Guest Posted February 19, 2014 Report Share Posted February 19, 2014 Okay, so fortress of redemption has a missile silo as pictured here: It also has "doors" for said missile silo pictured with guys standing on it here: This silo "door" is shown both on the GW site and in the Stronghold Assault book. My question is can I actually put models on top of it? This question relates to the SA book changing the top of buildings to count as upper levels of ruins. This would mean that I could technically put a skimmer, MC or walker on the battlements of a building. That said, the only spot a skimmer/walker/MC base would fit on this model is if it were standing right on that door. Can I do this? If I do, can the building still shoot the missiles? Sounds silly, but remember that models with barrage weapons (like the missiles) are permitted in 40k to fire out of fire points or through the ceiling of a ruin, as the weapons specifically do not require any line of sight. It is notable that a skimmer would still require dangerous terrain to get on or off the building and non-jump MCs or Walkers would require a transport or other ability to leave. I can see arguments either way on both questions, so looking for outside imput given the cost of this model. -Pax Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted February 19, 2014 Report Share Posted February 19, 2014 I would say if that platform has a door covering the Missile Silo and the player was claiming he had the missile silo, the model is not WYSIWYG as I don't see a missile silo...I see a door. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 19, 2014 Report Share Posted February 19, 2014 I would say if that platform has a door covering the Missile Silo and the player was claiming he had the missile silo, the model is not WYSIWYG as I don't see a missile silo...I see a door. Huh? Door bit is a disc that goes over the missile silo. No glue required. Here, close up of door: In fluff, door bit slides open from the middle when missiles fire. Should be WYSIWYG, easy. Honestly, I'm really annoyed that GW makes us buy the weapons on most of the fortifications. I want a building without weapons, but the option to buy weapons if needed. A Fortress of Redemption kit can be built without weapons, but cannot be fielded...annoying. -Pax Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted February 19, 2014 Report Share Posted February 19, 2014 If the door is open, a model is not able to stand on top. Would you place a model on top of the Icarus and call it kosher? Quote Link to comment Share on other sites More sharing options...
Guest Posted February 19, 2014 Report Share Posted February 19, 2014 If the door is open, a model is not able to stand on top. Would you place a model on top of the Icarus and call it kosher? And that is the issue at hand. The minor difference between this and the icarius, is that this one is both flat and documented by GW as being able to have models on it. Back to the original two questions, seems like your opposed to being able to fire if a model is on the "door," are you also opposed to the question about putting the skimmer/MC/walker on in the first place? Or is it acceptable to place the model there and just say that while a model is over the "door" the silo cannot fire? -Pax Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted February 19, 2014 Report Share Posted February 19, 2014 Does the FoR come with the missile silo as a stock, fixed weapon? Or is it an upgrade? Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted February 19, 2014 Report Share Posted February 19, 2014 It is a fixed weapon- you can add another ammunition type to it, but the weapon itself is always present. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 19, 2014 Report Share Posted February 19, 2014 Does the FoR come with the missile silo as a stock, fixed weapon? Or is it an upgrade? Stock weapon and fixed weapon. Upgrade for different kind of missiles, but no visual difference. It's a really annoying part too, as having the guns on both sides really limits what can be put on the battlements. In another example, I don't think I can fit an IG heavy weapon team on the battlements unless we cover that silo. -Pax Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted February 20, 2014 Report Share Posted February 20, 2014 Since the pictures show it with the silo cover on in many of the photos and the cover itself is an actual bit that comes with the model, I think your opponent is going to be hard-pressed to deny you the ability to play with the model that way, especially since the actual space on top of that battlement is pretty limited otherwise. The other option is to just have models hang over the edge, and there's no rule against that, either, other than perhaps Wobbly Model Syndrome. The huge size of certain specific unit bases (IG weapon teams, Broadsides, etc) makes fitting them places they should logically be able to go somewhat absurd. I say go with it. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 20, 2014 Report Share Posted February 20, 2014 Since the pictures show it with the silo cover on in many of the photos and the cover itself is an actual bit that comes with the model, I think your opponent is going to be hard-pressed to deny you the ability to play with the model that way, especially since the actual space on top of that battlement is pretty limited otherwise. The other option is to just have models hang over the edge, and there's no rule against that, either, other than perhaps Wobbly Model Syndrome. The huge size of certain specific unit bases (IG weapon teams, Broadsides, etc) makes fitting them places they should logically be able to go somewhat absurd. I say go with it. Thanks. Both an answer and a solid argument for my opponent. -Pax Quote Link to comment Share on other sites More sharing options...
JuliusRedwings Posted February 20, 2014 Report Share Posted February 20, 2014 I beleive the missiles use teleportation technology to be able to leave the silo miss the models on top and then fire at precisely the correct angle to hit what you are shooting at. If you put Capt Lysander from the Imperial Fists on top you should get a +1 to your BS as he is a teleportation GOD! Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted February 24, 2014 Report Share Posted February 24, 2014 Ya, I'd go with what Puppy said. I mean, when you start thinking about it, with those missiles being housed in the bunker below, where would the troops in the bunker realistically be? Blah blah blah. We're playing action figures with dice. Discuss with your opponent before hand, of course. :) Quote Link to comment Share on other sites More sharing options...
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