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X-Wing Escalation Tournament at The Portland Game Store, Sept. 11th


Bosco

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Hi Ordo,

 

If you're an X-wing player looking for something to do this Sunday, there is an escalation style tournament at the Portland Game Store you should check out.

 

 

 

X-WING ESCALATION TOURNAMENT

 
The Portland Game Store will bee hosting an X-Wing Miniatures escalation tournament this Sunday, 9/11, at 922 N Killingsworth st in Portland, OR.  Entry to the tournament is $10 and can be paid in advance at the store.
 
All games will be played on standard 3x3 playmats.  Players are required to bring all required ships, cards, templates, dice, and 3 unique obstacles from the FFG tournament legal list along with two written/printed copies of their lists for each round including points values and totals.  Actual FFG cards for pilots and upgrades must be used, no proxies or substitutes.
 
Each round after the first must use all ships/pilots/upgrades in all the following rounds and upgrades may not be moved between ships/pilots.
 
Ships may be added each round after the first provided your list does not exceed the points limit for that round.  Upgrades may be added to ships/pilots from previous rounds, but once added must be included in all following rounds.
 
Escalation Format:
Round 1 50 points, 40 minutes*
Round 2 75 points, 60 minutes*
Round 3 100 points, 75 minutes*
Round 4 125 points, 100 minutes*
Round 5 150 points, 120 minutes*
*round length may end prematurely if all participants have completed their games or extended if deemed necessary by the tournament organizer (TO).
 
Reserves: Ships held in reserve are not deployed at the game setup but instead enter the board at a later round from the owning player's board edge performing a maneuver from the dial of that ship chosen by the owning player (this does not constitute revealing a maneuver and red maneuvers still cause stress unless upgrades or pilot abilities otherwise prevent this).  Ships may not make any attacks during the combat phase or deploy a bomb/mine on the turn they enter from reserves, but may perform an action after completing their maneuver following all normal rules.
 
Starting with the 3rd turn,at the end of the activation phase (but before the start of the combat phase) each player rolls 3 attack dice for each ship held in reserves, 2 or more hits/crits means a ship arrives from reserves, no abilities or upgrades may be used to modify the roll results.  A ship which fails to arrive from reserves before the end of the round or all friendly ships being destroyed is also considered destroyed for tournament scoring purposes.
 
*In round 4 you may keep one ship of 25 points or less (including upgrade cards) in reserve.
*In round 5 you may keep any number of ships up to a combined 50 points (including upgrade cards) in reserve, but must keep a minimum of 1 ship in reserve.
 
 
Schedule:
12:00pm Players check in and submit one copy of their lists to the TO
12:30pm Round 1
1:10pm Lunch
2:00pm Round 2
3:10pm Round 3
4:35pm Round 4
5:45pm Round 5
7:45pm Cleanup and prizes
 
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