TW_Haines Posted June 24, 2014 Report Share Posted June 24, 2014 list and help clan Rakkua Iron hands 2000 HQ Chapter master term armour, claw, p fist, and gorgon chain (smash face) 235 (open) Troops scouts 10 sniper rifles 120 Tac squad 10 melta combi-melta 160 tac squad 10 plas plas-cannon 170 tac squad 8 plas combi-plas 137 elite assault terms 5 hammer shield 225 Ironclad dread heavy flamer dread cc weapon and hammer heavy support storm raven multi-melta 200 thunderfire cannon 100 vindicator siege shield extra storm bolter140 transports 3 drop pods 105 land raider redeemer m/melta 250 Plan is for the hq and the 8man squad to drop 1st turn in a pod. Hq is in termi so I can relentless drop the orbital bomb then let the squad shoot things up untell I need to send face smasher off to deal with tanks/ hq. Same turn dread drops to keep presser up a squad of tac marines and the hq with this guy should keep presser off rest of forces. scouts deploy med field in ruins just a speed bump that may get a few shots off. Other 2 tac squad hold in reserves 1 is a drop pod unit other in storm raven. vindicator and redeemer full of terms move up to put more presser on as I count turn for reserves to drop in. 13 points left would love to put a tech marines in the land raider for repair but dont see where to strip the points. any pointers will help. Thanks TW Haines Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted June 25, 2014 Report Share Posted June 25, 2014 Could pick up some points from the scouts, sniper rifles are not my favorite and out flanking is awesome! But that is only half way there. I'd be tempted to ditch the plasma Cannon and extra storm billet from the vindicator... Still not a Techmarine tho... With the thirteen left combi for the plasma squad... Quote Link to comment Share on other sites More sharing options...
Recommended Posts