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Posted

They updated the rules for the R'varna Riptide this week and nerfed it a bit. Still very good but not stupid.

 

http://www.forgeworld.co.uk/Downloads/Product/PDF/R/Rvarna15-1-2014.pdf

 

AP on its main gun got changed from 3 to 4, it explicitly cannot benefit from 'Storm of Fire', and if it uses its reactor to double shoot then it does not get to shoot in the next turn.

 

With the changes I feel like it is a tough cookie, but something that I wouldn't mind fighting against...

  • Like 2
Posted

I'm thinking about getting that pod. Seems like a great Kharn delivery system. Yes you cant charge out of it, Yes I am putting 20 berzerkers in the backfield, while mister blood thrister flies at your frontline.

Posted

That's still riding the edge of what's broken, I think, simply because it's still so hard to kill or tie up, and it's still putting out a lot of firepower, but taking away the full Volley Fire option and the ability to just erase MEq and MC Units certainly helps.

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