wisetiger7 Posted December 27, 2016 Report Posted December 27, 2016 I noticed there hasn't been much activity for Star Wars Armada, and I was wondering if the new release of the Corellian Conflict might get some interest in starting a campaign. Any takers? 1 Quote
shmitty Posted December 27, 2016 Report Posted December 27, 2016 We are starting up a campaign at Dice Age in Monday's. I believe there will be one at Red Castle on Sundays and possibly Portland Game Store and Rainy Day as as well. 2 Quote
wisetiger7 Posted December 29, 2016 Author Report Posted December 29, 2016 Nice! I have class Mondays and Tuesdays this coming semester, so I won't be able to make Dice Age. I might try PGS if and when they get theirs going, as it's pretty close to my place. Do you guys see a lot of mirror matches for Armada? Or is it usually Empire vs Rebellion? Quote
shmitty Posted December 30, 2016 Report Posted December 30, 2016 There are some. I play both factions and will usually switch to avoid a mirror match. I don't really notice it at this point. Certainly the campaign will have none. Quote
smashthedean Posted January 19, 2017 Report Posted January 19, 2017 I just picked this up and we're going to be starting up a campaign in Bellingham. From looking it over, it seems pretty rad. Definitely enjoy the idea of starting with a 400 point fleet and expanding it out to 500 points over the course of the campaign. I'll post some progress reports as we get going and would be interested to hear other people's experiences! 1 Quote
shmitty Posted January 19, 2017 Report Posted January 19, 2017 It's been awesome for us at Dice Age so far. I've been posting about our campaign on my Armada blog: concentratefire.blogspot.com 1 Quote
wisetiger7 Posted January 19, 2017 Author Report Posted January 19, 2017 @shmitty: Those were some great reports. Keep them coming! Quote
smashthedean Posted February 15, 2017 Report Posted February 15, 2017 We just finished up our first turn, here's a cross-post of a writeup I did for the club: Click for intro! The first battle of the conflict took place above the world of Vagran, home to a network of valuable repair yards. A fleet led by the Rebel High Commander Jun Sato arrived in orbit of the planet, but Moff Jerjerrod had anticipated the attack and was ready with a fleet of Star Destroyers and a carefully laid minefield. Hera Syndulla and the crew of the Ghost crippled Jerjerrod's flagship with a series of successful bombing runs by her fighter wing, but the rest of the Rebel fleet was hemmed in by the minefield and crushed by the combined firepower of the Victory Star Destroyers as the ISD Relentless limped away. In the last moments of the engagement, the Rebels' lone surviving Corellian Corvette went out in a blaze of glory with a suicidal ramming attack against the Relentless, finishing off the damaged Star Destroyer before being destroyed itself in a hail of turbolaser fire from the nearby VSD Protector. While Jerjerrod focused on a defensive operation, he sent the most viscious Admiral under his command, Terrinald Screed, to make a Show of Force in the Sacorria System. As the Imperial fleet advanced on the undefended space stations orbiting the planet, a Rebel fleet led by General Crix Madine responded to the Sacorrian distress call. Despite Madine's most valiant efforts, his fleet was overwhelmed by the fast-moving ships under Screed's command. The Rebel bomber wing was crushed by the ace pilot Mauler Mithel and several squadrons of TIEs as Boba Fett started laying down bombing runs on ships and the neutral stations alike. In the end, Madine saw that his best efforts were not enough to save the Sacorrians and ordered the remains of his fleet to make the jump to hyperspace, escaping with the Mon Karren along with a lone flotilla of transports as the rest of the fleet burned. Meanwhile, the Imperial Admiral Kassius Konstatine was locked in talks with the Planetary Governor of Aurea, a world known for its skilled Diplomats, as a Rebel fleet led by General Carlist Rieekan arrived via Hyperspace to sway the world to the Rebellion. Using their superior agility, the Rebel fleet was able to outmanuever the Imperials and force Konstantine's flagship to leave the battlefield while the remaining ships carried on the assault. In the end, the Empire was forced to flee the field and cede the planet to the Rebellion. --- Overall the first turn of the campaign ended in 1-1 tie in campaign points, but a big resource advantage for the Empire. At the end of the day, the map looked like this: And for reference, these are the lists that the players went into this turn with: GALACTIC EMPIRE PLAYER: smashthedean COMMANDER: Moff Jerjerrod OBJECTIVES: Blockade Run, Contested Outpost, Minefields Imperial II-class Star Destroyer Relentless: Moff Jerjerrod, XI7 Turbolasers Victory I-class Star Destroyer Protector: Assault Proton Torpedoes Victory I-class Star Destroyer Stalwart: Assault Proton Torpedoes TIE Defender Squadron: Maarek Stele TIE Advanced Squadron: Zertik Strom TIE Bomber Squadron: Major Rhymer TIE Bomber Squadron: Gamma Squadron Firespray-31 JumpMaster 5000 TOTAL: 397/400 ----- PLAYER: Wiccus COMMANDER: Admiral Screed OBJECTIVES: Most Wanted, Fleet Ambush, Superior Positions Imperial II-class Star Destroyer Rancor's Fury: Admiral Screed, XI7 Turbolasers Gladiator I-class Star Destroyer Fist of the Emperor: Demolisher Gladiator I-class Star Destroyer Balthazar: Assault Proton Torpedoes Raider I-class Corvette Mynock Firespray-31: Boba Fett TIE Fighter Squadron: Mauler Mithel TIE Advanced Squadron TIE Advanced Squadron JumpMaster 5000 TOTAL: 400/400 ----- PLAYER: intrizic COMMANDER: Admiral Konstantine OBJECTIVES: Most Wanted, Contested Outpost, Superior Positions Imperial II-class Star Destroyer: Admiral Konstantine, XI7 Turbolasers Interdictor Suppresion Refit: G-8 Experimental Projector Arquitens-class Light Cruiser: Dual Turbolaser Turrets TIE Interceptor Squadron: Soontir Fel TIE Interceptor Squadron: Ciena Ree TIE Interceptor Squadron: Saber Squadron TIE Fighter Squadron: Howlrunner TIE Advanced Squadron TIE Advanced Squadron TOTAL: 393/400 REBEL ALLIANCE PLAYER: Munkie COMMANDER: Commander Sato OBJECTIVES: ??? Modified Pelta-class Command Ship: Commander Sato, 'All Fighters, Follow Me!' Assault Frigate MkIIB: Enhanced Armament CR-90 Corvette A: Ahsoka Tano CR-90 Corvette B: Leading Shots VCX-100: Hera Syndulla HWK-290: Jan Ors YT-2400 E-Wing Squadron E-Wing Squadron A-Wing Squadron A-Wing Squadron Z-95 Headhunter Squadron Z-95 Headhunter Squadron TOTAL: 397/400 ----- PLAYER: sounder COMMANDER: General Madine OBJECTIVES: Opening Salvo, Hyperspace Assault, Superior Positions MC80 Battle Cruiser: General Madine, Mon Karren MC30 Scout Frigate: Assault Concussion Missiles Nebulon-B Escort Frigate: Yavaris GR-75 Medium Transports: Bomber Command X-Wing Squadron: Luke Skywalker X-Wing Squadron: Biggs Darklighter Y-Wing Squadron: Nora Wexley Y-Wing Squadron: Gold Squadron X-Wing Squadron HWK-290 TOTAL: 398/400 ----- PLAYER: Fix COMMANDER: General Rieekan OBJECTIVES: Close-Range Intel Scan, Hyperspace Assault, Salvage Run MC80 Assault Cruiser: General Rieekan, Home One Assault Frigate MkIIA: Redundant Shields Modified Pelta-class Assault Ship: Expanded Launchers X-Wing Squadron: Wedge Antilles X-Wing Squadron: Rogue Squadron Y-Wing Squadron: Dutch Vander B-Wing Squadron: Dagger Squadron A-Wing Squadron: Green Squadron Y-Wing Squadron TOTAL: 395/400 4 Quote
smashthedean Posted March 8, 2017 Report Posted March 8, 2017 Bolstered by their victory over Aurea, Rebel high command launched an attack at the heart of the Imperial Presence in the sector, Corellia. As General Madine's fleet jumped into the outskirts of the system, Moff Jerjerrod boarded his shuttle from the Imperial Command Compound in Coronet City. Bound for the the ISD Relentless in orbit, Jerjerrod studied the composition of the Rebel fleet and formulated his tactics. Within the hour, battle was joined and though the VSD Stalwart was disabled in the fighting, the combined might of the Imperial Fleet and Corellia's Fighter Garrison was able to win the day, forcing the Rebels to flee the system. Seizing the initiative, Jerjerrod ordered the bloodthirsty Admiral Screed to assault the Rebel base on Nubia. The base and its local fighter garrison were defended by the Rebellion's strongest fleet under the command of General Rieekan. Catching the Rebels by surprise with the speed of his ships, Screed was able to seize victory from the Rebels in the planet's orbit. With the space battle won, Screed commenced a ground assault on Nubia's capital, easily crushing the pathetic resistance. With the loss of one of the leading worlds in the sector's Rebellion, the Rebels found themselves reeling. In an effort to gain more supplies to replace their losses and expand their fleets, Commander Sato launched a Hyperlane Raid against Centerpoint Station. Admiral Konstantine's fleet arrived to defend, but the sluggish Imperial cruisers were not quick enough to prevent the Rebels from raiding the Station and making off with a number of precious supplies. --- Some very close battles this turn, but in the end a very solid win for the Empire. Failing to capture the capital world of Corellia and losing the resource-rich Nubia was a big hit for the Rebels, but their resources will be bolstered by their victory in the Hyperlane Raid. At the end of round 2 the score is 5-1 in the Empire's favor and the sector looks like this: Turn 2 Lists EMPIRE PLAYER: smashthedean COMMANDER: Moff Jerjerrod OBJECTIVES: Blockade Run, Contested Outpost, Minefields Imperial II-class Star Destroyer Relentless: Moff Jerjerrod, XI7 Turbolasers, Gunnery Team, Electronic Countermeasures, Skilled First Officer Victory I-class Star Destroyer Protector: Dual Turbolaser Turrets, Skilled First Officer, Veteran Victory I-class Star Destroyer Stalwart: Dual Turbolaser Turrets, Skilled First Officer, Veteran TIE Defender Squadron: Maarek Stele, Veteran TIE Advanced Squadron: Zertik Strom TIE Bomber Squadron: Major Rhymer, Veteran TIE Bomber Squadron: Gamma Squadron TIE Bomber Squadron Firespray-31 Firespray-31 JumpMaster 5000 TOTAL: 444 ----- PLAYER: Wiccus COMMANDER: Admiral Screed OBJECTIVES: Most Wanted, Fleet Ambush, Superior Positions Imperial II-class Star Destroyer Rancor's Fury: Admiral Screed, XI7 Turbolasers, Gunnery Team, Electronic Countermeasures, Skilled First Officer Gladiator I-class Star Destroyer Fist of the Emperor: Demolisher, Assault Proton Torpedoes, Ordnance Experts, Skilled First Officer Gladiator I-class Star Destroyer Balthazar: Assault Proton Torpedoes, Veteran Raider I-class Corvette Mynock: Assault Proton Torpedoes Raider I-class Corvette Cruel Blade: Assault Proton Torpedoes Firespray-31: Boba Fett, Veteran TIE Fighter Squadron: Mauler Mithel TIE Advanced Squadron TIE Advanced Squadron JumpMaster 5000 TOTAL: 479 ----- PLAYER: intrizic COMMANDER: Admiral Konstantine OBJECTIVES: Most Wanted, Contested Outpost, Superior Positions Imperial II-class Star Destroyer: Admiral Konstantine, XI7 Turbolasers, Gunnery Team, Electronic Countermeasures, Admiral Titus, Phylon X-7 Tractor Beams Interdictor Suppresion Refit: Interdictor, G-8 Experimental Projector, G7-X Grav Well Projector, Skilled First Officer Arquitens-class Light Cruiser: Dual Turbolaser Turrets TIE Interceptor Squadron: Soontir Fel TIE Interceptor Squadron: Ciena Ree TIE Interceptor Squadron: Saber Squadron TIE Fighter Squadron: Howlrunner TIE Advanced Squadron TIE Advanced Squadron TOTAL: 420 --- REBELS PLAYER: Munkie COMMANDER: Commander Sato OBJECTIVES: ??? Modified Pelta-class Command Ship: Commander Sato, Engine Techs Assault Frigate MkIIB: Enhanced Armament CR-90 Corvette A: Scarred CR-90 Corvette B: Leading Shots, Ahsoka Tano VCX-100: Hera Syndulla HWK-290: Jan Ors YT-2400 E-Wing Squadron: Scarred E-Wing Squadron A-Wing Squadron: Scarred A-Wing Squadron Z-95 Headhunter Squadron: Scarred Z-95 Headhunter Squadron TOTAL: 400 ----- PLAYER: sounder COMMANDER: General Madine OBJECTIVES: Opening Salvo, Hyperspace Assault, Superior Positions MC80 Battle Cruiser: General Madine, Mon Karren, Engine Techs MC30 Scout Frigate: Admonition, Assault Proton Torpedoes Nebulon-B Escort Frigate: Salvation GR-75 Medium Transports: Comms Net X-Wing Squadron: Luke Skywalker X-Wing Squadron: Biggs Darklighter X-Wing Squadron X-Wing Squadron A-Wing Squadron: Shara Bey HWK-290 TOTAL: 409 ----- PLAYER: Fix COMMANDER: General Rieekan OBJECTIVES: Close-Range Intel Scan, Hyperspace Assault, Salvage Run MC80 Assault Cruiser: General Rieekan, Home One, Engine Techs, Overload Pulse Assault Frigate MkIIA: Redundant Shields, Flight Commander, Rapid Launch Bays, XI7 Turbolasers Modified Pelta-class Assault Ship: Expanded Launchers, Engine Techs GR-75 Medium Transports: Repair Crews X-Wing Squadron: Wedge Antilles X-Wing Squadron: Rogue Squadron Y-Wing Squadron: Dutch Vander B-Wing Squadron: Dagger Squadron A-Wing Squadron: Green Squadron Y-Wing Squadron TOTAL: 456 4 Quote
smashthedean Posted May 15, 2017 Report Posted May 15, 2017 My bad, it did have a third turn, but it was such a crushing victory for the Imperials that we ended up calling it after that. We had a good time while playing it all though and I'd definitely run another campaign someday :) 1 Quote
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