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OFCC Weeaboo Fightan Lasers


Kaoshin

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Good morrow, good future convertees of the Greater Good! it is I, the Ohio-an Lightning Rod of Hate, here with my filthy xenos preparing for OFCC. In all seriousness it's always a bit of a struggle finding that ideal power level of list for OFCC. My ideal is a list that can given a good game to most player rangers. It won't stomp a garagehammer list, can have a nice solid game against what most years we call a 2-rated list, and with a canny general behind it can at least give a good accounting of itself to the more competitive lists out there.

 

Total Points: 2000

 

Farsight CAD 867

 

HQ

Shadowsun (135) 195

-Command-Link Drone (20)

-MV52 Shield Drone (2) (40)

 

Troops

Crisis Suit (22) 136

+Crisis Suit (22)

-Fusion Blasters (4) (60)

-Shas'vre (10)

-Puretide Engram Neurochip (15)

-Vectored Retro-Thrusters (5)

-Bonding Knife Ritual (2) (2)

 

Kroot Carnivores (60) 60

 

Elites

Riptide (180) 216

-Heavy Burst Cannon (free)

-Twin-Linked Smart Missile System (free)

-Earthcaste Pilot Array (30)

-Early Warning Override (5)

-Bonding Knife Ritual (1)

 

Heavy Support

R'varna (260) 260

 

Tau CAD 1133

 

HQ

Ethereal (50) 55

-Recon Armor (5)

 

Troops

Breach Team (45) 112

+Fire Warriors (5) (45)

-Shas'ui (10)

-Guardian Drone (12)

Devilfish (80) 80

 

Breach Team (45) 112

+Fire Warriors (5) (45)

-Shas'ui (10)

-Guardian Drone (12)

Devilfish (80) 80

 

Strike Team (45) 99

-Fire Warriors (6) (54)

Devilfish (80) 90

-Twin-Linked SMS (10)

 

Fast Attack

Tetra (35) 70

+Tetra (35)

 

Tetra (35) 70

+Tetra (35)

 

Remora Drone (90) 180

+Remora Drone (90)

 

Heavy Support

Skyray (115) 115

 

Broadside (65) 70

-EWO (5)

 

I love OFCC for it's ability to let me field models and units I haven't before and just have fun. Thsi time around I'm going to put the Breacher's on the table. I love 'em. They're my little blue shotgun army men. In addition the Remoras deserve a chance to be on the field. I'd never given the Heavy Burst Cannon Riptide the time of day before, but now with the FAQ making Earth Caste Pilot Array legal to take I figure I'll give it a chance to shine. Those are really the three units I want to give some fun on the table and everything else is about trying to build a functional list of the right ability around them. The R'varna is in there as another model I don't regularly use who can fill in as a kind of board/crowd control model but I'm not matrried to it. Any thoughts? I'm a little concerned I might not have enough to deal with abundant 2+ armor but not sure how to balance things there and could just be jumping at shadows.

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I ran breachers at OFCC 2016.  Lotta fun and surprised people when you got them in short range.  Sensor spines are a good add on their fish, the short ranged guns can often require you to drive them straight into terrain.  Losing Recon armor gets you one, not sure what to lose for the other.  I also got a lot of benefit from disruption pods but more points to lose to get them in the list.

 

Not sure I buy the value of going dual CAD and paying the kroot and ethereal tax.  Crisis with obsec is nice, but with only the one unit not sure its worth the hoops you are jumping through.  Consolidating under a single standard CAD grabs you some points to play around with.

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I love Breacher teams!

 

If I ever get my greater good on, the list will be lousy with them :)

 

I knew there was a reason I liked you.  That and bacon ;)

 

I ran breachers at OFCC 2016.  Lotta fun and surprised people when you got them in short range.  Sensor spines are a good add on their fish, the short ranged guns can often require you to drive them straight into terrain.  Losing Recon armor gets you one, not sure what to lose for the other.  I also got a lot of benefit from disruption pods but more points to lose to get them in the list.

 

Not sure I buy the value of going dual CAD and paying the kroot and ethereal tax.  Crisis with obsec is nice, but with only the one unit not sure its worth the hoops you are jumping through.  Consolidating under a single standard CAD grabs you some points to play around with.

 

It's true I could consolidate into one CAD.  The dual CAD is in fact a relic lingering from the initial design I'd put together which contained a y'vahra and required another CAD for the fast attack options so thank you for pointing it out.  When it comes to the kroot I don't think of them to be a tax.  I've gotten plenty of work out of having an ob sec unit with what are effectively boltguns that can infiltrate, outflank, have move through cover, and are dirt cheap.  Preferred Enemy Orks in CC is just kind of icing on the cake as it's free for them.  The number of points being saved by going to single CAD and losing the ethereal would only be about 24 due to having to buy bonding knife ritual on all the fire warriors though and at the cost of losing the auras and leadership bubble.

 

Sensor spines on the two breacher devilfish definitely isn't a bad idea though.  You are 100% right they throw themselves into terrain with frequency.  Heck my last game they immobilized themselves in woods the first time they moved.  I was lucky my opponent's drop pod had already come down so they still managed to get close enough to shotgun a full unit of tacts + emperor's champion off the table.  The disruption pod question I've gone back and forth on quite a bit since breacher's came out, and the conclusion I've come to (and this is just my personal opinion) is that it's not worth the points.  In most situations the difference between a 4+ jink save and a 3+ jink save will be fairly negligible (barring spikes of luck one way or another).  Either my opponent will devote enough attention to killing an AV12/11 vehicle with a 4+ cover save that the +1 won't have mattered, or it's going to limp along afterwards as a floating ob sec annoyance.  By keeping it cheap to base 80/85 (w/ sensor spines) I am almost guaranteeing that whatever attention is being put towards killing it is probably more expensive than it.  If it can absorb that kind of shooting for a round, especially if I go first and throw them forward, I've already dictated part of the firing round of my opponents turn and also delivered the breachers potentially halfway across the table at a minimum cost in resources.  Anything after that first round of shooting is gravy.  I don't really expect the breachers to survive either after their first alpha blast, but I've yet to have them not earn their points cost in that one round and anything that happens afterwards is just more fuel for my love of shotgun fire warriors :)

 

I've also been considering that since this is probably the last hurrah of 7th edition I should just go whole hog this year with an idea I've kicked around for quite awhile.  I love my Hazard suits.  I know they're not particularly amazing.  Just solid, but I painted them up in a way I'm really proud of and I think the models are awesome. I also have my melee crisis commander character who has just grown in my games for years.  Maybe this is the year I bring them both back and just throw out what I've taken to calling the Hazard star.  Drop the R'varna, Broadside, and whatever else I need to and put in arcfist, the three hazards with a fusion cascade and target lock each, shadowsun, and if I can swing the points farsight and just have them stand in the middle of the table and say.  "Look!  We're awesome!  Oh god not the face!!!"

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Here's what I've thrown together for that 'Hazard Star + Breachers' idea :)

 

Total Points: 2000

 

Farsight CAD 1054

 

HQ

Commander 'Arcfist' (85) 222

-Twin-Linked Fusion Blaster (20)

-Shield Generator (25)

-Stimulant Injector (15)

-Neuroweb System Jammer (2)

-Onager Gauntlet (5)

-Puretide Engram Neurochip (15)

-XV8-02 Crisis 'Iridium' Battlesuit (25)

-Fusion Blades (30)

 

Commander Farsight (165) 165

 

Troops

Crisis Suit (22) 106

+Crisis Suit (22)

-Fusion Blasters (4) (60)

-Bonding Knife Ritual (2) (2)

 

Kroot Carnivores (60) 60

 

Elites

Riptide (180) 216

-Heavy Burst Cannon (free)

-Twin-Linked Smart Missile System (free)

-Earthcaste Pilot Array (30)

-Early Warning Override (5)

-Bonding Knife Ritual (1)

 

Fast Attack

Hazards (225) 285

-Fusion Cascade (3) (45)

-Target Lock (3) (15)

 

Tau CAD 946

 

HQ

Shadowsun (135) 135

 

Troops

Breach Team (45) 102

+Fire Warriors (5) (45)

-Guardian Drone (12)

Devilfish (80) 85

-Sensor Spines (5)

 

Breach Team (45) 102

+Fire Warriors (5) (45)

-Guardian Drone (12)

Devilfish (80) 85

-Sensor Spines (5)

 

Breach Team (45) 102

-Fire Warriors (5) (45)

-Guardian Drone (12)

Devilfish (80) 80

 

Fast Attack

Tetra (35) 70

+Tetra (35)

 

Tetra (35) 70

+Tetra (35)

 

Heavy Support

Skyray (115) 115

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