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Marcalla

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Posts posted by Marcalla

  1. In a memorable game, an opponent had a picket line of 4 models (an austringer, lucius, and two guild riflemen) spaced out on a ridgeline (H5). They were overlooking the the scheme objective effectively making it impossible for me to complete. I ended up charging with a Mature nephalim, the first model was a guild rifleman, and I flipped a book so instead of beating to a bloody pulp, I flung the first rifleman off the ridge to his death below and charged the 2nd one. The second one took a pounding on the first attack and then on the 2nd got flung off the ridge as the Mature barreled past to the austringer I cheated a book so that I could get My hands on Lucius and since all his lacky's were in crumpled heaps at the bottom of the ridge when I my hands on lucius it was not pretty and ended up throwing him off the ridge leaving him with 1 wound and no friends nearby.

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  2. All but one of my games was vs resurrectionists, so I completely forget about JuJu's awesome terrify :p

     

    Ahh. Yeah when looking at him next to basic rezzers he does loose a bit with his terror and the hard to wound doesn't seem as rare as it is throughout the rest of the factions. Mach's right, you do need the swampfiends to capitalize on his bury shenanigans. A spawn mother and some gups can also serve really well in that capacity. Cheap "disposable's" that you can unload ju ju out of is nasty. The folks on the receiving end of a Killjoy, or Betty bomb will attest to that.

     

    Also remember that it doesn't have to be a "friendly" Swampfiend for Ju Ju to use Mud Calling.

     

    @Mach: I'd forgotton to mention that wings was a "hench led" trick.

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  3. I never seem to have the points/slot for talons, so I don't have alot of experience with it. I did take it recently (@ I can't believe its not walpalurgis) and it was pretty useful. but that was a 90-100 stone game so I had lots of misc points to spend.

     

    That being said its often in a game where I'd wished I could cheat a -flip so perhaps I should start taking that upgrade more often lol.

     

    As for Ju Ju. With eternal he is basically unkillable, And a leader (hench/master) that can come back from death is huge. Add flury for 3 of those 2/5/7 attacks with the trigger for paralyze. And to top it off throw Fears given form on him and models that begin an activation have to pass a def duel or take damage, and if they want to move/target ju ju they have to take a terror test (assuming living) Opponents start out at a -flip for damage against him and when he activates he regens 2 wounds. One other nasty little surprise give him On Dreaming Wings and surprise your opponents with flight.

     

    That's what makes him top 1-2 in henchmen and I was counting all factions not just within the neverborn. At small games (henchmen led) he is the top over nekima even.

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  4. I wasn't po pooing Nekima. She's an awesome model (both model and stats). But for most every opponent you face, their first priority will be to take out nekima and that can be a very big blow at 14 stones. Especially if your "grow" shenanigans are centered around her. Thats why I usually run her with the BBS and then drop the grow upgrade for others. She'll get the same attention that a master will get, but she's more squishy than a master if that makes sense.

     

    All that being said, I'd say she and Bad Ju Ju are the tops in currently released henchmen. They are both closest to masters without actually being masters.

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  5. Grow lists are a bit misleading. Its not about creating new models but upgrading the ones you have.

     

    Some of the things I have learned from playing a grow centric lilith list is if possible start with a young, and 2-3 tots. I generally don't run nekima as she is is an awesome model and usually the center of all attention even beyond lilith in many cases to the detriment of your list she's waaaay spendy but worh the stones in large games. I usually stick the grow upgrade onto barbaros along with his sword. The shaman will also spread your "Grow" influence bubbles out (though situationally). Also remember that you can toss victims around with barbaros and if they run into tots they get to "pounce".

     

    I tend to run hybrid grow lists now. I'll sometimes use just the Black Blood Shaman, or I'll run nekima (adjusting the starting neph's accordinly) along with other neverborn (usually non nephalim) models.

     

    In many games I've found if you get caught up in growing/raising troops, you'll end up running out of time to finish your scheme/strats. So enjoy exploring the grow lists but remember to keep an eye on your goals.

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  6. Both Ascension and Star Realms have digital versions. They are also from the same designers and use basically the same rules with the difference being in Star realms you are trying to kill your opponent. In Ascension you are trying to get the most victory points (from collecting cards, and defeating monster cards in the trade row) Of the 2 I prefer ascension as it easily scales out from 2 players since you aren't directly attacking players there's no "pig in the middle" syndrome. The art is hit or miss with me as well. I got the year 1 box for 45 bucks. I look at the year 1/year 2 sets as big box board games that just happen to be deck builders. Its well worth getting those sets if you can find them for around 50ish Trains would also fit into this category. 

     

    Sentinels is a great game also but alot more invloved. Its on my watch list for min market deal of the day. 

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  7. That's great info thanks, I was wondering why I couldn't seem to find the Guild Hounds.  And I'll take a look at the Lone Marshall, thanks!

     

    Trying to make sure I know what's available and what isn't:

     

    1) Is there a plastic box for the Hunter models?  I see that 2 of them are in C. Hoffman's box but not sure if the same models are available separately?

     

    2) Does anyone know if between the 2E full rulebook (which I have) and the Guid wave 2 arsenal deck, I actually have the rules or cards for all Guild models?

     

    3) Speaking of the arsenal deck, the side of the box says it contains "46 stat cards, 20 upgrade cards, 3 errata cards"... which cards are the errata cards?

     

    Thanks again,

    Nathan

     

    1. as stated already no, not yet. But the trend is to release crew boxes (hoffmans just hit the streets bout 2-3 months ago) and then slowly release individuals from the crew boxes. I would expect hunters to have a box eventually, though you mayhave to wait a while (lotta models moving from metal to plastic still)

     

    2. Yes. With the Big 2E rulebook you get the wave 1 arsenal rules, you have the wave 2. The only things you will be missin from now on are models released with the latest book and beyond. But as was stated when you buy those models you will get the cards.  Also you may want to look at getting the general upgrades deck as it will have upgrades from wave one and I think even a few new ones perhaps. I didn't pay too close attention to the description from gencon.

     

    3. The three eratta cards are Daestro, Franscisco Oretega, and Saemul Hopkins, and you should have the correct versions with your family and sonia box sets.

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  8. Thanks for the Austringer pointer, those guys look pretty awesome, seems like they'd pair well with Perdita's crew, or any of them really... wow, tough models!

     

    Right now the construct models aren't really turning me on except for the Hounds, which I'll probably get a few of.  Pale Rider I haven't seen yet, I'll check him out.

     

    Austringers were/are considered some of the best models in the game for acheiving strat's/schemes. I didn't want to "wave the banner" for them too much.

     

    Hounds? do you mean the Hunter? Cause the guild has "guild hounds" which are pretty cool too run in pairs. The lone Marshal was the other one I was thinking of, but the pale rider is cool too.  

  9. I got one of the Mars mats and they are pretty neat. as derk said, the faux option makes all the deployment/schem/strat area outlined easily but unobtrusivly. I will say that the desert scap/wasteland mat is much better than the forest/jungle foliage mat derk got. That mat is a horrible image, its a blow-up of a lichen/moss bed I think. but if they took some different images the mats would be really usefull. Or perhaps its just the Faux lines that are usefull. lol

     

    I'd also look into some lazercut wood buildings. They make for nifty Old Westy type feel. And they've expanded to alot of other settings as well.

     

    Check out

     

    http://www.sarissa-precision.com/Old_West/cat1603369_2365906.aspx

     

    and

     

    http://knuckleduster.com/shop/index.php?route=product/category&path=1_31_63

  10. The "Miss" Miss Anne Thorpe is a Wastrell (usually alligned with McCabe)

     

    The "Miss" models are female alternate sculpts for existing models that wyrd does specifically for GenCon purchase. They are a "gift" with purchase deal.

     

    This is the second guild miss, the first being a death marshal. Past models have been teddy, steamborg (lanston) and umm one more I think.

     

    You will be able to get Anne from folks that ordered but don't play guild for a limited window, That is if you really want a femal wastrell. The Death marshal is pretty cool but fits more of perdita's new style than the new death marshals. She would make a good addition to a perdiata crew astetically if you want a death marshal to go with on a mission.

     

    As Mach said, the rest were just  early release stuffs. And they may have a few leftovers from the Conn in the webstore this week. At least thats what Nathan said in the newletter.

  11. Welcome to the guild.

     

    sounds like you've picked up solid choices for your initial crews.

     

    Some expanded models you'll want to consider are Austringers, wichling handler, abuela,  and perhaps a heavy like the executioner or pale rider. And don't forget about the constructs. Watchers can be very useful for your snipers, and the peacekeeper is a total beast in combat while the guardian can help protect valuble targets. 

     

     

  12. The fate decks do really help put you in the world. My Favorite deck at the moment is the 2012 walpalurgis deck. Its got the old tyme'y astetic to it. I really like the backs of that deck. (ps if anyone has an extra I'm looking to aquire more than one)

     

    The newer plastic cards are awesome, they last forever barring some outside damage. Poker card technology has advanced signifigantly in the past 10 years since the popularity boom of poker thanks to TV. So Good for us we get the benifit of an industry that is very hard on cards.

     

    Also if you missed out on anything that will be a way later release, I just heard that Wyrd will have some leftovers from the conn into the webstore this week.

  13. I don't know about Ulix, but Collette can be a bit trixy to learn to play with.

     

    Rasputina and Kaeris are both female masters and fall a bit more in line with the core rules of the game. Also they are arcanists so will have some synergy with Collette.

     

    The above being said, if you really like the look/background of Collette's crew then go for it.

  14. I agree with the Doppliganger. The ability to cheat initiative is awesome. There are only 1-2 other way's to mainipulate the initiative flip so... That being said I rarely find the points for her in my crews these days. I think she's a bit more helpfull when starting out playing malifaux but as you get into some of the deeper tactical choices/esoteric builds you don't tend to see initiave in as important factor. You can usually set up to fade one activation if the flip comes that way.  There are usually 1 turn during the game that is critical for the init filip perhaps 2 turns, but again as you play more you learn how to mitigate loosing in that situation more effectivly.

  15. I hadn't been over to PMF for a while. Glad to see they finally got it meated out again.

     

    Lilith is my favorite master, but I didn't want to push her too much. She's a gen 1 master but is still very much relavent in the current environment.

     

    I tend to go more nephalim heavy than feinds. (something fun about flinging around a hapless victum from model to model and then delivering the deathstroke to grow a terror tot into a young or a young into a mature nephalim.)

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