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white_devil

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Posts posted by white_devil

  1. W: Bullgryn, Ironguts, Mantic Ogres, any armoured ogre from any company, big shields for them. 

    I’m looking to convert Bullgryn. 

     

    HAVE:

     

    SM:

    20ish metal scouts (10close combat, mix of shotgun and sniper, 1 heavy bolter)

     

    Orks:

    Commission Painted Killa Kan x3 

    Ork Boy Starter Box 5man

     

    DE:

    Wyches- 10 assembled

     

    Chaos

    10x Comission Painted Terminators

     

    IG/AM

    6x Earthshaker Artillery (Third Party)

     

    Misc:

    Grey Knight Storm Bolters

    1x 32mm laser cut mdf movement tray

     

    Fantasy

    NoS Sylvaneth Dryads Read Less

  2. I had an unprecedented Saturday (40k night at DT) off tonight, unfortunately for me all games were either wrapping up or just starting when I got there at 6.

    Anyone fancy a 2k game this coming week?

    Disclaimer: I’d like to play my tournament list. On the bright side, it’s Blood Angels :-).

  3. I had an unprecedented Saturday (40k night at DT) off tonight, unfortunately for me all games were either wrapping up or just starting when I got there at 6.

    Anyone fancy a 2k game this coming week?

    Disclaimer: I’d like to play my tournament list. On the bright side, it’s Blood Angels :-).

  4. 4 hours ago, paxmiles said:

    The scout sentinels can be taken by the traitor guard. That's about the best I've found in terms of pregame deployment.

    Nurglings.

     

    Also, here are some tidbits from some guys that have a preview copy:

    Gabriel Seth - bunch of buffs including Chapter Master, extra AP, extra hit on 6 in the Fight Phase 

     

    No more sang Priests with jump pack/bike in codex. Still in index. Ditto for tons of other index-only options. 

     

    lib dread 20pts cheaper 

     

    termie lib down 25pts 

     

    Chaplain termie down 15pts 

     

    Astorath's weapon +1s 

     

    Tycho the Lost new "dead mans hand" (Melee S:user AP-2 Dd3) 

     

    Cpt Tycho also gains dead man's hand 

     

    termie captain down 15pts 

     

    16 new units (lieutenants, primaris stuff, planes, anti air vehicles, etc) 

     

    techmarine down 13pts 

     

    Tactical squad - sergeant may now take a Melta Bomb 

     

    Sanguinary Guard down 2 points 

     

    Chapter Banner nerfed - was immune to morale, now +1LD. Bonus to wound rolls stays the same. 

     

    Sanguinary Novitiate new unit (identical to basic apothecary with Bloody Blood blood name) 

     

    DC Dread down 38pts 

     

    Terminator Ancient new unit 

     

    Company Champion down 16pts 

     

    Terminator assault squad down 5ppm 

     

    Furioso Dread down 52 points 

     

    Blood Talons now S+4 -2AP 3Damage, reroll failed hit and wound rolls for this weapon 

     

    Assault marines now get melta and plasma guns

     

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