Talonwinter Posted August 17, 2016 Report Share Posted August 17, 2016 This list is all about the double movement power. With a 50% chance (I think, someone can do the numbers) of getting it makes getting around real easy. Going first I get I have only a 1 and 6 chance of not getting some form of movement bonus. I can drop the wulfen in the drop pods if needed to put pressure on my opponent. With the speed of the army it makes hiding very hard. The wulfen unit are hard to kill and are a huge threat themselves. I been only having issues with Deathstars and I think the assassin is the answer to that. Cad lvl 1 Libby on jet pack 5 blood claws with drop pod 5 blood claws with rhino 2 drop pods 6x thunderwolves with 6 Storm shields, 2 Power Fist, Murderpack Wulfen with 5 Thunder hammer and Storm Shield Wulfen with 5 Thunder hammer and Storm Shield Wulfen with 3 Thunder hammer and Storm Shield, 2 with great axe and 1 auto gun Wulfen with 4 Thunder hammer and Storm Shield, 1 frost claws Culexus assassin The Question I have are does the assassin need a rhino for protection from shooting and Vector strike things? Does the New FAQ stop my Wulfen from using the drop pods. Also when do you roll for the Wulfen power as the new FAQ addressed it but as I is now. The order of operation I think allows me to roll after the drop pods come down but before Movement. I get to choice which I do but I am not 100% on this. I am needing to make sure as I don't ant to cheat someone. Tell me what you think. Read more: http://thetyranidhive.proboards.com/thread/51510/speed-wolves-assassian#ixzz4HXsRbI4c Quote Link to comment Share on other sites More sharing options...
MikhailLenin Posted August 17, 2016 Report Share Posted August 17, 2016 The best Speed Wolf are Murderpack + Deathpack formation synergy 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted August 17, 2016 Report Share Posted August 17, 2016 The new FAQ does stop them fro using their power if they are in a pod at the start of the turn. Quote Link to comment Share on other sites More sharing options...
Talonwinter Posted August 17, 2016 Author Report Share Posted August 17, 2016 The new FAQ does stop them fro using their power if they are in a pod at the start of the turn. Does it stop the bonuses for the roll? . Do you roll the power before placing the pods or after but before movement? Quote Link to comment Share on other sites More sharing options...
pretre Posted August 17, 2016 Report Share Posted August 17, 2016 I'll have to look up the wording tomorrow. Quote Link to comment Share on other sites More sharing options...
Talonwinter Posted August 18, 2016 Author Report Share Posted August 18, 2016 The rule says "after reserve rolls." But you place after reserve rolls as well. Since you do both at the same time Don't you get to pick which order to do it as per the big rule book? Not trying to be sneaky but wanting a good understanding of the ruling. Quote Link to comment Share on other sites More sharing options...
WestRider Posted August 18, 2016 Report Share Posted August 18, 2016 It's not about timing. It's just a flat restriction. If they were in a Transport at the start of the Turn, they don't count for Curse of the Wulfen. Doesn't matter if they Disembarked before you roll for CotW or whatever, if they started the Turn in a Transport, they don't count for that turn, Quote Link to comment Share on other sites More sharing options...
Talonwinter Posted August 18, 2016 Author Report Share Posted August 18, 2016 It's not about timing. It's just a flat restriction. If they were in a Transport at the start of the Turn, they don't count for Curse of the Wulfen. Doesn't matter if they Disembarked before you roll for CotW or whatever, if they started the Turn in a Transport, they don't count for that turn, That the new faq? or in the rules somewhere that I am missing? Quote Link to comment Share on other sites More sharing options...
WestRider Posted August 18, 2016 Report Share Posted August 18, 2016 Yeah, that's the FAQ. 1 Quote Link to comment Share on other sites More sharing options...
Talonwinter Posted August 18, 2016 Author Report Share Posted August 18, 2016 Yeah, that's the FAQ. So pre faq I am playing correctly after faq I have to rework the list. That's a pain. Guess I will try playing my other list that doesn't rely on the movement stuff. Quote Link to comment Share on other sites More sharing options...
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