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offroadfury

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Posts posted by offroadfury

  1. Dear Warmasters, we are holding a tournament here in the Portland Metro Area!

    Introduction. Join the Warmaster community in Portland, Oregon, USA, for a friendly tournament. New players are more than welcome!

    Title: The Portland Warmaster Tournament 2022
    When: February 12, 2022, 9AM to 6PM
    Where:  Gongaii Games, 10200 SW Allen Blvd # A, Beaverton, OR 97005, USA

    Rules. Warmaster Revolution Compendium v1.1. http://www.wm-revolution.com/ . We will be using all the Optional Rules: Moving After Failed Command, First Order, Charging Flyers, Partially Defended Units, Flank/Rear Charge and Pursuit, Scouting, Advanced Terrain Rules, Light Cavalry.

    Armies. Warmaster Revolutions Armies v1.1. http://www.wm-revolution.com/ Notes that that we will not be permitting Wood Elves to use extra woods: Wardancers will remain so.

    Army List. 1000 point army created on the Warmaster Army Selector ("Revolutions" tab). http://wm-selector.appspot.com/

    Model & Painting. Armies must be removed from sprues and supports and mounted on correct bases, but don't need to be painted. Token armies are acceptable if printed from https://ordinarygaming.blogspot.com/.../warmaster... and based correctly. Proxied armies are not allowed.

    Prizes For.
    "Best General" - The attendee that accumulates the most Tournament Points.
    "Best Table" - The attendee that brings the best looking mat & scenery
    "Best Army Appearance" - The attendee with the most attractive army overall.

    How to Register. Message @offroadfury for payment instructions. Those that have paid $10 are considered registered and their spot is guaranteed. No refunds, as we will be purchasing supplies well in advance of the event.

    Venue Details. Gongaii Games is an independent game store and comfortable place to play. When you arrive, come into the store and follow the signs to the event space. Free parking is available on-site.

    Food. The registration fee includes a warm lunch. Please note any strong allergies at the time of registration (and no less than 1 week before the event) so we can plan the menu accordingly.

    Matches.
    *Three matches; random pairings without repetition.
    *First match will be "Pitched Battle".
    *2nd and 3rd games will be random scenarios.
    *Outcome of each game will be decided through standard Victory Points plus bonus points for breaking the opponents and achieving scenario objectives.
    *Games will end when one player concedes, one army withdraws, whether by loss of general, reaching its break point, or when a player runs out of time (75min on chess clock, including deployment).

    Tournament Scoring.
    *Each match will provide a player one of the following, selecting the lower value in case of ambiguity:
    *Major Victory = 3 Tournament Points (TPs) = one player has double the Victory Points of their opponent
    *Standard Victory = 2 TPs = the difference in Victory Points is equal or greater than 100
    *Tie = 1 TP = the difference in Victory Points is less than 100
    *Loss = 0 TP = not enough Victory Points for a tie or victory.

    Event Schedule.
    09:00 Arrival
    09:15 Tournament Organizer reviews tournament rules, assigns games
    09:30-12:00 First game
    12:00 Warm Lunch
    12:30-03:00 Second Game
    03:15-05:45 Third Game
    05:45 Award ceremony
    07:00 Informal dinner at a local public house - spouses and partners welcome

    We look forward to seeing you at our tournament!

    • Like 1
  2. Awesome report man! There’s a good grudge happening between your two forces! Gorgeous little armies too!

    I have about half my Norse already, the others are on their way from excellent minis but being international shipping who knows when lol

  3. Hey dudes been super busy! Glad to see some more armies are joining the ranks! Can’t wait to see them across the table. I’ll be a bit more free later in the month for some gaming.

     

    has anyone added any of the new units from the other books to their armies? Like the chariots and vets?

  4. @Tao Tsê-Mung and I had good game last night! 
     

    Oathmark was pretty smooth to run and we didn’t spend a lot of time looking up random rules in the book, even though it was our first game. The +x number being bad for your roll vs -x number being good took a bit to work around but wasn’t overwelming.
     

    We also learned a good bit about list building. Champions vs captains, mages and their usefulness (lol), archers and infantry differences.  Large units and ranks and how important they are for combat. 

    failed activation tests are brutal! Both of us failed tests in critical situations which really changed the flow of battle. I liked it!

    One big thing I was thinking about was how getting the charge off isn’t the end all be all. Because both sides get to fight with all their die, dispute casualties, means you can still do damage if you get charged and any death will cause a moral test. For example, I got the charge off with my Orc Warriors into his unit of ogres and proceeded to get a good number of hits and knocked off an ogre. However he still got his full number of dice off and did damage as well. We both had to take a moral test and a poor roll by myself ended up with my orcs being disordered. He lost his last ogre to a fire ball and my guys got routed when they took some losses to archers. I think in the end it made me less nervous about getting the perfect charge.

    I think the little special rules per unit, like wild charge, courage, undead rules and others played a big roll in making units unique and keeping fights even. 

    also terrain has a huge impact on the game and I want to go back a reread that section to better understand how it all works

    looking forward to playing more armies and with different troops from mine! It was a ton of fun!

     

    here are some pictures!

    B2C030E8-C676-459E-9802-C32AC97C8A6A.jpeg

    B9C44401-F7C2-4B37-9160-CD8196560E8F.jpeg

    F311598B-3ED1-4B24-955A-3460B7C2A571.jpeg

    EF680F4D-F388-44D0-BCE5-EAA080102439.jpeg

    • Thanks 2
  5. Quick question regarding rules,

    can you double move into combat?

    if you have a character in a unit either command special rule, you can activate their unit then on that’s same turn be able to activate a second? Am I interpreting that correctly?

    Has osprey games released an FAQ for Oathmark?

    Have you guys found any good rule references?

    cheers!

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