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Double TAG lists


rudra34

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Are clearly spendy, low-order lists with lots of cheerleader action.  However, some of them seem surprisingly viable due to the sheer amount of carnage they can create.  Now there is more to this game than superior firepower, but sometimes it doesn't hurt to not be subtle.   I put together these two lists, both of which I think would be a blast to play with.

 

logo_13.png Military Orders
──────────────────────────────────────────────────

Group 1 sep.gifsep.giforden_regular.png10 orden_irregular.png0 orden_impetuosa.png0
logo_11.png SERAPH Spitfire, Nanopulser + AUXBOT_1 / EXP CCW. (2 | 82)
logo_11.png SERAPH Spitfire, Nanopulser + AUXBOT_1 / EXP CCW. (2 | 82)
logo_13.png SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)
logo_1.png FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
logo_1.png FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (10)
logo_21.png MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)
logo_2.png ORDER SERGEANT Combi Rifle / Pistol, Knife. (13)
logo_2.png ORDER SERGEANT Combi Rifle / Pistol, Knife. (13)
logo_2.png ORDER SERGEANT Spitfire / Pistol, Knife. (1 | 19)
logo_26.png BROTHER KONSTANTINOS Combi Rifle, D-Charges / Assault Pistol, CCW. (29)

6 SWC | 300 Points

Open with Army 5
 

 

This one is pretty straight forward and would not be ideal in a lot of ITS missions.   It excels at board control and clearing out mines/camo troops in the mid field.   If you can successfully push both seraphs up to the middle of the board then you should be able to claim objectives on your own half, and if you are rolling well you may be able to push even further.  The order link can easily move to objectives and hold them with easy, TR bot is there to waste enemy orders and hold off drop troops/infiltrators from worming into your deployment zone, and the fusiliers provide a cheap lieutenant and specialist combo in case they are needed.   Not a great objective grabbing list, but still fun and effective. 


 

logo_14.png Neoterran Capitaline Army
──────────────────────────────────────────────────

Group 1 sep.gifsep.giforden_regular.png10 orden_irregular.png0 orden_impetuosa.png0
logo_7.png SQUALO (Armored Cav.) Lieutenant MULTI HMG / AP Heavy Pistol. (2 | 93)
logo_7.png SQUALO (Armored Cav.) MULTI HMG, Heavy Grenade Launcher / AP Heavy Pistol. (2.5 | 95)
logo_20.png MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)
logo_17.png PALBOT Electric Pulse. (3)
logo_1.png AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
sep.giflogo_1_2.png AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
logo_1.png AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
sep.giflogo_1_2.png AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
logo_2.png FUSILIER HMG / Pistol, Knife. (1 | 18)
logo_2.png FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
logo_2.png FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
logo_2.png FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
logo_2.png FUSILIER Combi Rifle / Pistol, Knife. (10)

5.5 SWC | 300 Points

Open with Army 5

 

 

 

This list has a little more versatility, and more available options.   In terms of firepower you can't do much better than 2 multi HMGs for active and reactive devastation.  The fusilier link is ripe with cheap specialists, and the auxila FOs are one of the most point-effective units around.  If you wont want a lieutenant who stands 3 inches tall then you can switch it to one of the fusiliers or an auxila.  Lack of MSV2 is the biggest issue for this list, but there are only a few armies out there who really abuse the smoke/camo game so it isn't the end of the world. 

 

 

If I end up with two TAGs, I plan to try out both of these lists.
 

 

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Are clearly spendy, low-order lists with lots of cheerleader action.  However, some of them seem surprisingly viable due to the sheer amount of carnage they can create.  Now there is more to this game than superior firepower, but sometimes it doesn't hurt to not be subtle.   I put together these two lists, both of which I think would be a blast to play with.

 

 

logo_13.png Military Orders

──────────────────────────────────────────────────

 

Group 1 sep.gifsep.giforden_regular.png10 orden_irregular.png0 orden_impetuosa.png0

logo_11.png SERAPH Spitfire, Nanopulser + AUXBOT_1 / EXP CCW. (2 | 82)

logo_11.png SERAPH Spitfire, Nanopulser + AUXBOT_1 / EXP CCW. (2 | 82)

logo_13.png SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)

logo_1.png FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)

logo_1.png FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (10)

logo_21.png MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)

logo_2.png ORDER SERGEANT Combi Rifle / Pistol, Knife. (13)

logo_2.png ORDER SERGEANT Combi Rifle / Pistol, Knife. (13)

logo_2.png ORDER SERGEANT Spitfire / Pistol, Knife. (1 | 19)

logo_26.png BROTHER KONSTANTINOS Combi Rifle, D-Charges / Assault Pistol, CCW. (29)

 

6 SWC | 300 Points

 

Open with Army 5

 

 

This one is pretty straight forward and would not be ideal in a lot of ITS missions.   It excels at board control and clearing out mines/camo troops in the mid field.   If you can successfully push both seraphs up to the middle of the board then you should be able to claim objectives on your own half, and if you are rolling well you may be able to push even further.  The order link can easily move to objectives and hold them with easy, TR bot is there to waste enemy orders and hold off drop troops/infiltrators from worming into your deployment zone, and the fusiliers provide a cheap lieutenant and specialist combo in case they are needed.   Not a great objective grabbing list, but still fun and effective. 

 

 

 

logo_14.png Neoterran Capitaline Army

──────────────────────────────────────────────────

 

Group 1 sep.gifsep.giforden_regular.png10 orden_irregular.png0 orden_impetuosa.png0

logo_7.png SQUALO (Armored Cav.) Lieutenant MULTI HMG / AP Heavy Pistol. (2 | 93)

logo_7.png SQUALO (Armored Cav.) MULTI HMG, Heavy Grenade Launcher / AP Heavy Pistol. (2.5 | 95)

logo_20.png MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)

logo_17.png PALBOT Electric Pulse. (3)

logo_1.png AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)

sep.giflogo_1_2.png AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)

logo_1.png AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)

sep.giflogo_1_2.png AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)

logo_2.png FUSILIER HMG / Pistol, Knife. (1 | 18)

logo_2.png FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)

logo_2.png FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)

logo_2.png FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)

logo_2.png FUSILIER Combi Rifle / Pistol, Knife. (10)

 

5.5 SWC | 300 Points

 

Open with Army 5

 

 

 

This list has a little more versatility, and more available options.   In terms of firepower you can't do much better than 2 multi HMGs for active and reactive devastation.  The fusilier link is ripe with cheap specialists, and the auxila FOs are one of the most point-effective units around.  If you wont want a lieutenant who stands 3 inches tall then you can switch it to one of the fusiliers or an auxila.  Lack of MSV2 is the biggest issue for this list, but there are only a few armies out there who really abuse the smoke/camo game so it isn't the end of the world. 

 

 

 

you sure about that? hahaha.  i think you might just be basing that off our meta :P  smoke/camo is quite the common tactic in infinity i just dont think many people play it in our meta is all!  plus it only takes ONE model for it to be an issue with smoke...

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I'm not saying that it isn't a thing, just that there are more ways of dealing with it than MSV.   If you are really worried in the second list then move the lieutenant to a fusilier and take two HGL squalos.  Spec shot on a 9 (or 12 in the right range band) will help to take care of those pesky smoke troops.   As far as camo goes you can always send an auxila on the hunt and intuative shot.  Burning off TO ruins a lot of people's days.

Thanks for the long quote, I love seeing my work :biggrin:

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I'm not saying that it isn't a thing, just that there are more ways of dealing with it than MSV.   If you are really worried in the second list then move the lieutenant to a fusilier and take two HGL squalos.  Spec shot on a 9 (or 12 in the right range band) will help to take care of those pesky smoke troops.   As far as camo goes you can always send an auxila on the hunt and intuative shot.  Burning off TO ruins a lot of people's days.

 

Thanks for the long quote, I love seeing my work :biggrin:

im lazy! haha. i wish i could quote your quote of my quotes upon quotes to take up even MORE SPACE MUWAHAHAHA.  yes spec shot is great BUT(huge but) you cant do that in a reaction turn.  you can deal with them of course it will just be more challenging is all.  didnt realize squalos didnt have HFT like most mutli hmgs.  god i love pan-o's huge variance in TAGs.  i think your list will do just fine against camo.  its more the smoke and CC specialists that will ruin your day... i would be scared of ariadna and their stinking crazy werewolves.  they pretty much eat TAGs without msv for breakfast!

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