like 1
  3. Ive seen some powerful blood and pleasure combos. Ive been thinking of it like a magic the gathering deck, mono color is strong but so is 2 or 3 colors if it combos each other well. Synergies are nice but things can work off the Meta rules too. Working together could simply be clanrats receiving the charge only to flee during your turn so your chaos knights are guaranteed the charge

     

    Idk two furnaces lists are good too, quite a few pest battalions use it.. Bell might be worth it for future releases or even the fate change, verminlord if your not making a dice roll a 7.

     

    Theres a alternative paint scheme for nurgle that uses more whites and purples, can't remember which GW book i saw it in.

    • Like 1
×
×
  • Create New...