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AoS 2.0


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  So the game is indeed changing Bigly!
 

  I have yet to get my book(couple more hours) but ive been following all the release info and leaked point/rule changes.As far as I can see GW has done a great job on this,,and this coming from someone who just dropped several hundreds of dollars on an army that they pretty much toggled down with this release before it even got started..Kharadron Overlords of course(still love the army though,heh)

  This is more proof of GWs commitment to a more balanced  and evolving game we have with AoS.Pretty much all the net lists that have been the mainstay are now null and void,and in a big way.GW went hardcore against spam lists and those lists built around units that had poorly worded rule descriptions,,they did alot of clean up to say the least.

  For example,,the Kharadron Overlord Thunderer was radically changed resulting in several players to be SoL because they had purchased,in some cases over a dozen boxes of models so that they could build single units equipped with all the same special weapon.However in  the original fluff around the Thunderers(in the battletome description) they are described as weapon specialists who bring a "mix" of special weapons amongst them,NOT all Mortars or All Skyhooks..though the wording on the Warscroll implied that each unit could purchase all the same weapon so yeah,,spammers dumped big bucks and got burned because GW rewrote the scroll to more clearly represent the unit as it should be represented.For us fans of the army and the game,this is not a problem at all,,but for pay to win`ers this was a big kick in the nuts.I should note that this was all done to a product that was their most recent addition to the AoS product line.

  Around 70% of the point values were adjusted in this pass,with Battalion costs taking a huge hit game wide.They went straight for low drop alpha strike builds that would end games before they ever really started,,yes those are fun for the try- hards but no so fun for their opponent.The main go-to ranged units took substantial point increases either directly and or indirectly through buffing hero or battalion point increases.Example, my base cost for my 40 strong single Kunning Rukk went from 660 pts to 750 pts and thats with a reduction in the unit size of 10 models..to achieve the same game effectiveness now a player would have to spend at least 880 points,and the "competative" build before ran 2 of these battalions,,yeah its dead now.Does that not leave any options for Bonesplitterz now?..no way,,with the new Alliance options they have a ton of new ways to build their forces..personally im looking into a Rogue Idol for my next rendition:).And the new Horde bonus on line troops is very nice..example,Skinks new price is 60 for 10 models max size 40 (previous was 80 for 10) their Horde bonus at max size is 200 pts for 40...5 pts per wound.

 

 

 The one thing I will be looking at next is the new scenario mix.I understand that some of the scenarios have a new capture mechanic that allows a unit of 20+ models to capture and objective over a smaller number of models even if only one of the 20 models is within the cap circle..yes they are pushing hordes.Also they did rule that a unit can only control one objective at a time,,a needed change even though it rarely came into play.Also these scenarios are added into the original 6 so now there will be 12 to choose from...well actually if you do matched play with me,there will be thousands available as I will be using the war cards:)


  Overall this is an awesome change for the game and im very pleased with how bold GW is being with AoS and working to make it a strong game:)

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Didn't buy the new book, but I looked through it at GG (no shrink wrap). $35. Doesn't include points for "legacy" armies, which is somewhat omenous to me and my mostly Tombkings Undead. Apparently they are free online, but I haven't checked yet. Didn't really seem like the book was $10 better than the previous version of that book, but I'll probablly buy one anyone, as some point.

I was happy to see that they added some scenarios and rules for Siege battles. I don't think the rules are as good as they should be (Warhammer Siege has great siege rules), but at least it's something. And I do really like the idea of siege warfare in my fantasy setting. It is notable that the rules and pictures do not just cover buildings, they have a sample picture with Woodelves surrounded by woods as their "fortress" which is very fitting. 

Regarding rule changes to the base game, they did two things, mainly. First, they added a point discount for buying max model units. Second, the granted the option for factions within a grand alliance to be "allied" together within the same force. This is a big deal for my Death, as we were pretty scewed in terms of mono-faction lists since we have lots of factions, but very few total units with comparison to Order or Chaos grand alliances. Also means that opponents are getting cheaper units of 60 zombies, so expect the model count to go up for AoS thanks to this update.

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