generalripphook Posted March 19, 2015 Report Share Posted March 19, 2015 Does this look okay? HQ 104 Command Squad, master of ordinance, carapace, and camo cloaks 80 Command Squad, master of ordinance 40 Engineer Troops 90 Veterans- 3 grenade launchers, carapace, 75 Chimera- hunter killer missile 40 Platoon Command Squad- 2 flamers 65 Infantry Squad- Grenade Launcher, Heavy Bolter 65 Infantry Squad- Grenade Launcher, Heavy Bolter 100 Heavy Weapon Squad- 2 Lascannons, 1 missile launcher 105 Heavy Weapon Squad- 3 Lascannons Elites 125 Scion Command Squad- 4 meltas 90 Scions- 2 meltas Fast Attack 125 Hellhound 126 Hellhound- spotlight 170 Vendetta Heavy Support 280 Basilisk Squadron- 2 basilisks, camo netting 180 Lemun Russ Main battle tank, flamers, storm bolter, lascannon 90 Griffon Heavy Mortar (FW)- Camo netting Fortification 50 Aegis Defense line I could give the vets 3 plasma guns and give the other hellhound and the chimera spotlights by dropping the hunter killer missles, flamers on the platoon command and either carapace or the camo cloaks on the Command squad. Quote Link to comment Share on other sites More sharing options...
intrizic Posted March 19, 2015 Report Share Posted March 19, 2015 I have almost no gauge on IG or whatever they are called now. I have a better idea on orks than I do IG, which is silly because I took IG as allies for a bit and have never played orks. Looks good to me? Sorry Eli, I'm no help on this one Quote Link to comment Share on other sites More sharing options...
BradNardone Posted March 19, 2015 Report Share Posted March 19, 2015 only thing i know about IG is when I play heavy infantry I roll over it but when I play heavy tanks IG its really tough... So from a opponents view point brings loots o' tanks. Also the Aegis will be awesome for IG, in fact IG may be only army that may need 2. Quote Link to comment Share on other sites More sharing options...
huggies01 Posted March 19, 2015 Report Share Posted March 19, 2015 Ok Eli, bear with me one moment here as I am not 100% on GUARD. From this list and the 15 minutes I saw you gaming with it on Tuesday, it looks like you have the Basilisk squad hidden behind the D-Line? Then on another part of the field you have the Lascannon T3 3W models elsewhere in your deployment zone? So thus far you have 2 Basilisks getting a 3+ cover save. The next question then is going to be what are you doing with the 2 hell hounds. Are you running them up the field for an alpha strike or are you going to keep them back for Basilisk protection? Is the Command squad (meltas) in the vendetta? If so and you are looking to deepstrike them in, I would severely take a look at what you plan to do with them, as mike and corey discovered that if you mishap and can place them then they are counted as destroyed. Meaning yes if you mishap and go into ongoing reserves then they are counted as destroyed. Just some food for thought. I don't know how dearly you hold them. OFCC wise and from my experience (not much) I would guess this list would rate pretty high. Probs a 3 but I couldn't say. 3 is Good Eli, means its not very powerful. Unless the Basilisks are Apoc. You may experience some challenges if you get pitted against some heavier things, Ie.) Titan, Gargauntuan etc. Tau might bend you over and have their way (with the ability to remove your cover and destroy tanks). Eldar as well. You might be able to handle Orks, Necrons, Demons, and not Big Bug Tyranids. Overall (and my final thought) is remember that OFCC will probs be Maelstrom so setting those objectives ever so tactically before deployment is going to be a huge benefit. Your vehicles at the very minimum can move 12 to get on objectives, so I would personally recommend placing one ojective where your D-line will be and another 13" away from that one. Quick movement from objective to objective. Are you not taking any D-line upgrades? Hope all of this helps. 1 Quote Link to comment Share on other sites More sharing options...
generalripphook Posted March 20, 2015 Author Report Share Posted March 20, 2015 The plan was to have the D line in a corner with artillery, with a little pocket for one command squad to sit their so they can orbital bombard from there. The other command squad and the heavy weapon squads get a good vantage point,preferably in cover and lay down fire to kill tanks. The veterans and the hell hounds are there to go fast and capture objectives, I am thinking of switching to plasma for some more ap 2. The vendetta was going to be with nothing inside but the platoon command inside would be a good way to swoop across and deep strike next to a objective. The scions are there to deepstrike and kill tanks. The techpriest is there to give tanks or units power of the machine spirit so I can either split the fire of the basilisks or repair vehicles. Quote Link to comment Share on other sites More sharing options...
huggies01 Posted March 20, 2015 Report Share Posted March 20, 2015 Looks pretty slick. Only other note I would add is, get on objectives and get on them quick as some of the missions have the "draw up to x where x is the number of objectives you currently control". Also there are a couple of the "if you control more than double objectives get D3 victory points" cards in the deck. As much as I hate to say it, that's the real way to win. Quote Link to comment Share on other sites More sharing options...
generalripphook Posted March 20, 2015 Author Report Share Posted March 20, 2015 Yeah I hadn't played in a while and Andy really bent me over on that one. I need more practice. Quote Link to comment Share on other sites More sharing options...
intrizic Posted March 20, 2015 Report Share Posted March 20, 2015 Andy is a tough tough general, stealth OP Quote Link to comment Share on other sites More sharing options...
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