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IW Raptors

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  1. Considering they released an FAQ for codex LOTD today, I'm guessing they just forgot it is a thing when replying to the question about Imperial Agents and other codexes.
  2. Just a heads up, Lias is 175 pts, not 170. Other then that, Lias is Lias mother fracking Issodon, the imperial batman.
  3. I just want some objective secure, recycling Space Marine Ghosts. From the fluff, they seemed cosy enough with the Imperial fists, nods & all. Anyways, the Castellan formation, looks like a handy way to get around limited detachments. Coteaz (Imperial Agents), an Inquisitor (INQ Codex) with servo skulls, Culexus & 4 min scout squads comes in at just under 500pts, all objective secure and useful to a variety of imperial armies.
  4. No legion of the damned in any formations seems an oversight, from the fluff spoilers I read, they play a part.
  5. If GW are still selling a codex/supplement, e.g. Codex Inq, Sisters or LOTD codex, I would assume they are still official and legit to use. Of course, from GW point of view, they might just consider the codexes an expanded source of fluff and art now, as Imperial Agents can't fit all that in. GW honestly might not give a hoot which version of the rules people use, which isn't great for players as things get murkier then they already are.
  6. The music choice is the most important thing really. I'll bring the mission impossible theme as a backup for those games vs top lists.
  7. Khorne and powerlances lads is the way :p (Probably not a bad shout really, but who has lance models floating around?!). I will try going sans sigil and see how it goes, my gut feeling, is 25pts a pop is too steep for a 4++. I think my aspiring champions will bite the challenge bullet if something is sufficiently scary for my lords. I saw a CSM battle report, where someone was using the Warband re-rolls on boon table to make their okay Chaos lord into a beat stick rather then sticking loads of points into him, I like it, cheap date kinda guy that I am. Thanks again for everyone's advice. I think I have an idea now what to playtest and focus on. The two ideas I'm going to try are the Warband+Raptor Talon & Iron warriors, as it thematically works and looks pretty playable. I'm also going to try a list with more points invested into the Warband itself, by expanding out with havoc squads and special weapons. They can't trade their bolters for cc weapons, but 10 WE Havocs, with 4 Meltas/flamers or maybe even Plasma look a decent prospect to me, with objective secure and WE benefits. Not tournament winning, but versatile.
  8. Wow, thanks for that effort. Yeah I think the Raptor talon is a natural fit, 2d6 pre-game move and re-roll charges on them, + all the khorne rules and fearless, makes them playable I think. Warp talons is pretty maverick though! I like the Iron warriors detachment, but i'm also considering just expanding out the warband via havocs, I think Havocs with multiple special weapons+objective secure, could be solid, e.g. 10 man squads with 4 meltaguns. Do yous think they'd need a Rhino in that setup? Losing the pregame move is a bit, crap. I have the models to play it either way, so it is just a matter of which is more workable. I don't think i'd go heavy weapons on WE havocs, better off with the Iron warriors in that case. I was sticking the sigil on my CSM lord as I saw others doing it, but 25pts for a 4++ is steep. Is it the done thing for a reason, or just players picking up an inv save for sake of it? Also, in regards to those Aspiring champs, do yous reckon if taking a melee weapon, sword, axe or fist? I don't really rate the power sword, but swinging at initiative and st5 on the charge makes it worthy of consideration imo.
  9. Thanks, I agree the list could do with allot of work. I'm a bit like a kid in a candy store or..a deer caught in headlights. I think, if I had to pick one, the Warbands objective secure, is preferable. Khorne Berzerkers are an extra 4pts a pop and trade objective secure for the extra charge distance & WS5. I think they are viable in the Maelstrom of Gore, but if I had to pick one core choice right now, objective secure is such a strong rule. The Chaos lord with the talisman is an auto include, then I think it would be a decent idea to bring in another Chaos lord, with the Axe of blind fury and such. I want to run CSM, so a big 20 man squad, which includes the Chaos lords & talisman, looks like a way of putting allot of angry marines in an opponents face. After that, i'm not quite sure how to build the warband and support it. The Raptor talon as an auxiliary choice looks a good fit, instead of deep striking, start them on the board to get the benefit of the butcherhorde. I don't really want to include a cabal, but I keep looking at it, because it is so good. And so dirty. But so unfluffy.
  10. I'm open to ideas on the list of course, not really aiming for heady heights, just a way to play my CSM models against other non top builds and stand a chance. Haven't played CSM in a loooooooong time, so I'm flying pretty blind. I know Cabals rock and khorne dog stars are a thing, after that.. My thoughts behind the list was, a fast assault formation, the rest of the army is objective secure and plays the mission ultimately. The Warband can reach the midfield with their speed and Iron warriors CAD cover the backfield.
  11. Turn one for the lords unit and Berzerkers, or a very good chance of it on most table deployments and average pre-game move. The rest of the Berzerkers are iffy, possible turn one, charge turn 2 if not. The Bikes have a decent shot at turn one, the rest follows up on objectives after their pre-game moves, as they are objective secure. Or at least that is the idea :p
  12. Well the world Eaters get a 2d6 move before the game if they are on foot and can re-roll charges. In addition, the maelstrom of Gore adds +3 to their charges and get fleet for the zerks.Finally, the Chaos lord in the big squad with his talisman, adds another +3 to their movement, runs and charges. So for example, that squad has a 2d6 pre-game move, 9 movement and a +6 movement to their charges, re-rollable. So not as slow as you'd think.
  13. The LOTD entry is just odd, allot less options compared to the same unit in the space marine codex. They don't even get access to the LOTD relic or warlord traits. Also, they haven't put up the same notice on the LOTD codex sales page about imperial agents replacing it, like the inquisition and sisters books, so I guess they either forgot or it is still valid?
  14. Well, more Khorne, less Iron. But good book and got me into CSM back in the day, still have the army and 95% painted, so with the new book, I thought I'd try them out again. The WE are khorne flavoured Iron warriors. World Eaters Butcherhorde: Maelstrom of Gore: Chaos Lord (MOK, Power Axe, Sigil of corruption, Talisman Of burning blood) 13 Berzerkers (Power Sword) 5 Berzerkers (Power Sword) 5 Berzerkers (Power Axe) 5 Berzerkers (Power Axe) Chaos Warband: Chaos Lord (MOK) 5 Chosen (Meltagun, MOK) 10 Chaos Space Marines (2 Meltaguns, MOK) 10 Chaos Space Marines (2 Meltaguns, MOK) 3 Chaos Bikes (Flamer, MOK) 5 Havocs (2 Meltaguns, MOK) Auxiliary: Chaos Spawn (MOK) Iron Warriors CAD Sorcerer 10 Cultists 10 Cultists 5 Havocs (4 Lascannons) 1850pts Chaos Warband Lord joins either the Havocs to give them obsec and fearless, or some Cultists. Everyone has free veterans of the long war, where applicable.
  15. Hopefully they just gloss over LOTD and forget that codex even exists, as BOLs said they get less weapon options in this. Why? Feth knows.
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