I'd like to add just one more thing to this. It has been suggested by Abusepuppy that his ability to field the 3 WK's is not his responsibility, but rather that of the rules of the game. There is some merit to this, however, there is also the idea of 'just because you can doesn't mean you should.'. In 4th edition, I played the Iron Warriors. I won with them. Over and over again, I won. I got to the point where my army was pretty much placed on the table and I would let it do it's thing. It's this way with the Elder, Tau, and Neurons now. There is no real strategy to it--your armies do what they do, they do it consistently, and they do it very well. Personally, and I hope that you take it this way, not as a criticism of your game play, I got bored with that style of play, which led me to choose an underpowered army as a challenge for 5th and 6th edition--Imperial Guard/Astra Militarum. This of course led me to the Militarum Tempests. Long story short, there is a challenge to those armies which do not have a "place on table, win game' approach, and I have found that my opponents have a much better experience too. Point is, it is not all on the tournament organizer or the rules to make sure that you have a list that isn't going to make people want to take you out back and beat the snot out of you in some shady back alley--you also have some slight responsibility to play competitively but not take away from your well deserved victory due to a rule loophole.