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Week 2 mission for Winter Warzone 2020


Dark Trainer

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OOPS! Sorry about the delay, here's week 2's mission!

 

Google Doc Version for printing here: https://drive.google.com/open?id=1xA-oV5Bb1SHCmHr3mH4Tb3jKrt7LrpSo

 

League week 2, Mission 2, Secure & defend

NARRATIVE

Alright lads. Now that we’ve scouted this sector properly, we need to secure a base of operations so we can land the rest of our forces. Unfortunately we’re not the only ones interested in this planet. Our patrols ran into a nearby enemy fortification not far from our landing site. We’ve already lost a number of patrols in that sector! It’s time to remove the threat. There is no place for the weak willed or hesitant. Only by firm action and resolute faith will we survive. No sacrifice is too great! No treachery too small! Move out…

 

THE ARMIES

Each player selects a 750pt Battle-forged army with no more than 2 detachments.

 

THE BATTLEFIELD

Create a 48”x48” table with proper 40k terrain density. Place 1 objective marker in the center of each deployment zone.

 

DEPLOYMENT (one on one, two on two, or four man free for all)

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Use Search and Destroy deployment (pg 216). Players roll off, highest roller picks deployment zone. Their opponent uses the other deployment zone. The players then alternate deploying their units, one at a time, starting with the player who did not pick their deployment zone. A player’s models must be set up within their own deployment zone (unless special rules allow otherwise). Continue setting up units until both sides have set up their army.

 

FIRST TURN

The player who finished setting up their army first can choose to take the first or second turn. If they decide to take the first turn, their opponent can roll a dice; on a roll of 6, they manage to seize the initiative, and they get the first turn instead!

 

BATTLE LENGTH

  • Raze the enemy base: If controlling the enemy deployment zone objective marker at the end of two of your consecutive turns. You may choose to burn the enemy base to the ground. Remove the objective marker from the table. See victory conditions.

At the end of battle round 5, roll a D6. On a 3+, the game continues. At the end of battle round 6, roll a D6. On roll of 4+, the game continues. The battle automatically ends at the end of battle round 7.

 

VICTORY CONDITIONS

At the end of the game, the player who has scored the most victory points is the winner. If both players have the same number of victory points, the game is a draw. Victory points are achieved for the following:

  • Take and Hold: At the end of the game, each objective marker is worth 3 victory points to the player who controls it.

    • If you razed the enemy base to the ground instead of ‘holding it’ as above, you gain 5 victory points instead for destroying it.

  • Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 1 victory point.

  • Linebreaker: If, at the end of the battle, you have at least one model within the enemy’s deployment zone, you score 1 victory point.

 

LEAGUE POINTS

 

40k Escalation League Scoring Sheet

 

Player 1 real name: _____________________________________________

 

Player 1 forum name: _____________________________________________

 

Player 2 real name: _____________________________________________

 

Player 2 forum name: _____________________________________________

 

League week game #: __________

 

(Win=5, Draw=3, Loss=1) P1 score:  __________ <<>> P2 Score: __________

 

Painting points - single model (1pt each, max 3pts.) OR unit/monstrous creature/vehicle (5pts, max 5pts])

 

P1 Painting: __________   <<>> P2 Painting: __________

 

Sportsmanship points:

  • Update your thread on the Ordo forums tracking your missions & progress (+1pt)

  • Bring food for your league mates or buy opponent a snack/drink? (+1pt)

  • Provide feedback about what you’d like to see in the league via to your league organizer (+1pt)

  • Did you laugh and grin during the match OR crave a rematch? (+1pt for your opponent)

  • Travel to a different location than you usually play OR play an opponent you have ‘never’ played/met before (+1pt)

  • Bring a new person to the league (+1pt)

 

P1 sports score: __________   <<>> P2 sports score: __________



 

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