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KILL TEAM: Week 5, Mission 5: Take prisoners


Dark Trainer

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Copied from my phone, but here's the week 5 Mission.

League is still 110 points

PDF link: https://drive.google.com/file/d/1ZCbnFOjg3fFafkt-e6ly_6NkLUzilat2/view?usp=drivesdk

 

Kill Team League Mission 5: Take prisoners

1) Narrative:
Having made contact with high command to get extracted. You decide to kill some time and capture some rivals to 
bring with you as gifts for your leader…

2) Battlefield:
Setup the standard 30”x22” mission board with terrain of your choosing. No objective markers required, your enemies 
are the objective!

3) Deployment: (one on one, two on two, or 4 player free for all) – Mission on page 57 of rulebook
a. Scouting phase (page 49), pick a secret strategy by hiding a D6 and reveal at the same time as opponent.

4) Objective:
CAPTURE your enemies:
An enemy model is captured by your kill team if it is taken out of action for whatever reason whilst it is within 1" of a 
model from your kill team (excluding shaken models) and there are no other enemy models (excluding shaken models) 
within 2" of your model. Enemy models that go out of action after the battle ends in a campaign game do not as 
captured.

5) Battle length: 4 turns. After turn 4, roll a 3+ to continue. Turn 5 a 4+, and ends after turn 6.

6) Victory Conditions:
+3 VP for capturing enemy leader
+1 VP per enemy model captured (non-leader)
+3 VP’s if enemy team is broken
+1 VP for fully painted kill team OR newly painted model for the kill team

Winning team gains 1 resource, losing team loses 1 resource. If winning score is double or more a losing team’s score, 
double the spoils (+2/-2 resources). If a draw, no resources gained or lost.

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