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battle field terrain datasheets. fan made if you will


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So finally got around to writing up a couple of datasheets to use these awesome craters!

 

First up, lots of drop Pod craters:

 

If at first you don't succeed...

 

Fluff: Well obviously, some Marines tried a drop pod assault here...whether they succeeded or not, we are fighting once again over the same ground.

 

Composition: 3-5 drop pod or round walker craters. All placed following the same rules as unit coherency.

 

Terrain type:craters (pg109)

 

None of the next three things apply

 

Special rule: scattered plates

Any non vehicle model touching a crater receives+1 to its armor save. No save becomes a 5+. Remember no save can be improved beyond a 2+.

 

Fluff: drop pods offer lots of random metal plates designed to survive reentry. These plates happen to be easy to hold up against incoming fire.

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Vehicle bone yard

 

Fluff: fighting over the same ground again,and again,and again... Is a time honored tradition in war; you happen to be participating in it at this moment.

 

Composition: 2-6 vehicle craters placed following the rules for vehicle squadron coherency (pg 79)

 

Terrain type: rubble (pg 109)

 

Next three none apply

 

Special rule: parts galore!

Any vehicle in contact with a crater gains the "It will not die " USR. (pg 167). If the vehicle already had this rule it may add +1 to its end of turn roll. Flyers must enter hover mode to benefit from this rule.

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