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Odyssey of the Dragonlords - Gauging Interest


Ish

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Odyssey of the Dragonlords is a campaign and campaign setting for "the fifth-edition of the world's greatest role-playing game," which is apparently what the lawyer's require them to say instead of just saying Dungeons & Dragons, that has been generating a lot of positive buzz among nerd-circles. Since my oldest daughter is both fascinated by Greek mythology and loves to play D&D, I was thinking I'd try to set up a campaign for her. My plan was to run an online game using Roll20, at least for the foreseeable future, perhaps transitioning to a face-to-face game eventually.

The Odyssey of the Dragonlords Players Guide is available as a free PDF or as a purchasable soft-cover book if you want to learn a lot more about the setting. But, in a nutshell, it's "D&D meets Classical Mythology" with the player characters acting less like "murder hobos" and more like mythic heroes.

The game is set on the lost continent of Thylea, which was originally ruled over by a set of four powerful and cruel deities, known as the Titans, who peopled their land with monstrous races out of Classical Mythology: nymphs, satyrs, minotaurs, centaurs, medusae, sirens and cyclopses. Then came the "mortal races," i.e., the standard PHB races, all descended from long-lost settlers and refugees who stumbled upon Thylea or were cast up here by storms and found themselves stranded in a harsh realm where foreign deities and magic didn't work. For ages the mortal races and the monstrous races were enslaved by the Titans.

Five centuries ago, the Dragonlords - an order of mighty heroes who rode upon the backs of bronze dragons - invaded Thylea and sought to champion the mortal races, defeating the armies of the titans, but being mostly slain in battle with the godly rulers of the land. But their sacrifice allowed the Five Gods to arrive on Thylea, who fought the Titans to a stand-still and forced them to accept terms of peace. But that peace cannot last forever, and the bindings on the Titans are growing weak... and it's going to be up to the player characters to figure out how to stop the threat and save the world.

I'm looking to recruit 3 to 5 players for a weekly or every-other-weekly game of D&D5e played via Roll20. I've never actually used Roll20, but the system is supposed to be fairly "idiot proof" and user-friendly. So don't feel like you need to have any great mastery of the Roll20 system, we can learn it together. I've been playing RPGs for decades, but am totally open to having newer players join the game. 

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