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AOS Points Values


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Point leak for AOS :
thumb_kastAIS.jpg

Prime 360

Judicators 160pts per 5

Liberators 100pts per 5

vexillor 200pts

heraldor 120pts

venator 120pts

Celestant /on dracoth 100/220

Prosecutors hammers/javelins 100/80pts per 3models

Retributors 220 per 5

Stardrake 500/600pts

Drake cav 240pts per 2 models with concussors as exception at 280

Nagash is 900

Archaon is 700

Arielle is 620

New unit names are Tree Revenants and one other type of Revenants 100 pts/5 both

and Kurnoth Hunters (or something like that) 180pts/3

Kairos 300

Lord of Change 260

Great Unclean 240

Skarbrand 400

Bloodthirsters 280-360 depending on version

Verminlord 300

Keeper of Secrets 280"

NO POINTS or battlefield roles for any forge world units in the book.

Game size :
 

Limits are
1000pts 1-4 Leaders 2+ Battleline 0-2 Artillery 0-2 Behemoths any other units
2000pts 1-6 Leaders 3+ Battleline 0-4 Artillery 0-4 Behemoths any other units
2500pts 1-8 Leaders 4+ Battleline 0-5 Artillery 0-5 Behemoths any other units

/cheers.
bob.

 

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AOS general book leak
thumb_AOSLEAK.jpg

Hello all !!

from ten ton hammer (maybe can't find the page on their site)

"All units have an assigned role.

Leader, Battleline, Behemoth, Artillery, no role.

Depending on points you play you are required/limited on number of units of each type you can take. Lets say we play 1000pts battle.

In that case you are required to take

2+ Battleline units

1-4 Leaders

0-2 Behemoths

0-2 Artillery

Any number of no role units

Some units have both types so they take up both slots at once.

Some units can become battleline if you take specific leader

Somehow I missed the part about summoning while taking photos but as far as I remember it works along the lines:

We play 1000 pts battle

You can decide to spent any of those points on summoning. So lets say you take 700 points on field and 300 points are "held in reserve: as summoning.

You summon any unit within said 300 points limit later in game. Points are used for summon so no recycling.

Armies build entirely of one Alliance are given extra rule. Generals can take 1 extra ability out of 6 predefined ones. Also there are 6 artefacts that can be taken by heroes at no additional cost.

Each alliance has its own set of

1 Battle Trait

6 Command Traits for your general

6 Artefacts that "any (non-unique) hero can be given one..."

Battle traits are

Death: For each wount or mortal wound suffered by DEATH unit within your army that is within 10" of your General or another Hero from your army, roll a die. On a 6 or more the wound is negated.

Destruction: Roll a dice in your hero phase for each unit from your army that is within 6" of General or another Hero from your army. The unit can move a number of inches equal to the dice roll, as if it were movement phase, but cannot run. This does not affect their ability to move again later in the turn.

Chaos: Roll a dice when you pick a Chaos unit to attack in combat that is within 8" of general or other your hero. On a roll of 6 you can add 1 to all hit rolls for the unit in that phase.

Order: You can re-roll battleshock tests (in battleshock phase) for friendly Order units that are within 12" of general or other hero in your army.

(order artifacts. chose one, no roll)

1. Attack in combat before anyone else (one use potion)

2. Improve Rend by 1, not for mounts

3. +1 Damage for one weapon

4. -1 to To Hit for enemies you wounded (for rest of battle)

5. Once per battle -1 to Hit for all enemies agains model with this artefact

6. Heal 1 wound in each of your hero phases. "

Use salt !

/cheers.
bob.

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Thanks for the post.  Very interesting information :happy: .  Looks like some pretty decent guidelines for matched play.  Glad they did something about summoning, but this seems a bit overkill maybe?  Anxious to see how it plays out.  Also curious about these artifacts and traits, first I'm hearing about that.  

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Adding this in...From FB,the leak source from yesterday.

 

Banners and other abilities that bring back models into a unit work as intended and dont require any point alotment to do so.Additionally ,other abilities that allow a model to be brought back,like the Phoenix and the Green Knight work as per rules requiring no additional point expenditure.

 

 

This coupled with how they are dealing with summoning is looking VERY promising to have a solid point comp to work with:)

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OK...tons of point values just got leaked on 4chnl..I saved all the pics but check this thread out over at TGA..page 11 I think it is now.

 

http://www.tga.community/forums/topic/217-the-rumour-thread/?page=11

 

Also Ben Curry has the book and is doing a Q2A thread there,,though hes hit the sack a bit ago but we can still post questions for tomorrow when he gets back to it:)

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