Kingpin Posted January 5, 2014 Report Share Posted January 5, 2014 So I have been playing with my orks a little bit and they are great fun. Trying to make them as competitive as orks can be. Tell me what you think.HQWarboss, Mega Armor, Cybork, Attack Squig, Boss PoleBik Mek, KFFElites15 Lootas15 LootasTroops10 grots10 grots18 Ard Boyz, Power Klaw Nob, Boss Pole5 Mega Nobs, Battle Wagon, Deff Rolla, 2 Big ShootasFast AttackDakka Jet, Extra Super Shoota, Fly bossDakka Jet, Extra Super Shoota, Fly boss7 Warbikes, Power Klaw Nob, Boss PoleHeavy Support3 Kannons3 Kannons Battle Wagon, Deff Rolla, 2 Big Shootas The other thing I have been considering is putting the warboss on a bike to give the bikes more punch. Something I will have to try. Quote Link to comment Share on other sites More sharing options...
chaoticJJ Posted January 5, 2014 Report Share Posted January 5, 2014 It seems a bit... small for an Ork army. I remember when someone talked about Orks they said 'Boys before Toys.' While you have some good things to destroy stuff with a 2000 point game people could bring some heavy firepower to wipe out most of the lootas, and that seems to be one of your strong points.I also don't know how strong dakka jets are so I don't know if bringing two is cheesy. 1 Quote Link to comment Share on other sites More sharing options...
Guest Pnwwarrior Posted January 5, 2014 Report Share Posted January 5, 2014 Defense line instead of kff seem like a better buy. I am going to go with a defense line and give my big mek a SAG since a need a big mech for my grot tanks. I am asking if my big gun ammo runts allow rerolls to the Icarus las cannon. Which makes it pretty good at smoking incoming flyers. Quote Link to comment Share on other sites More sharing options...
Kingpin Posted January 5, 2014 Author Report Share Posted January 5, 2014 The KFF goes with the battle wagons. The Defense Line would be good for the lootas and cannons but do very little for my battle wagons. Quote Link to comment Share on other sites More sharing options...
spacewolved Posted January 5, 2014 Report Share Posted January 5, 2014 -grots - kannons +boys, lots of boys Quote Link to comment Share on other sites More sharing options...
HeroZero Posted January 5, 2014 Report Share Posted January 5, 2014 Lootas should be ten man, you do not want fearless lootas. So 3 ten man units for sure. Your warboss should be on a bike. Drop the big Mek for another bike boss. Split the mega Nobs into two units of three mount them in trukks with reinforced rams. Drop the Ard Boyz and Grots. Buy three units of 20 shoota boyz Drop the kannons Buy a third deffrolla battle wagon. Reduce the bikes down. They are just delivery wounds for the double bosses. Quote Link to comment Share on other sites More sharing options...
Kingpin Posted January 6, 2014 Author Report Share Posted January 6, 2014 Lootas should be ten man, you do not want fearless lootas. So 3 ten man units for sure. Your warboss should be on a bike. Drop the big Mek for another bike boss. Split the mega Nobs into two units of three mount them in trukks with reinforced rams. Drop the Ard Boyz and Grots. Buy three units of 20 shoota boyz Drop the kannons Buy a third deffrolla battle wagon. Reduce the bikes down. They are just delivery wounds for the double bosses. I like a lot of the ideas but don't have the points for all of it. Splitting the lootas into 3 units is a good idea and dropping the mek for another biker boss is also a good idea. If I drop the ard boyz to normal boyz I will have the points to do it. I don't have the points for two squads of nobz in trukks and get 20 more boyz. I could drop the kannons for another wagon and split the nobz into 2 wagons, or just keep the big nobz squad and drop the grots for 13 shoota boyz in the third wagon. I will have to play a few games different ways to figure it all out. Quote Link to comment Share on other sites More sharing options...
HeroZero Posted January 6, 2014 Report Share Posted January 6, 2014 Boyz before upgrades always. 3 MANZ is enough to kill almost any.baseline.unit. Dedicated CC units the double boss can handle or just avoid. 20 shootaz is really a great unit. I like 3 units of them. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.