Amado
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Posts posted by Amado
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3 minutes ago, kb10r said:
P4 Leader #3 Kurmus +40k
Seriously? But No Hands was sitting right there!
Incidentally, are those Traits an exception to the usual "must be a valid skill choice" rule?
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Quick questions about some of the possible results from the "Desperate Measures" inducement:
Quote6 Sports Espionage: You have hired a spy to steal your opponent's playbook in order to give your team the edge. You may play this Desperate Measure when your team suffers a Turnover. Using this Desperate Measure grants your team a free team re-roll.
Is the idea that I can use that re-roll on the failed roll that caused the Turnover, or that I bank it for later? It reads like the latter, but I'm not sure why it's tied to a turnover at all in that case.
Quote7 Discarded Banana Skin: Someone has been snacking on an energy-boosting banana. You may play this Desperate Measure when an opposing player enters the Tackle Zone of one of your players. The opposing player immediately Falls Over.
And that's a turnover for them, correct?
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4 hours ago, jollyork said:
Pretty sure all of my games will be quick - or at least "over" quickly as the Little Ones get mushed by all these Bash teams.
Except for our knock-down, drag-out brawl, obviously
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3 hours ago, jollyork said:
- Death Bed Friendlies - Amado - G5 Pro (on a Troll!)
Come for the buff to Really Stupid, stay for the buff to Projectile Vomit.
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Choice 1:
G5, Pro, #1 Squeezewax Tartigrade, +40,000
Choice 2:
S5, Strong Arm, #1 Squeezewax Tartigrade, +20,000
Sure Hands is tempting, but I can't quite bring myself to put it on an AV 6+ Stunty.
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If I get the opportunity, I promise I'll go for the most fun choice.
The most fun choice is Block on one of my Trolls.
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20 hours ago, Burk said:
ill take block on my lineman.
Is that your official answer?
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3 minutes ago, sbr said:
I don't currently possess a copy nor the new rules. Has the sure hands skill changed at all?
Don't think so. Just don't confuse it with Safe Pair of Hands, which lets you choose which direction to drop the ball when you lose it.
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7 minutes ago, jollyork said:
See Step 2 of the selection process. The skill assignment must be legal, so a coach can give it to a player with Primary or Secondary access to Mutations. We have a Chaos Chosen and Skaven team in the league.
Oh, so why is there a Value Increase listing for Unavailable skill, with Mutations given as a specific example?
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6 minutes ago, ninefinger said:
Okay, but what’s the narrative reason that there are these mutations floating around in the Borderlands?
Things are fast and loose down here, and sometimes you just gotta steal a chain off of a circus bear and give it to your Ogre
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That's a lot of Dodge
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So what do drafted skills cost in terms of TV? Is it flat, or different depending on whether I assign a Primary, Secondary, or normally-unavailable skill?
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36 minutes ago, savion47 said:
undead thoughts:
1 Mummy (125)
1 Ghoul(75)
2 Wights (180)
4 Zombies (160)
4/6 Dedicated fans (I have no idea what they do, but you folks make them sound important)
Total: 600
Fans basically produce extra income after each game. They can go up and down naturally after games, too.
Do skeletons have any more value in Sevens because there's no real LOS to drop the zombies on?
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25 minutes ago, jollyork said:
This sounds like a lot of Mathammer for Blood Bowl, not to mention Sevens. In game 1, when you lose both your best players to failed Rush rolls... you will remember what game you're playing.
Until the league actually starts, all I can do is scheme to maximize my chances of success with a joke team that I've never used before in a tabletop dice game that I've played like ten games of in my life
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7 hours ago, kb10r said:
Well... if you plan on losing every game in 7's... only 2.
a Dedicated Fan makes 5k a game and you lose one if you roll under the number of fans after losing a game. So the third DF, on average earns 15k before you lose him.
That doesn't sound wrong, but on the other hand each successive Dedicated Fan is "ablative armor" for the lower numbers, ensuring that they stick around longer to give profit.
I'm sure some Real Math (tm) could give me more information, but thinking about it, if I bought 5 extra Dedicated Fans for 100,000, the absolute worst result would be that over my first five games, I lose each match AND lose a fan factor each time. Over that period, the extra DF that I bought would still make me 75,000 gp (25+20+15+10+5) additional gold on top of the base that I'd be getting from the automatic 1 DF. If I make a few of the rolls to retain fans (which of course becomes more likely the fewer fans I have), then it seems pretty likely that the investment would at least pay for itself. Even if it didn't make a profit, at least it would even out my income stream and avoid treasury mishaps from hoarding money. (Obviously this is still not factoring in the possibility that I actually win any games.)
What this is really hammering home to me is that if Dedicated Fans cost 10k instead of 20k, they're a VERY good deal.
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Serious question - what's the optimal amount of Dedicated Fans when they cost 20k each and you expect to lose every game? 🤔
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2 hours ago, savion47 said:
I was ambitious and thought I would at least give painting a try at least, but I don't see that happening before this league. Undead maybe?
Make each figure prove their worth on the pitch before you honor them with paint
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1 hour ago, jollyork said:
We're up to 9 teams! Come join the party, you other BB-ers. 7s is a great way to learn the game and/or improve your skills without the crutch of Rerolls. 🙂
That's what you think, I'm running four rerolls, eight Snotlings
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1 hour ago, scotthartman said:
It's ok, in 7s they aren't that good
They'll be very good at crushing Titchy players, is all.
16 minutes ago, sbr said:I am potentially interested, but is there anywhere to buy the new base rules and DZ1 without buying the whole new game box?
Yeah, they're both available individually. You probably don't need Death Zone, either - the Sevens rules are short and I'm sure there will be copies around to reference.
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57 minutes ago, scotthartman said:
Dwarves
noooooooooo
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3 hours ago, jollyork said:
I cannot wait to see this team!
Please do not have high expectations of my hobby skills
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the Death Bed Friendlies - Snotlings
These enthusiastic Daemons of Nurgle are just happy to be here - literally, given that most leagues maintain discriminatory rules requiring players to have "actual, objective, and verifiable physical existence on the material plane." Thanks to the looser bookkeeping in the Border Princes, this mob of Nurglings is finally leaving the Realm of Chaos for a chance to play games, make friends, and most importantly, have fun! They're chaperoned by (Lesser) Great Unclean Ones, who unfortunately have little interest in Blood Bowl, and are liable to be distracted by the entertaining antics of their adorable cousins.
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2 minutes ago, kb10r said:
I thought the modern 7s rules does not give SPP anymore? So no CAS SPP, no TD SPP. ( page 96 )
At the end of each game you pick a player and give then a random primary skill ( or randomly pick a player ad give them a random secondary skill )
Before this you roll to see if any of your advanced players leave your team for the the big leagues.
I think @jollyork meant to say LPs there, not SPPs; the first draft League rules he proposed gives bonus League Points for causing casualties that would normally have given you SPPs. It sounds like the skill gains will definitely be by the book (possibly with an additional "skill drafting" mechanic added on as well).
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1 minute ago, jollyork said:
1) As written, d3
2) Double cost
3) Classic mercenaries
Thanks, I think I can work with that
Border Princes Bash - 7s League - Skills Draft #1
in Blood Bowl
Posted
Well since you won't let me take Swoop,
A3 Diving Tackle, #11 Gus the Destined +10k
or
A3 Catch, #11 Gus the Destined +10k