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Veskit

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Posts posted by Veskit

  1. 2400 Pts - Tomb Kings Roster OF DOOM! (Er I mean mediocrity).... Swedish (MEATBALLS!) of 14.5

     

    I had to make it harder than my initial 15.9 because I had neglected to read it was 2400 pts not 2500, so had to drop a necrosphinx and upgrade both lord casters to lvl 4..... I will be disappointed if you guys aren't winning lotsa games against me...

     
     
    Liche High Priest (1#, 280 pts)
    . . 1 Liche High Priest, 280 pts (General; Hierophant; Level 4 Wizard; Hand Weapon; Fear; Immune to Psychology; Nehekharan Undead; Regeneration (6+); Unbreakable; Unstable)
    . . . . 1 Earthing Rod
    . . . . 1 Talisman of Preservation
    . . . . 1 The Lore of Nehekhara
     
    Liche High Priest (1#, 265 pts)
    . . 1 Liche High Priest, 265 pts (Level 4 Wizard; Hand Weapon; Fear; Immune to Psychology; Nehekharan Undead; Unbreakable; Unstable)
    . . . . 1 Dispel Scroll
    . . . . 1 Talisman of Endurance
    . . . . 1 The Lore of Light
     
    Liche Priest (1#, 70 pts)
    . . 1 Liche Priest, 70 pts (Level 1 Wizard; Hand Weapon; Fear; Immune to Psychology; Nehekharan Undead; Unbreakable; Unstable)
    . . . . 1 The Lore of Light
     
    Liche Priest (1#, 70 pts)
    . . 1 Liche Priest, 70 pts (Level 1 Wizard; Hand Weapon; Fear; Immune to Psychology; Nehekharan Undead; Unbreakable; Unstable)
    . . . . 1 The Lore of Light
     
    Skeleton Horse Archers (5#, 70 pts)
    . . 5 Skeleton Horse Archers, 70 pts (Hand Weapon; Bow; Arrows of Asaph; Fast Cavalry; Fear; Immune to Psychology; Nehekharan Undead; Scouts; Swiftstride; Unbreakable; Unstable; Vanguard; Volley Fire)
    . . . . 5 Skeletal Steed (Fear; Immune to Psychology; Nehekharan Undead; Swiftstride; Unbreakable; Unstable)
     
    Skeleton Horse Archers (5#, 70 pts)
    . . 5 Skeleton Horse Archers, 70 pts (Hand Weapon; Bow; Arrows of Asaph; Fast Cavalry; Fear; Immune to Psychology; Nehekharan Undead; Scouts; Swiftstride; Unbreakable; Unstable; Vanguard; Volley Fire)
    . . . . 5 Skeletal Steed (Fear; Immune to Psychology; Nehekharan Undead; Swiftstride; Unbreakable; Unstable)
     
    Skeleton Chariots (9#, 195 pts)
    . . 3 Skeleton Chariots, 195 pts (Standard Bearer Std; Chariot Legions; Fear; Immune to Psychology; Impact Hits (D6); Nehekharan Undead; Swiftstride; Unbreakable; Unstable; ‘And the Tomb Kings Rode to War...’)
    . . . . 5 Skeleton Charioteer (Hand Weapon; Spear; Bow; Arrows of Asaph; Fear; Immune to Psychology; Nehekharan Undead; Unbreakable; Unstable; Volley Fire)
    . . . . 1 Master of Chariots (Hand Weapon; Spear; Bow; Arrows of Asaph; Fear; Immune to Psychology; Nehekharan Undead; Unbreakable; Unstable; Volley Fire)
    . . . . 6 Skeletal Steed (Fear; Immune to Psychology; Nehekharan Undead; Swiftstride; Unbreakable; Unstable)
    . . . . 1 Banner of Eternal Flame (Flaming Attacks)
     
    Skeleton Archers (20#, 140 pts)
    . . 20 Skeleton Archers, 140 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Bow; Arrows of Asaph; Fear; Immune to Psychology; Nehekharan Undead; Unbreakable; Unstable; Volley Fire)
     
    Skeleton Archers (20#, 140 pts)
    . . 20 Skeleton Archers, 140 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Bow; Arrows of Asaph; Fear; Immune to Psychology; Nehekharan Undead; Unbreakable; Unstable; Volley Fire)
     
    Khemrian Warsphinx (5#, 230 pts)
    . . 1 Khemrian Warsphinx, 230 pts (Fiery Roar; Animated Construct; Howdah Crew; Immune to Psychology; Large Target; Nehekharan Undead; Terror; Thundercrush Attack; Thunderstomp; Unbreakable; Unstable; Flaming Attacks; Multiple Wounds (D3))
    . . . . 4 Tomb Guard Crew (Spear; Fear; Immune to Psychology; Killing Blow; Nehekharan Undead; Unbreakable; Unstable)
     
    Khemrian Warsphinx (5#, 230 pts)
    . . 1 Khemrian Warsphinx, 230 pts (Fiery Roar; Animated Construct; Howdah Crew; Immune to Psychology; Large Target; Nehekharan Undead; Terror; Thundercrush Attack; Thunderstomp; Unbreakable; Unstable; Flaming Attacks; Multiple Wounds (D3))
    . . . . 4 Tomb Guard Crew (Spear; Fear; Immune to Psychology; Killing Blow; Nehekharan Undead; Unbreakable; Unstable)
     
    Tomb Scorpion (1#, 85 pts)
    . . 1 Tomb Scorpion, 85 pts (Animated Construct; Entombed Beneath the Sands; Fear; Immune to Psychology; Killing Blow; Magic Resistance (1); Nehekharan Undead; Poisoned Attacks; Stomp; Swiftstride; Unbreakable; Unstable)
     
    Tomb Swarms (2#, 80 pts)
    . . 2 Tomb Swarms, 80 pts (Entombed Beneath the Sands; Fear; Immune to Psychology; Nehekharan Undead; Poisoned Attacks; Skirmishers; Squish!; Unbreakable; Unstable)
     
    Carrion (3#, 72 pts)
    . . 3 Carrion, 72 pts (Fear; Fly; Immune to Psychology; Nehekharan Undead; Skirmishers; Swiftstride; Unbreakable; Unstable)
     
    Casket of Souls (4#, 135 pts)
    . . 1 Casket of Souls, 135 pts (Covenant of Power; Fear; Immune to Psychology; Light of Death; Nehekharan Undead; Unbreakable; Unleashed Souls; Unstable)
    . . . . 1 Keeper of the Casket (Hand Weapon; Light Armour; Fear; Immune to Psychology; Nehekharan Undead; Unbreakable; Unstable)
    . . . . 2 Casket Guard (Great Weapon; Light Armour; Fear; Immune to Psychology; Killing Blow; Nehekharan Undead; Unbreakable; Unstable; Always Strikes Last)
     
    Hierotitan (1#, 175 pts)
    . . 1 Hierotitan, 175 pts (Icon of Ptra; Scales of Usirian; Shem's Burning Gaze; Spirit Leech; Animated Construct; Flaming Attacks; Immune to Psychology; Large Target; Nehekharan Undead; Spirit Conduit; Spirit Conduit; Terror; Thunderstomp; Unbreakable; Unstable)
     
    Screaming Skull Catapult (4#, 90 pts)
    . . 1 Screaming Skull Catapult, 90 pts (Screaming Skulls; Fear; Immune to Psychology; Nehekharan Undead; Unbreakable; Unstable; Flaming Attacks; Multiple Wounds (D6))
    . . . . 3 Skeleton Crew (Hand Weapon; Light Armour; Fear; Immune to Psychology; Nehekharan Undead; Unbreakable; Unstable)
     
    Validation Report:
    Edition: 8th Edition; Game Type: Normal Game; Special Rules: Forbid Army Items in End Times Armies, Forbid Chaos Dwarfs in WoC, Forbid Regiments of Renown; Army Subtype: Tomb Kings Army; File Version: 2.85
    Roster satisfies all enforced validation rules
     
    Composition Report:
    Points of Lords: 545 (0 - 1200)
    Points of Heroes: 140 (0 - 1200)
    Points of Core: 615 (600 - Unlimited)
    Points of Special: 697 (0 - 1200)
    Points of Rare: 400 (0 - 600)
     
    Total Roster Cost: 2397
     
    Created with Army Builder® - Try it for free at http://www.wolflair.com
  2. Ok guys, Wet Coast GT 2015 is ready to go!

     

    www.wetcoastgt.com

     

    Wet Coast is done in the tradition of a fun environment for all to come and drink and play wargames.  There is a bar on site, and the venue is also a casino!  To temper the hyper-competitive edge winners get trophies and bragging rights, the rest of the prizes are all raffled off! Everyone has an equal chance to walk away with super cool prizes!

     

    Fantasy - 2500 pts - 5 games - 80 person capacity - Will give away a free cruiseticket to cruisehammer (www.cruisehammer.org) for each 20 participants!

     

    40k - 1750 - 5 games - 60 person capacity - Will give away a free cruiseticket to cruisehammer (www.cruisehammer.org) for each 20 participants!

     

    Warmachine/Hordes - 2 50 pt lists - 6 games - 64 person capacity - Will have lots of prizes to give away!

     

    X-wing - 100 pt standard tournament rules - X-WING IS THE WESTERN CANADIAN REGIONALS at WET COAST!  5 Rounds first day cut to top 16 2nd day - 2nd tournament for those that didn't make the cut Sunday!

     

    Flames of War - 1550 pts - 5 games - 24 person capacity - Will have lots of prizes!

     

    Malifaux - Open Faction, 3 Tournaments (Hardcore, Story, Standard) - 30 person capacity - Will have lots of prizes!

     

    • Like 1
  3. Any of you Bellingham folk want to go to the Black Sheep Brawl Mar 14th weekend with me? The guy I was going with bailed on me, so I've got a place to crash Fri night just outside of Salem, and a hotel room that the other guy has already paid for his half of, so you can end up with free accomodation for the weekend, just have to pay for food, drink and a bit of gas both ways (and the event ticket $50 USD).

     

    Looks like a fun time!

    • Like 1
  4. He'll be playable, but he will be comped heavy to prevent an "only toy" list. I doubt a double Dread 13 list will be approved either.  I'm leaning towards a negative on the taking of 2 13 spells at least.

     

    I like the model.  I feel he should only have 3 arms though!

     

    Edit:  So basically,  I don't have a problem with multiple models in the list able to take the 13 spell, but on spell generation only 1 13th spell can be generated. Not trying to derail the thread with Brawl talk. 

    Wait a sec, who takes infantry anymore?  13th isn't even 1/2 the spell it used to be when 8th hit the shelves....

    • Like 2
  5. Next weekend and there is still tickets for both, I'm running the fantasy side, and we've only got 15 people. 

     

    I'd like to add the guy who I'm running it for is trying to get these things to be gigantic quick and doesn't seem to mind losing money on an event or two to speed up growth, and in interests of that he's giving away 4 cruise tickets per game system to add some incentive.

     

    I was at the first cruisehammer this last October and it was a blast, looking forward to Cruisehammer 2016 to Alaska, and 4 people per game system will win tickets.

     

    They are:

    Best Overall (Fantasy)/ Best General (40k)

    Best Painted

    Best Sportsman

    and one lucky raffle winner

     

    If you're on the fence, maybe that'll talk you into coming. (Currently 4 cruise tickets for 15 fantasy players!).

  6. Fantasy Scenarios posted on the tshftopen.com site under the fantasy rules, I've reposted them here as well:

    Scenario #1  King of the Hill
     Deployment: Battle Line
    Rules:
    - To claim the hill a unit must be partially on the hill.
    -Only one unit may claim the hill even if multiple units are on the hill.
    -The hill is claimed by the unit that has the most wounds remaining (excluding characters)
    Points Awarded:
    +100VP points for the unit on the hill
    +100VP point if the claiming unit has a banner (excludes BSB)
    +100VP points per rank bonus of the claiming unit (maximum 300)
    Special Rules: STEADY BOYS All unit on the hill have the ITP special rule
     
    Scenario #2  Burning Banners
    Deployment: Blood and Glory
    Rules:
    -There is no breaking point for fortitude
    -A banner is considered destroyed if a unit containing a banner no longer has a banner by any means. This includes breaking from combat, destroyed by magic or shooting, also units that have fled off the table and have not returned by the games end have there banners counted as destroyed.
    Points Awarded:
    +100VP per banner destroyed
    +300VP for a destroyed Battle Standard
    Special Rules: DEATH FRENZY Nominate an enemy unit, this unit gains the Frenzy special rule. The unit nominated can not be a character or warmachine. If the unit already has frenzy it gains no additional attack.
     
    Scenario #3 Fickle Winds 
    Deployment: Dawn Attack
    Rules:
    -Characters are not rolled for random deployment and are instead deployed normally
    Points Awarded:
    -All VP scored from wizards, or characters that can channel are doubled.
    Special Rules: POWER DRAIN When channeling POWER dice a roll of a "1" causes you to lose a power dice.
     
    Scenario #4  Death and Honor
    Deployment: Meeting Engagment
    Rules:
    -Characters are not rolled for reserves and are instead deployed normally
    -Nominate a single unit to be your "Honor Guard" this unit is deployed with out rolling for reserves and gains the ITP special rule, this unit must contain a banner and may not be a character.
    Points Awarded:
    -All VP scored from the "Honor Guard" are doubled
    Special Rules: SHOCK AND AWE A unit that has been selected as the "Honor Guard" may once per game reroll it's charge distance.
     
    Scenario #5   Land Claim
    Deployment: Battle Line
    Rules:
    -The board is divided into 6 2'x2' sections of disputed new land
    -A unit is only eligible to claim a section if it has a banner 
    -If a unit spans mulitple sections it can only lay claim to the section where it's banner is (Whichever section the banner is in)
    -No more than one unit may claim a section.
    -If more than one unit lays claim to a section the unit with the most wounds wins the claim
    Points Awarded:
    +100VP per section of land claimed
    Special Rules: FOG OF WAR Any unit wishing to fire a weapon in the shooting phase on turn 1 must first roll a dice to see if it can find it's target through the fog. On a roll of 4+ they see the target and may fire normally, otherwise the attack failed, and no other target may be selected.
  7. I have gotten the impression that you nominate a spell roll a d6 for number of dice max you can use on it then attempt to cast, but is that die roll the max number you can roll on it? (ie for fireball can I choose to roll only 1-2 dice even if a 6 is rolled?)  Also for spells with multiple versions (fireball again) do I have to nominate which version I'm attempting before rolling the d6 to see the dice max?  Also is there anything stating that you have to roll at least enough dice to make casting possible?  (ie can I say I'm attempting a big spell like pit of shades but if I only roll 3 dice making it unlikely can I just opt to roll a min 1d6 at it knowing it will fail automatically to save power dice for other spells that phase).

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