fluger Posted June 22, 2015 Report Share Posted June 22, 2015 Demi Company (Ravenguard CT): 878Chaplain: 95 Meltabombs 5 Tactical Marines: 80 Meltagun10 Tactical Marines: 170 Meltagun, Lascannon10 Tactical Marines: 170 Meltagun, Lascannon3 Bikes: 103 2 Gravguns, 1 Combi Grav3 Devastator Centurions: 260 3 Gravcannon/Amp, Omniscope10th Company Task Force (Ravenguard CT): 33010 Scouts: 130 4 Bolters, 5 Shotguns, Missile Launcher Meltabombs10 Scouts: 130 4 Bolters, 5 Shotguns, Missile Launcher Meltabombs5 Scouts: 70 4 Bolters, Missile LauncherAlly Detachment: 790Tank Commander: 30 + 280 2 Leman Russ Eradicators: Multimelta Sponsons Ministorum Priest: 25Infantry Platoon: 455PCS: 35 MortarSquad: 90 Lascannon, Power Axe, MeltabombsSquad: 90 Lascannon, Power Axe, MeltabombsSquad: 90 Lascannon, Power Axe, MeltabombsSquad: 90 Lascannon, Power Axe, Meltabombs20 Conscripts: 60 It has GLARING weaknesses (no AA is the biggest), but it's fun and it fits my theme and some of the models I have. It spams Ob Sec stuff and has a lot of disruption, which is handy. Chaplain goes in big blob, Priest goes with conscripts. Can take a hit on the chin due to shrouded on everything of substance turn 1 (plus scouts get stealth), then it unleashes a LOT of shooting while still having some potency in melee with the blob. 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.