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generalripphook

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Posts posted by generalripphook

  1. So who's got what going next Tuesday?

     

    I've been a huge slacker as of late, but I'm trying to get my mojo going again and I'd like to get a playtester or two this week, if anyone is available.  Kevin?  I sorta flaked on you last time, but if you're still game, I can show you what's up.  Eli?  You want to take a swing at it?

    Some 40k? Sure ill play, how many points?

     

    If not id like to play some fantasy.

  2. Well in most campains players dont ever think to run away or there is always someone who is a gung ho fighter/has a martial honor code/super reckless, so reallyif they sre only down 10% those people either

    A) wont run and would go down dying

    B) have to be knocked out (which a party once did to a samurai)

    C) have extreme cercumstances.

     

    Also what i might do is seperate the party. For example start off by saying, we will start with player A.... Your chest heaves as you run, your sword slippery in your hand from a mixture of your own blood, sweat and some vile green liquid (maybe the oil that runs a machine or some enemy), you blindly round a corner and dash headlong into something. Make a strength check. If they succed they bowl over another player and are grappled and has to make a will save against fear to not make a base attack against the other player and you have two players working together to find others. If he fails he falls to the ground.

  3. Well i would ake sure they all bring two copies of their character sheets. One so they can play flash backs with what their. Haracter previosuly had. One that you modify for the reduced hit points and ammo.

     

    To support the running idea i would take more than 10% of their health. Leave them with 10-20% of their health. As for flashbacks you should make them roll a will save, if they fail they succomb to fatigue and let memories over take them.

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