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Posted

Nice! I have class Mondays and Tuesdays this coming semester, so I won't be able to make Dice Age. I might try PGS if and when they get theirs going, as it's pretty close to my place.

 

Do you guys see a lot of mirror matches for Armada? Or is it usually Empire vs Rebellion?

  • 3 weeks later...
Posted

I just picked this up and we're going to be starting up a campaign in Bellingham. From looking it over, it seems pretty rad. Definitely enjoy the idea of starting with a 400 point fleet and expanding it out to 500 points over the course of the campaign.

 

I'll post some progress reports as we get going and would be interested to hear other people's experiences!

  • Like 1
  • 4 weeks later...
Posted

We just finished up our first turn, here's a cross-post of a writeup I did for the club:

 

Click for intro!

 

6FxdDqd.jpg

 

The first battle of the conflict took place above the world of Vagran, home to a network of valuable repair yards. A fleet led by the Rebel High Commander Jun Sato arrived in orbit of the planet, but Moff Jerjerrod had anticipated the attack and was ready with a fleet of Star Destroyers and a carefully laid minefield. Hera Syndulla and the crew of the Ghost crippled Jerjerrod's flagship with a series of successful bombing runs by her fighter wing, but the rest of the Rebel fleet was hemmed in by the minefield and crushed by the combined firepower of the Victory Star Destroyers as the ISD Relentless limped away. In the last moments of the engagement, the Rebels' lone surviving Corellian Corvette went out in a blaze of glory with a suicidal ramming attack against the Relentless, finishing off the damaged Star Destroyer before being destroyed itself in a hail of turbolaser fire from the nearby VSD Protector.

 

While Jerjerrod focused on a defensive operation, he sent the most viscious Admiral under his command, Terrinald Screed, to make a Show of Force in the Sacorria System. As the Imperial fleet advanced on the undefended space stations orbiting the planet, a Rebel fleet led by General Crix Madine responded to the Sacorrian distress call. Despite Madine's most valiant efforts, his fleet was overwhelmed by the fast-moving ships under Screed's command. The Rebel bomber wing was crushed by the ace pilot Mauler Mithel and several squadrons of TIEs as Boba Fett started laying down bombing runs on ships and the neutral stations alike. In the end, Madine saw that his best efforts were not enough to save the Sacorrians and ordered the remains of his fleet to make the jump to hyperspace, escaping with the Mon Karren along with a lone flotilla of transports as the rest of the fleet burned.

 

Meanwhile, the Imperial Admiral Kassius Konstatine was locked in talks with the Planetary Governor of Aurea, a world known for its skilled Diplomats, as a Rebel fleet led by General Carlist Rieekan arrived via Hyperspace to sway the world to the Rebellion. Using their superior agility, the Rebel fleet was able to outmanuever the Imperials and force Konstantine's flagship to leave the battlefield while the remaining ships carried on the assault. In the end, the Empire was forced to flee the field and cede the planet to the Rebellion.

 

---

 

Overall the first turn of the campaign ended in 1-1 tie in campaign points, but a big resource advantage for the Empire. At the end of the day, the map looked like this:

sWJ2rxQ.jpg

 

And for reference, these are the lists that the players went into this turn with:

 

GALACTIC EMPIRE

PLAYER: smashthedean

COMMANDER: Moff Jerjerrod

OBJECTIVES: Blockade Run, Contested Outpost, Minefields

 

Imperial II-class Star Destroyer Relentless: Moff Jerjerrod, XI7 Turbolasers

Victory I-class Star Destroyer Protector: Assault Proton Torpedoes

Victory I-class Star Destroyer Stalwart: Assault Proton Torpedoes

 

TIE Defender Squadron: Maarek Stele

TIE Advanced Squadron: Zertik Strom

TIE Bomber Squadron: Major Rhymer

TIE Bomber Squadron: Gamma Squadron

Firespray-31

JumpMaster 5000

 

TOTAL: 397/400

 

-----

 

PLAYER: Wiccus

COMMANDER: Admiral Screed

OBJECTIVES: Most Wanted, Fleet Ambush, Superior Positions

 

Imperial II-class Star Destroyer Rancor's Fury: Admiral Screed, XI7 Turbolasers

Gladiator I-class Star Destroyer Fist of the Emperor: Demolisher

Gladiator I-class Star Destroyer Balthazar: Assault Proton Torpedoes

Raider I-class Corvette Mynock

 

Firespray-31: Boba Fett

TIE Fighter Squadron: Mauler Mithel

TIE Advanced Squadron

TIE Advanced Squadron

JumpMaster 5000

 

TOTAL: 400/400

 

-----

 

PLAYER: intrizic

COMMANDER: Admiral Konstantine

OBJECTIVES: Most Wanted, Contested Outpost, Superior Positions

 

Imperial II-class Star Destroyer: Admiral Konstantine, XI7 Turbolasers

Interdictor Suppresion Refit: G-8 Experimental Projector

Arquitens-class Light Cruiser: Dual Turbolaser Turrets

 

TIE Interceptor Squadron: Soontir Fel

TIE Interceptor Squadron: Ciena Ree

TIE Interceptor Squadron: Saber Squadron

TIE Fighter Squadron: Howlrunner

TIE Advanced Squadron

TIE Advanced Squadron

 

TOTAL: 393/400

 

 

REBEL ALLIANCE

PLAYER: Munkie

COMMANDER: Commander Sato

OBJECTIVES: ???

 

Modified Pelta-class Command Ship: Commander Sato, 'All Fighters, Follow Me!'

Assault Frigate MkIIB: Enhanced Armament

CR-90 Corvette A: Ahsoka Tano

CR-90 Corvette B: Leading Shots

 

VCX-100: Hera Syndulla

HWK-290: Jan Ors

YT-2400

E-Wing Squadron

E-Wing Squadron

A-Wing Squadron

A-Wing Squadron

Z-95 Headhunter Squadron

Z-95 Headhunter Squadron

 

TOTAL: 397/400

 

-----

 

PLAYER: sounder

COMMANDER: General Madine

OBJECTIVES: Opening Salvo, Hyperspace Assault, Superior Positions

 

MC80 Battle Cruiser: General Madine, Mon Karren

MC30 Scout Frigate: Assault Concussion Missiles

Nebulon-B Escort Frigate: Yavaris

GR-75 Medium Transports: Bomber Command

 

X-Wing Squadron: Luke Skywalker

X-Wing Squadron: Biggs Darklighter

Y-Wing Squadron: Nora Wexley

Y-Wing Squadron: Gold Squadron

X-Wing Squadron

HWK-290

 

TOTAL: 398/400

 

-----

 

PLAYER: Fix

COMMANDER: General Rieekan

OBJECTIVES: Close-Range Intel Scan, Hyperspace Assault, Salvage Run

 

MC80 Assault Cruiser: General Rieekan, Home One

Assault Frigate MkIIA: Redundant Shields

Modified Pelta-class Assault Ship: Expanded Launchers

 

X-Wing Squadron: Wedge Antilles

X-Wing Squadron: Rogue Squadron

Y-Wing Squadron: Dutch Vander

B-Wing Squadron: Dagger Squadron

A-Wing Squadron: Green Squadron

Y-Wing Squadron

 

TOTAL: 395/400

 

  • Like 4
  • 3 weeks later...
Posted

HzICYkR.jpg

Bolstered by their victory over Aurea, Rebel high command launched an attack at the heart of the Imperial Presence in the sector, Corellia. As General Madine's fleet jumped into the outskirts of the system, Moff Jerjerrod boarded his shuttle from the Imperial Command Compound in Coronet City. Bound for the the ISD Relentless in orbit, Jerjerrod studied the composition of the Rebel fleet and formulated his tactics. Within the hour, battle was joined and though the VSD Stalwart was disabled in the fighting, the combined might of the Imperial Fleet and Corellia's Fighter Garrison was able to win the day, forcing the Rebels to flee the system.

Seizing the initiative, Jerjerrod ordered the bloodthirsty Admiral Screed to assault the Rebel base on Nubia. The base and its local fighter garrison were defended by the Rebellion's strongest fleet under the command of General Rieekan. Catching the Rebels by surprise with the speed of his ships, Screed was able to seize victory from the Rebels in the planet's orbit. With the space battle won, Screed commenced a ground assault on Nubia's capital, easily crushing the pathetic resistance.

With the loss of one of the leading worlds in the sector's Rebellion, the Rebels found themselves reeling. In an effort to gain more supplies to replace their losses and expand their fleets, Commander Sato launched a Hyperlane Raid against Centerpoint Station. Admiral Konstantine's fleet arrived to defend, but the sluggish Imperial cruisers were not quick enough to prevent the Rebels from raiding the Station and making off with a number of precious supplies.

---

Some very close battles this turn, but in the end a very solid win for the Empire. Failing to capture the capital world of Corellia and losing the resource-rich Nubia was a big hit for the Rebels, but their resources will be bolstered by their victory in the Hyperlane Raid. At the end of round 2 the score is 5-1 in the Empire's favor and the sector looks like this:bB0kTXN.jpg

Turn 2 Lists

 

EMPIRE

PLAYER: smashthedean


COMMANDER: Moff Jerjerrod
OBJECTIVES: Blockade Run, Contested Outpost, Minefields

Imperial II-class Star Destroyer Relentless: Moff Jerjerrod, XI7 Turbolasers, Gunnery Team, Electronic Countermeasures, Skilled First Officer
Victory I-class Star Destroyer Protector: Dual Turbolaser Turrets, Skilled First Officer, Veteran
Victory I-class Star Destroyer Stalwart: Dual Turbolaser Turrets, Skilled First Officer, Veteran

TIE Defender Squadron: Maarek Stele, Veteran
TIE Advanced Squadron: Zertik Strom
TIE Bomber Squadron: Major Rhymer, Veteran
TIE Bomber Squadron: Gamma Squadron
TIE Bomber Squadron
Firespray-31
Firespray-31
JumpMaster 5000

TOTAL: 444

-----

PLAYER: Wiccus
COMMANDER: Admiral Screed
OBJECTIVES: Most Wanted, Fleet Ambush, Superior Positions

Imperial II-class Star Destroyer Rancor's Fury: Admiral Screed, XI7 Turbolasers, Gunnery Team, Electronic Countermeasures, Skilled First Officer
Gladiator I-class Star Destroyer Fist of the Emperor: Demolisher, Assault Proton Torpedoes, Ordnance Experts, Skilled First Officer
Gladiator I-class Star Destroyer Balthazar: Assault Proton Torpedoes, Veteran
Raider I-class Corvette Mynock: Assault Proton Torpedoes
Raider I-class Corvette Cruel Blade: Assault Proton Torpedoes

Firespray-31: Boba Fett, Veteran
TIE Fighter Squadron: Mauler Mithel
TIE Advanced Squadron
TIE Advanced Squadron
JumpMaster 5000

TOTAL: 479

-----

PLAYER: intrizic
COMMANDER: Admiral Konstantine
OBJECTIVES: Most Wanted, Contested Outpost, Superior Positions

Imperial II-class Star Destroyer: Admiral Konstantine, XI7 Turbolasers, Gunnery Team, Electronic Countermeasures, Admiral Titus, Phylon X-7 Tractor Beams
Interdictor Suppresion Refit: Interdictor, G-8 Experimental Projector, G7-X Grav Well Projector, Skilled First Officer
Arquitens-class Light Cruiser: Dual Turbolaser Turrets

TIE Interceptor Squadron: Soontir Fel
TIE Interceptor Squadron: Ciena Ree
TIE Interceptor Squadron: Saber Squadron
TIE Fighter Squadron: Howlrunner
TIE Advanced Squadron
TIE Advanced Squadron

TOTAL: 420

---

REBELS

PLAYER: Munkie


COMMANDER: Commander Sato
OBJECTIVES: ???

Modified Pelta-class Command Ship: Commander Sato, Engine Techs
Assault Frigate MkIIB: Enhanced Armament
CR-90 Corvette A: Scarred
CR-90 Corvette B: Leading Shots, Ahsoka Tano

VCX-100: Hera Syndulla
HWK-290: Jan Ors
YT-2400
E-Wing Squadron: Scarred
E-Wing Squadron
A-Wing Squadron: Scarred
A-Wing Squadron
Z-95 Headhunter Squadron: Scarred
Z-95 Headhunter Squadron

TOTAL: 400

-----

PLAYER: sounder
COMMANDER: General Madine
OBJECTIVES: Opening Salvo, Hyperspace Assault, Superior Positions

MC80 Battle Cruiser: General Madine, Mon Karren, Engine Techs
MC30 Scout Frigate: Admonition, Assault Proton Torpedoes
Nebulon-B Escort Frigate: Salvation
GR-75 Medium Transports: Comms Net

X-Wing Squadron: Luke Skywalker
X-Wing Squadron: Biggs Darklighter
X-Wing Squadron
X-Wing Squadron
A-Wing Squadron: Shara Bey
HWK-290

TOTAL: 409

-----

PLAYER: Fix
COMMANDER: General Rieekan
OBJECTIVES: Close-Range Intel Scan, Hyperspace Assault, Salvage Run

MC80 Assault Cruiser: General Rieekan, Home One, Engine Techs, Overload Pulse
Assault Frigate MkIIA: Redundant Shields, Flight Commander, Rapid Launch Bays, XI7 Turbolasers
Modified Pelta-class Assault Ship: Expanded Launchers, Engine Techs
GR-75 Medium Transports: Repair Crews

X-Wing Squadron: Wedge Antilles
X-Wing Squadron: Rogue Squadron
Y-Wing Squadron: Dutch Vander
B-Wing Squadron: Dagger Squadron
A-Wing Squadron: Green Squadron
Y-Wing Squadron

TOTAL: 456

  • Like 4
  • 1 month later...
  • 2 weeks later...
Posted

My bad, it did have a third turn, but it was such a crushing victory for the Imperials that we ended up calling it after that. We had a good time while playing it all though and I'd definitely run another campaign someday :)

  • Like 1

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