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Frowbakk

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Posts posted by Frowbakk

  1. Sadly, it looks like I won't be able to make it to the Open, and will have to fight Rush Hour traffic all the way down to get to the Friday Night Bitz swap in time.

     

    Otherwise, the Battlewagon Blitz formation backed up by KFF Bike Mek & Deffkopta would provide a nice 'forward base' from which an Ork army could dictate the terms of engagement.

  2. The Deffkopta is to give Scout to the Big Mek on Bike with 4++ KFF so he can keep up with the 5 Battlewagons. Plus it gives me the excuse to field the Ork Bi-Plane I made way back when Deffkoptas were first introduced... rule of Kewl, don'tchaknow.

     

    For 15 points the Boarding Plank is too expensive for the mere +2" to charge range it provides, but I already have the converted Battlewagons with running boards.  As it's for the Ghaz-Grotsnik-3 Manz unit to make more sure they get their Rampage-laden assault off, with a second unit as backup it's justifiable, but not for all 4 MAN-carrying Battlewagons.

     

    The Fifth battlewagon shall basically be a Grot caddy, as will one of the other Battlewagons after they drop off their load of Armored Orky Death .

  3. Looks like I won't be able to do Friday after all, childcare fell through...

     

    But here's the latest version of the 2000 point list:

     

    LoW - Ghazghkull Mag Uruk Thraka (Warlord) - 225

    HQ - Mad Dok Grotsnik - 160
    HQ - Big Mek, Warbike, MegaKFF (4++ Save to models within 6”) - 135
    ELITES - 3 Mega Armored Nobz , 1 Kombi-Skorcha - 125

    TROOPS - 10 Grots  w Runtherd - 35
    TROOPS - 10 Grots  w Runtherd - 35

    FAST - 1 Deffkopta - 30

    BULLY BOYZ FORMATION (Counts as Elites, +1 WS, Fear, Fearless)
    ELITES - 5 Mega Armored Nobz, 1 Kombi-Skorcha - 205
    ELITES - 5 Mega Armored Nobz, 1 Kombi-Skorcha - 205
    ELITES - 5 Mega Armored Nobz, 1 kombi-Skorcha - 205

     

    BATTLEWAGON BLITZ FORMATION (Counts as Heavy,  Scout)
    HEAVY - Battlewagon w Ram, Boarding Plank, Big Shoota - 135
    HEAVY - Battlewagon w Ram, Boarding Plank, Big Shoota - 135
    HEAVY - Battlewagon w Ram, Kannon - 125
    HEAVY - Battlewagon w Ram, Kannon - 125
    HEAVY - Battlewagon w Ram, Big Shoota - 120

  4. I would've done that too, but the chance to get an extra night painting & nerding with the herd is too much to pass up.

     

    Plus I might convince some people to play fortress America in open gaming on Thursday, perhaps.

     

    My secret plan is that as your roomie, I'll also get invited to all those swank, hipster after-parties and dinner invitations with the cool kids  you get invited to as well.

  5. "Look at your MANz, now look at me..."

     

    Just digging through bitz I found another 2nd Ed Mega Armored Nob.  Great!  Now I don't have to chop up the 2nd Ed Ghazghkull Thraka I traded for to have one full unit of 5 Aulde Skool MANz.  The 2nd Ed Makari will come along to represent either the Lucky Stick or the lone non-Fearless unit's Bosspole.

     

    Lining up the models, I have enough to do both these lists...

     

    With 8 more MANz and a Mega Armored Warboss sitting on the sidelines.

     

    Sick.  Evil.  Wrong.

     

    Who could ask for anything more?

    • Like 2
  6. Ok... >CHEESE MODE: On!<

     

    LoW
    Ghazghkull Mag Uruk Thraka (Warlord)

     

    HQ
    Mad Dok Grotsnik
    HQ
    Big Mek, Warbike, KFF

    ELITES
    3 Mega Armored Nobz

    3 Mega Armored Nobz w Bosspole

    BULLY BOYZ FORMATION (Counts as Elites)
    5 Mega Armored Nobz
    5 Mega Armored Nobz
    5 Mega Armored Nobz

     

    TROOPS
    10 Grots  w Runtherd
    10 Grots  w Runtherd

     

    FAST

    1 Deffkopta

     

    BATTLEWAGON BLITZ FORMATION (Counts as Heavy)

    Battlewagon w Ram, Boarding Plank and Big Shoota

    Battlewagon w Ram, Boarding Plank and Big Shoota

    Battlewagon w Ram, Boarding Plank and Big Shoota

    Battlewagon w Ram, Boarding Plank and Big Shoota

    Battlewagon w Ram and Big Shoota

     

    Biker KFF Mek joins the Deffkopta to Scout forward 12" with all 5 Battlewagons also Scouting 12" giving them all a 5++, First turn move 12", 2nd turn: Call the Waaagh, move 6", disembark 6", Run d6" (Thanks Ghaz!) Charge 2d6+2" (re-rolling 1 die due to 'Ere We Go)...

     

    (Cue Motown)

    Nowhere to run to, baby... nowhere to hide...

     

    >CHEESE MODE: Off!<

     

    Yeah... that would probably get me a 3++ Army rating even if I Outflanked everything but the Grots.  One turn to kill 22 models or else five Battlewagons full of pain coming in from the sides

    • Like 1
  7. Main reason to do it is it will play fast and with 4 Fearless units I won't have the frustration of units losing models due to Mob Rule.

     

    Alas, only one CAD and one Formation, otherwise I'd squeeze in the 5 Scouting Battlewagons as well.  Hmm.... What's the Team Tourney limitations again?  Could I fit in One CAD, and two Formations for the games on Staurday & Sunday?

     

    I'm bringing 4 deathstars where most only bring one.  Although I'm tempted to reserve everything but the Grots and give my opponent an auto-win (assuming they can kill 22 models in the first turn...) and then playing the rest of the game for Gits & Shiggles.

  8. Here's a list I've been toying with:

     

    LoW
    Ghazghkull Mag Uruk Thraka (Warlord)

     

    HQ
    Mad Dok Grotsnik
    HQ
    Big Mek, Mega Armour, KFF, Lucky Stick

    ELITES
    3 Mega Armored Nobz in a Battlewagon w Ram, Boarding Plank and Big Shoota

    BULLY BOYZ FORMATION (Counts as Elites)
    5 Mega Armored Nobz in a Battlewagon w Ram, Boarding Plank and Big Shoota
    5 Mega Armored Nobz in a Battlewagon w Ram and Big Shoota
    5 Mega Armored Nobz in a Battlewagon w Ram and Big Shoota

    TROOPS
    10 Grots  w Runtherd
    10 Grots  w Runtherd

     

    It comes to around 1850 points.  I can add 150 points and make it my Team list as well (another 3 Mega Armored Nobz in a Trukk perhaps...)

     

    So, Silly,  Too Tough, or an army you'd want to face for the challenge of it?

  9. Well, my usual partners in crime are either having an event of their own close to OFCC, or planning on hiking in the woods and not rolling dice (I know, right?) or taking a break from 40K.

     

    So either I can fill in on a team or can Captain a team of similar singletons since I've been to three OFCCs now.

     

    Here's hoping I'm not too slow off the starting line to get in.  I've already lined up the Childcare necessary to go for all 4 days.

     

    I can get previous Captains to vouch for me if the need arises.

    • Like 1
  10. It won't be like how TV shows make it look, so be warned.

     

    My wife had to make the same decision, and her father lingered two days until her own birthday.  So if there's a specific day this week which holds significance for you or your family ask the Doctors to plan accordingly.

    • Like 1
  11. Just trying to square what the rulebook says vs the NOVA/BAO guidelines.  I rarely get time off to play so tournaments are basically my only option for 40K.

     

    I really don't want to step on  anyones toes bringing a Big Mek with Lucky Stick from Codex: Orks, a Big Mek with 4++ KFF from Codex : Ghazghkull, the Bully Boyz  Formation from Codex Ghazghkull and the rest of the CAD from Codex Orks (whose Troops would be Objective Secured).

     

    Is an all-Mega Armored Nobz army too much to ask for?

  12. So for a confuzzled Ork Player:

     

    Ork Codex by itself = OK

     

    Ork Codex + any non-Ork Codex as an Ally = OK

     

    Ork Codex + allied Ghazghkull Codex = Not OK ?(because you can't ally with your own faction unless you're Marines of two different paint schemes)

     

    Ork Codex + single Ork Formation (regardless of source? Ork Codex as main and add in the Bully Boyz formation from the Ghazghkull codex) = OK ?

  13. I've got a squad of ten half-kitbashed Flash Gitz in a box waiting for the Codex to drop.  I haven't got 7th Edition yet, and if the Ork Codex sucks I think I may take my first hiatus from 40K in... holy crap, 20 years?!? 

     

    I'm still obsessing about last year's OFCC where I had the worst single game experience I've ever had in those two decades of play (Would it have counted as a ragequit if I table-flipped after only the terrain had been set up?) and since the implied social contract of both players having fun seems to be as rare as a Best Sportsmanship award at 'Ard Boyz nowadays.

     

    Way back in the day I won my first tournament with Orks, and have amazing fun converting models for the army.  I started playing Orks when I realized I had more Ork models and conversions (oh random Bioniks chart, such an inspiration) because after picking up a few models here and a few models there I set up a full greenskin horde practically ready for play.  I stopped playing Orks because I am deliberative about my moves in a game, and that's something one simply cannot be when fielding a horde.  My natural play style could easily be mistaken as deliberate slow play, which is why I switched to Mega Armored Nobz, then Sisters, and later on to Grey Knights in order to speed up my play for my opponents sake.

     

    So, Ork Codex = bad I probably won't play 40K for quite a while. 

     

    C'mon greenskins.... show me a little WAAAAAAGH

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