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Gabado

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Posts posted by Gabado

  1. Hear Ye, Hear Ye and bear witness as another young son of Bretonnia ventures forth to claim favor of that most dear of Ladies. Head bowed, lance forsaken, he searches throughout this shattered realm, hoping against hope to find the Maiden for whom he quests and to sip from Her Gilded Chalice.

     

    The Companions of Godric the Gallant

    • Godric the Gallant -- Questing Knight (80) with two handed sword, heavy armor, and helm (75) -- 155gp
    • Astric the Bold -- Knight Errant (50) with sword, light armor, and shield (30) -- 80gp
    • Philip -- Squire (15) with spear, light armor, and shield (35) -- 50gp
    • John -- Squire (15) with spear, light armor, and shield (35) -- 50gp
    • The Retinue -- 3xMen at Arms (75) -- with spears and shields (30) -- 105gp
    • Robbin's Merry Fellows -- 2xBowmen (40) -- with bows (20) -- 60gp
  2. Looking at what the tournament guys are saying on T9A forums, it looks like the meta for KoE might seriously change. The way the army list is constructed feeds itself naturally into a "gunline" of peasants with crossbows, a couple of trebs and then as close as possible to 65% of the armies value in two or three flying heroes on hippo/hippo/peg. The strategy that is forming is keep your points locked away in highly mobile, hard hitting lords and harass the enemy with massed ranged fire.

    I'm not necessarily knocking this as a strategy, but it does seem a bit lame from a fun to play standpoint. Hopefully the larger picture of rebalancing/new rules will make this min/max list bs a poor choice.

  3. The big change for my list (KoE) was that I had to drop my peasant crusaders and reliquary to fit the new (higher priced) unit entries into the 4500pt.

    I don't really mind this, cause it'll let me build two separate list styles, cavalry and peasant revolt, but it does seem like a smaller battlefield in general.

    New magic looks really cool though! And the war machine rules are a wonderful thing.

  4. Yeahhhh I've been reading a lot of people being not terribly happy, but all of the nerfs were pretty universal and aimed at better balance so I'm cool with them. I think the best thing, especially about the new magic, is that the game is getting a lot closer to the point were they'll be able to actually have companies print high quality rule books and sell them in game stores without fear of GW lawyers.

     

    I'm going to be playing at 4500 as that's what they're officially putting in the books as the recommend game size so we'll see how that goes. Barring anything crazy I expect that to be what the December tournament will be at.

    Works for me, I'm always happy to not have to paint as many models haha.

    Do you happen to know when the books will be put out? Midnight tonight? Or some time tomorrow?

  5. You can still field those Halflings as Skirmishing Bowmen, they just won't have Quick to Fire or +1 BS like Brigards did, but they'll be cheaper at least! This thread is now the official let Kacy calm your 1.2 fears thread as I have access to the new books :P

    That's good to hear, I'm also a little disappointed by the focus on RAF, but I get it, the pegs are unique to our army. I'm watching a thread on T9A about the new update and people seem livid, which I think is really the wrong way to go.

    A lot of what I've seen looks really cool, I like the move away from templates, I'd always forget them at home anyway, and they really did nothing more than spawn argument. The new magic looks cool, and the fluff driven army book design is dope.

    I'm excited to see the BH and KoE books get full updates, from what I've seen on the forums their fluff and background look sweet!

    Is 4500 or 5000 gonna be our standard game size? What is the plan for the December tourney?

  6. I've got a game of 9th with Alan, though idk what size you want to play at. The new recommendations are for 4500pt (2250pt in previous edition). I'd be up for either 4500 or 5000pt, I'd also be fine with playing 1.1 if you don't want to have to update our armies.

     

    EDIT: I'm kinda disappointed by the KoE book in the new release, in general it seems fine, but no more brigands D: my halfling merry men don't have rules anymore

  7. I believe I have a 9th age game although I forgot with whom, I sincerely apologize to that spectacular individual who's name I forgot. What's everyone else up to?

     

     

    I think that may have been with me... I offered to loan you an army, if not, my B, I have also forgotten the name of my opponent  :blush:

  8. Don, I think this is the most "liked" post I've seen in any of our Game Night threads so yeah, I'm pretty sure no one will mind :P

     

    It sounds like I have a game with Gabe? The armies of the dead are marching into the dark forests looking for some wildling blood to feast upon!

     

     

    dark gods lend us strength and extra neck armor to block those fangs!

  9. weird rules question, can i field an army that is entirely ambushing? It seems like a bit of a gamble, because the hunting call will only work when the general is on the board, so there isn't a strong guarantee that anything will arrive, but tactically speaking, it's an interesting concept. I haven't seen anything saying I can't, though that's not saying much as I've only played one game of 9th age. if I were to keep the unit size down to 25, I could take wild horns, long horns, and raiders as well as dogs, giants, harpies, and briar beasts.

     

    Addendum:

    sample list, based on stuff I already have:

     

     

    Heroes:

     

    Centaur Chieftain: 245

    -general

    -+1 wound

    -totem bearer

    -ambush

    -looted booze

    -heavy armor

    -hardened shield

    -dusk stone 

    -throwing weapons

    -beast axe

     

    beast chieftain: 197

    -bsb

    -totem bearer

    -crown of horns

    -shield

    -heavy armor

    -ambush

    -beast axe

    -lucky charm

    -rending banner

     

    soothsayer: 150

    -Path of wilderness

    -lvl 2

    -soothsayer staff

    -ambush

    -D scroll

    -talisman of shielding

     

    Core:

     

    25 Wildhorn: 185

    -paired weapons

    -throwing weapons

    -ambush

     

    25 Wildhorn: 185

    -paired weapons

    -throwing weapons

    -ambush

     

    25 Wildhorn: 185

    -paired weapons

    -throwing weapons

    -ambush

     

    5 feral hounds: 40

     

    5 feral hounds: 40

     

    5 feral hounds: 40

     

    10 raiders: 60

    -ambush/scout

     

    10 raiders: 60

    -ambush/scout

     
    10 raiders: 60

    -ambush/scout

     
    Special:
     
    20 Longhorn: 285
    -ambush
    -full command
    -blooded horn totem
    -Icon of the restless company
     
    20 Longhorn: 285
    -great weapons
    -ambush
    -full command
    -blooded horn totem
    -banner of courage
     
    7 centaur: 229
    -ambush
    -throwing weapons
    -lances
    -full command
    -black wing totem
    -banner of speed
     
    briar beast: 60
     
    Rare: 
     
    beast giant: 185
    -ambush
     
    Total: 2491

     

     

     

    So, as far as I can tell, barring me messing up on math, it's totally legal to ambush with this entire army. three main problems that arise from this proposition:

    1. the beast lord cannot ambush, so i cannot make use of its almost guaranteed auto ambush, meaning that units are likely to not arrive when i would like them to arrive

    2. this list has no heavy hitting characters, meaning that with the army's generally low leadership and lack of blenders, tactics will be paramount to success

    3. no unit, apart from maybe the centaurs, is at a comfortable volume of bodies, even the relatively killy longhorns will struggle to last more than a few rounds of combat. again tactics will come into play.

    From what I figure, this list could either be really really fun, or really really not fun, depending on the army matchup, and the quality of tactics employed.

     

    basically I'm wondering if this sort of list is feasible, i toyed with the idea of bringing three giants, though decided not to in the sample list because I do not myself have three giants, and wanted to see if i could keep the list to just things i have in my army case.

  10. I should be good for that. Also, would you mind bringing the BRB? I still wanted to get a headcount on another bound book order. I'll see about that now.

     

    Awesome. A 6pm start would be ideal if you can make that. If we go a bit earlier we can spend some time on setup.

     

    I can get there around 5 to set up and maybe get a burrito or something before we start playing, I'm gonna give the rules a good read tonight, but I expect I'll be getting a lot wrong on my first couple of games, so some time before hand to run through everything would be great. I've written up a 2500pt list that I believe is legal, though I'm not sure how many special units I can take, because in the pdf version of the rules I have, there isn't a min or max point cost specified for special units.

  11. Yeah I noticed that, I like the idea of a drunken giant accidentally wondering into the flanks of the army after the battle has begun.

     

    I am also wondering about razorgors. In 8th they seemed like a mandatory single model redirection unit. Are razortusks the same in 9th age? It doesn't seem like OnceBitten360 is using them, and from your list and the other beast herd lists I've seen online, they don't seem like a popular unit.

  12. If you wanted to play against Jake, I'll be around to answer any questions you might have and also if you wanted to borrow any Beast Herds models, let me know.

     

    That would be great! If Jake is up for it, and you're willing, I would really appreciate borrowing a gorgon and a cygor (or whatever they're called in 9th age). I want to get a feel for the models I have and work out what to get to round out the forces.

  13. Excellent! Thank you for your advice, I've started watching OnceBitten360, and really enjoy it!

    I was able to find a giant on eBay for cheep, I've always been fond of the giant and now that I finally have an army that can field one, I decided to get it, even though it might not be the best monster on the table. I'll try to track down a Gorgon or two. 

     

    As far as ambushing goes, I know in previous editions, gors had a lot of trouble operating outside the ld bubble of the general. Likewise, without steadfast from being in a horde they wouldn't last too long in a prolonged fight. Is this still the case? From your list, I would assume not, but being a 9th age neophyte, there certainly might be some tactical aspect that I am missing.

  14. I'm looking for a 9th age teaching game. I've played plenty of 8th, but would like to try 9th. I would also like to try out Beast Herds, which I have never played before. So I'm hoping there's a very patient player out there who would be willing to show me the ropes.

  15. I just picked up a good collection of old Beastmen stuff off eBay yesterday and was realizing that save for a few 8th ed battle report videos on youtube, I have no idea what I'm doing with this army, especially with the new edition. I was wondering if one of you savvy fellas could help me work out a list from what I have and recommend what I should get to fill in the cracks. Advice on 9th age beast herd tactics would be much appreciated as well.

     

    The auction was for:

    85 gors

    40 ungors
    5 orc boars (to convert into razorgors)
    4 beast lords/wargor
    3 doombulls 
    38 beastigors 
    17 minotaurs
    8 centigors 
    2 chariots
    3 chaos spawn
    1 morghur master of skulls
    1 beastmen BSB wargor 
     
    From what I've read about Beastmen, I'll want to get one or two monsters and a few more casters. Are ungors still best as msu chaff units? In the 9th age beast herds rules they have to be taken in squads of 10 at least, which seams like a problem for the whole msu tactic. 
     
    Thanks for your help! Now that I'm back in town, I'll hopefully be able to come to Tuesday nights, I'm looking forward to learning how to play this new army, but I'm a little daunted and wondering how to start.
    • Like 4
  16. We have a lot of new blood for 9th Age so you will not be out of place. I will be getting a game in with Jim next Tuesday night at Dark tower, you should swing by and check it out. I am very much looking forward to playing lots of 9th Age games in the future.

     

    Id love to, but unfortunately i'm currently out of town, i'll be getting back at the end of the month though and plan on coming in to play

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