alindahl Posted June 20, 2016 Report Share Posted June 20, 2016 I'm using "ward saves" for lack of a better term. Basically the extra save rolls that may occur when a unit suffers a wound. For example, the Luminark of Hysh's aura of protection which deflects a wound on a 6 after the normal failed save roll. My question: Is there any reason why such "ward saves" could not stack? For example, a unit is within range of a Luminark's Aura of Protection, but has also had a Jade Battlemage's Lifesurge spell cast on it. So they have 2 ward save rolls of a 6. I'm thinking that, since different abilities generate these saves, you would simply roll one then roll the other for any that weren't saved on the first roll. Thoughts? Am I missing anything that would prevent this? Thanks. Quote Link to comment Share on other sites More sharing options...
WestRider Posted June 20, 2016 Report Share Posted June 20, 2016 IIRC, GW's AOS FAQ said that they do indeed stack. If the first one fails, roll the second. 1 Quote Link to comment Share on other sites More sharing options...
alindahl Posted June 20, 2016 Author Report Share Posted June 20, 2016 Have they officially released that FAQ? I didn't see it on the errata section of the GW website. Glad to hear it though! Quote Link to comment Share on other sites More sharing options...
WestRider Posted June 20, 2016 Report Share Posted June 20, 2016 No, it was just the draft on their FB page. I can't remember for sure, but I think that's what they said. Quote Link to comment Share on other sites More sharing options...
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