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Ish

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Ish last won the day on June 14

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About Ish

  • Birthday 05/15/1981

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  1. There are currently two supplements, with a third due out by the end of June*. I have all of them either in hand or on pre-order... and to be perfectly frank, not a one of them are a necessity. There's months, if not years, of material that can be found in just the core rulebook. Oathmark: Battlesworn adds rules for elite units, the eponymous Battlesworn, which basically tacks a couple minor buffs to an existing unit in your army, increases their cost, and adds a few restrictions on their use. It also adds rules for rivers and boats, plus Military Expeditions which are very short "mini-campaigns" of linked scenarios. Nice to have, I think, but hardly essential. Oathmark: Oathbreakers was supposed to be the first supplement released, but Covid-19 happened. The big draw here is the rules for the Undead faction. There are also rules for Legendary Heroes, which work more or less like the Battlesworn units except they only affect a single character. It also has another couple Military Expedition "mini-campaigns." Nice to have, but only really essential if you want to play Undead. Oathmark: Bane of Kings big selling point is that will going to have a more alternate version of the campaign system found in the core rulebook which will incorporate the passage of time. I don't know how, exactly, that is going to work, but I'm definitely intrigued. The other big addition to the game is specialized unit formations (shield wall, phalanx, skirmish, etc.) that let a unit in your army gain some special abilities... and, of course, a new Military Campaign. I'm guessing that this book will, once again, be nice to have but not essential. * There's sorta, kinda, not really official unofficial fourth supplement: Halflings. It's written by the game's author, hosted on the official publisher's site, and totally free. I've read, re-read, and re-re-read this section quite a few times and am still trying to fully understand it. My guess is that this is one of those elements of gameplay that will only fully "click" for me once I'm actually pushing toy soldiers around on the table and rolling dice. Part of me also thinks that I'm fighting decades of mental "muscle memory" from WHFB / KoW / T9A where maneuvering was an over-complicated system filled with persnickety rules interactions and counter-intuitive resolutions. Basic Movement is pretty simple: spend an action to move up to your Movement Stat in a straight line forward or half that value in a straight line directly backward or sideways. Pivot changes the facing of the unit's officer and then adjusts the rest of the unit to stay in line with him. About Face has every model in the unit change facing 180° (and then shuffles the officer to the new front rank if necessary). This is very similar to the pivot, but there is the subtle difference that no figures will be changing position. Imagine a unit of a full four ranks where the front rank was pressed up against an immovable and impassable object for some reason, like the table edge. If the officer pivoted 180° and you reformed around him... Ranks 2-4 would fall off the table into the Great Void. But, if you use the about face maneuver, no one dies. Wheel has one side of the unit move while the other corner stays put. The book is mum on this, but I suspect you are supposed to be limited to the unit's Movement stat for total distance... I should do some digging on Facebook and Reddit to see if this has been addressed.
  2. It takes about 30-ish hours of printing time to knock out a ten-hex kingdom, like the two above. I could probably do it faster if I really rolled up my sleeves and dialed everything in, but it’s easy enough to just click “print” before I leave for work in the morning and plop it off the printer later that night. Painting has been fast and loose too. Some of the people in the community on Facebook have made some astounding things, but I’ve just been going for “decent enough.” Spray, base coat, dry brush, flock… Done. Although I did have a crazy idea of combining translucent filament, an LED tea-light, and the volcano tile…
  3. The tiles in the Hexton Hills line to date have mostly a pseudo-medieval vaguely Northern European design. There will probably be pyramids or something along those lines in one of the future Legendary tiles or the upcoming Ancient Ruins set. On the other hand, Ancient Egypt and the Near East are pretty well represented in places like Thingiverse… and because of the size of these tiles (65 mm long edge to long edge) and the exaggerated scale, it’s not hard to use some simple tricks to make things look really different. Take a basic “gently rolling hills” tile and paint it tan instead of green, presto, it’s now “gently rolling sand dunes.”
  4. I backed the Kickstarter at the Gold + Add On Tier. There’s north of 100 tiles released so far and they’ve got a roadmap for future updates that will probably push them over 200… But I’ve also been making mash-ups, because it’s really fun. The Dwarf Capital City, Human City, and Snow-Capped Mountains in my dwarf kingdom were mashups; the Human Capital City, Smithies, Dungeon, Orc City, and Ruins for Offroadfury were mash-ups; and I’ve done a couple for Nick! too. The default tiles are really nice, but I think it’s tons of fun to customize them.
  5. And that’s everything for the Kingdom of Nicomedia printed! Northernmost row, we’ve got two Smithies and Dark Hills; below that Rough Hills, Human Capital City, and Ancient Ruins; directly south of the Human City are Plains; the southernmost row is an Orc City, Barrens, and a Dungeon:
  6. All three of my oathmarks are finished as well. Gimli, son of Glóin, included for scale.
  7. And with that, the Kingdom of the Black Mountains is complete! To the far south, the windswept Plains bordered by the western High Fells and the eastern Rocky Mountains. Standing proud, north of the plains is Järngrind, the Human City. The impossing Snow-Capped Mountains on its western side and nestled in the eastern hills, one of the kingdom’s great Forges. To the far north, a Lumber Yard and another Forge churn with industry as the kingdom prepares for war, whilst hidden in foothills wise sages prepare for war-councils in their Hermitage. In the heart of the kingdom, standing above all the lesser peaks is the great Dwarf Capital City of the Black Mountain. Baruk Khazâd! Khazûd Gazaz Bulnd!
  8. I’m going to be out of state for the next couple weeks, but if you’re available the later half of July, I’d be happy to. Full disclosure, I haven’t actually played this game yet. My copy of the rulebook arrived just as the world was going into lockdown for “two weeks to flatten the curve!” 🤦 I’ve read the rules, but for me playing a game is always a better teacher than reading it.
  9. @offroadfury I should have all ten tiles for Nicomedia done by the end of the weekend. They ain't gonna win any awards for painting (or even for decent print quality) but they will be done. @Nick!Any particular aesthetics for the Kingdom of Verca Roime that you would like me to lean into (or steer away from)? Right now I'm kind of thinking just a sort of general Tolkien-esque Elf-iness. Lots of thin spires and pointy roofs, that sort of thing. But if you had something else in mind, I'd be happy to see what I can come up with.
  10. Just using them “as is” they’re a heck of a sniper unit. A lot better than a generic Special Weapon Team with sniper rifles; probably better than Ratlings since they’re much more capable of defending themselves in mêlée and the autocannon let’s them threaten light vehicles; and probably better than a Vindicare due to “quantity over quality.”
  11. So... I get the sense that those dishonorable Men and deceitful Orcs that make up the Kingdom of Nicomedia are supposed to have kind of a Italo-Roman vibe to them, right? Well, I started playing around with more mash-ups of the Hexton Hills tiles and various other 3D models. Here's the first set (they should be popping off my printer in about 15 hours): Bottom row, left: Human Capital City. I replaced the default tower, which has a very medieval Christian church aesthetic with a Grecian pillared style temple or civic building. So Duke Frederick Alonzo de Constance-Lumishie has a place to hold important orgies civic meetings. Top row, left: Plains. Nothing much to see here. Top and Bottom row, right: Smithies. I plopped a Roman-style manor house into the middle of one of the quarry sets, so that Duke F.A.d.C-L's favorite smiths could live and work in comfort while they oversaw the slaves unpaid interns.
  12. The first one is on it’s (mostly upright) pillar and should make a cool centerpiece for my dwarves to rally ‘round. But the Oathmark scenario for Oathmark calls for three oathmarks on the table at once and I didn’t want all three oathmarks to distract us too much from playing Oathmark. That was really fun to type. Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
  13. The first of my two secondary oathmarks is now done and the third is just waiting for the flocking to dry. Both a largely the same design, although I incorporated a bit of ruined pillar into the third one. I wanted the secondary oathmarks to be large enough for gameplay and visually distinct to be easily seen on the battlefield, but without being too distracting. So I went for a mostly flat design, which most miniatures should be able to stand on… But the bright white should “pop” from most green grass battlemats. I’ve also finished printing all of the tiles for my kingdom’s ten starting territories and only have a couple left to paint.
  14. Milk, milk. Lemonade. ‘Round the corner, the chocolate’s made.
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