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Always to late.


Frostitute

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I dont recall if you did, but you would have got it...I mean the sequence was basically a hail mary and you got that so why wouldnt you get the 3+ you needed.

 

here is the sequence....less than 10% chance of all this working

player 1, dodge (against tackle) - 2+ to establish an assisst
player 2, leap 3+
then dodge 3+ against tackle (failed, used Team RR)
then dodge 2+ (uses dodge)
sprint 2+, sprint 2+ to get blitz.  
2D block against blodger (gets the pow)
player 3 - dodge 3+ against tackle, then 2+ dodge, pickup 2+
pass 5+ (I fail intercept)
player 4 - 3+ catch (in tackle zone)
2+ dodge against tackle to hand off
player 5 - catch 2+ to run it in...
oh and lets not forget you only had 8 players on the field.

 

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11 hours ago, Burk said:

layer 2, leap 3+
then dodge 3+ against tackle (failed, used Team RR)
then dodge 2+ (uses dodge)
sprint 2+, sprint 2+ to get blitz.  
2D block against blodger (gets the pow)
player 3 - dodge 3+ against tackle, then 2+ dodge, pickup 2+
pass 5+ (I fail intercept)
player 4 - 3+ catch (in tackle zone)
2+ dodge against tackle to hand off
player 5 - catch 2+ to run it in...
oh and lets not forget you only had 8 players on the field.

I'm confused, this really doesn't resemble the 'ideal turn of rolling no dice' that was described to me. I'm thinking that Frostitute was describing half-time now...

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