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Posts posted by fluger
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8 hours ago, Ish said:
Well, to be fair, for more editions than not, grenades didn’t really have any real “active use” in the game at all.
True.
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28 minutes ago, Lyraeus said:
Or you can be Evil Sunz with the Warlord trait that lets you fall back and charge so. You can fall back grenade, then charge
Blood Axes just get that all the time.
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25 minutes ago, Lyraeus said:
Orks get that strat and so upwards of 10 Grenade D3 each hitting on 5's extra hits on 6's, S8 AP-2 Dmg D6 is pretty silly oh yea rerolling to wound on vehicles.
Re roll to hit...
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22 minutes ago, Ish said:
Unfortunately, grenades are just kinda lackluster at present. They really need to be turned into “use this weapon in addition to your other gun” weapons.
Or be used in melee like previous editions. It hadn't even dawned on me that they couldn't.
I could see a unit of tankbustas using the strat to throw 10 if they were in range.
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I just realized I never gave the Mek the KFF...
++ Battalion Detachment +5CP (Orks) [58 PL, 1237pts] +++ No Force Org Slot +
Clan Kultur: Blood Axes
+ HQ +
Boss Snikrot [4 PL, 70pts]
Warboss [4 PL, 78pts]: Attack Squig, Brutal but Kunnin, Da Killa Klaw, Power Klaw, Shoota (Index), Warlord
+ Troops +
Boyz [11 PL, 259pts]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 26x Ork Boy W/ ShootaBoyz [11 PL, 259pts]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 26x Ork Boy W/ ShootaGretchin [1 PL, 30pts]: 10x Gretchin
+ Elites +
Kommandos [4 PL, 93pts]: 2x Tankbusta Bombs
. Boss Nob: Power Klaw
. 7x Kommando
. Kommando W/ 'Eavy Weapon (Index): Burna
. Kommando W/ 'Eavy Weapon (Index): Burna+ Fast Attack +
Stormboyz [10 PL, 193pts]
. Boss Nob: Power Klaw, Slugga
. 19x Stormboy+ Heavy Support +
Lootas [13 PL, 255pts]: 15x Loota
++ Battalion Detachment +5CP (Orks) [41 PL, 762pts] ++
+ No Force Org Slot +
Clan Kultur: Blood Axes
+ HQ +
Big Mek (Index) [5 PL, 75pts]: Choppa, Kustom Force Field
Weirdboy [3 PL, 62pts]: 3. Da Jump
+ Troops +
Boyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & ChoppaBoyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & ChoppaGretchin [1 PL, 30pts]: 10x Gretchin
+ Elites +
Meganobz [10 PL, 175pts]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw++ Total: [99 PL, 1999pts] ++
Created with BattleScribe
lost the kombu rokkit on the warboss and 1 kommando.
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Can they be used in melee anymore?
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Tankbusta bombs are free, right?
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++ Battalion Detachment +5CP (Orks) [60 PL, 1257pts] +++ No Force Org Slot +
Clan Kultur: Blood Axes
+ HQ +
Boss Snikrot [4 PL, 70pts]
Warboss [4 PL, 90pts]: Attack Squig, Brutal but Kunnin, Da Killa Klaw, Kombi-Rokkit, Power Klaw, Warlord
+ Troops +
Boyz [11 PL, 259pts]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 26x Ork Boy W/ ShootaBoyz [11 PL, 259pts]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 26x Ork Boy W/ ShootaGretchin [1 PL, 30pts]: 10x Gretchin
+ Elites +
Kommandos [6 PL, 101pts]: 2x Tankbusta Bombs
. Boss Nob: Power Klaw
. 8x Kommando
. Kommando W/ 'Eavy Weapon (Index): Burna
. Kommando W/ 'Eavy Weapon (Index): Burna+ Fast Attack +
Stormboyz [10 PL, 193pts]
. Boss Nob: Power Klaw, Slugga
. 19x Stormboy+ Heavy Support +
Lootas [13 PL, 255pts]: 15x Loota
++ Battalion Detachment +5CP (Orks) [41 PL, 742pts] ++
+ No Force Org Slot +
Clan Kultur: Blood Axes
+ HQ +
Big Mek (Index) [5 PL, 55pts]: Choppa, Slugga
Weirdboy [3 PL, 62pts]: 3. Da Jump
+ Troops +
Boyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & ChoppaBoyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & ChoppaGretchin [1 PL, 30pts]: 10x Gretchin
+ Elites +
Meganobz [10 PL, 175pts]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw++ Total: [101 PL, 1999pts] ++
Created with BattleScribe
Planning on doing a tourney at Mugu this weekend, think this'll be my list.
I use the BA strat to outflank the two shoota boy mobs and the kommandos. I use da jump on the meganobz turn 1 and the stormboyz might be in range to charge turn 1. Lootas shoot and the 2 big fighty mobz advance.
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The chance to do mortal wounds at range is pretty nice.
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Shokk gun is ace. Can't be targeted normally and can threaten tough targets.
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I should note that the warboss also has da finkin kap to also regen CP.
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Aspirational List:
++ Brigade Detachment +12CP (Orks) [98 PL, 2000pts] +++ No Force Org Slot +
Clan Kultur: Blood Axes
Extra Gubbins (1/3 CP): 1 Extra Shiny Gubbins (1 CP)
+ HQ +
Boss Snikrot [4 PL, 70pts]
Warboss [4 PL, 80pts]: Attack Squig, Brutal but Kunnin, Da Killa Klaw, Kustom Shoota, Power Klaw, Warlord
Weirdboy [3 PL, 62pts]
+ Troops +
Boyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & ChoppaBoyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & ChoppaBoyz [11 PL, 210pts]: 3x Tankbusta Bombs
. Boss Nob: Choppa, Slugga
. 29x Ork Boy W/ Slugga & ChoppaGretchin [2 PL, 33pts]: 11x Gretchin
Gretchin [2 PL, 33pts]: 11x Gretchin
Gretchin [2 PL, 33pts]: 11x Gretchin
+ Elites +
Kommandos [6 PL, 133pts]
. Boss Nob: Power Klaw
. 12x Kommando
. Kommando W/ 'Eavy Weapon (Index): Burna
. Kommando W/ 'Eavy Weapon (Index): BurnaKommandos [4 PL, 93pts]
. Boss Nob: Power Klaw
. 7x Kommando
. Kommando W/ 'Eavy Weapon (Index): Burna
. Kommando W/ 'Eavy Weapon (Index): BurnaTankbustas [8 PL, 190pts]: 2x Bomb Squig
. 10x Tankbusta: 10x Rokkit LaunchaTankbustas [8 PL, 190pts]: 2x Bomb Squig
. 10x Tankbusta: 10x Rokkit Launcha+ Fast Attack +
Deff Kopta [2 PL, 40pts]
. DeffKopta: Twin Big ShootaDeff Kopta [2 PL, 40pts]
. DeffKopta: Twin Big ShootaDeff Kopta [2 PL, 40pts]
. DeffKopta: Twin Big Shoota+ Heavy Support +
Lootas [8 PL, 153pts]: 9x Loota
Mek Gunz [4 PL, 90pts]
. Gun: Traktor Kannon
. Gun: Traktor KannonMek Gunz [4 PL, 90pts]
. Gun: Traktor Kannon
. Gun: Traktor Kannon++ Total: [98 PL, 2000pts] ++
Created with BattleScribe
I dont have all the stuff for this, but it'd be really gun I think.
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Was thinking of this as a nasty Blood Axe Ambush!
2x10 Tankbustas with 2 squig hounds
Turn they show up, mob up and use the dakka dakka dakka strategy. For 380 points and 5 CP you can just wreck vehicles without much to stop you. Assuming they are all in range (easy with 24"/18" ranges) if the full unit attacks a knight errant they should one shot it (~24 wounds). Either that or split fire to reliably wreck 2 Rhinos. Also helps taking out flyers as they still hit on 5s...
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Baller. I'm noodling Blood Axe lists and I'm trying to figure out limits...
Thanks all.
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2 minutes ago, SPaceORK said:
I believe you cant exceed half your total units or power level.
Which though?
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What's the new limits on reserves?
I know you can't come in on turn 1, but how do you determine 1/2 of one's forces?
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1 minute ago, WestRider said:
Lootaz were one of the best shooting Units in the game in 4th/5th Ed, too. It was kind of weird. But then again, it was also weird that the Army they were de-throning as the top firepower Dex on that occasion was Nids.
Yeah, I was gonna say, lootas straight up dominated 4th/5th. The only army that didn't fear them where infantry heavy BA with 3+/4+ saves. They melted 3+ save or worse units and ground down anything with AV13 or less. My Orks outshot basically every army other than IG and then later GK in 5th.
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PM received.
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Jobz a good un.
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Does anyone know someone who casts models? Or, more specifically, particular PARTS of models? I had heard rumors that there are a few casters on here. If you are, please hit me up on PM.
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2 hours ago, Ish said:
“A bomb. An enemy unit.
Which you can do twice a game.
And it never says only once per turn.
Its giving the effect of one bomb because that makes logical sense. Its not a weapon, it has its own operation.
Ultimately, I don't have a horse in this race as I don't own the model.
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I can't think of any real life or game balance reason not to drop two (or more) in one phase.
To me, the restriction reads like it is just how many times one can perform the following action per game. There is never any stipulation that it can't do it more than once per movement phase.
Just wondering what others think.
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I might just model random ork bitz on bases and have them count.
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Fluger's Orks
in Warhammer 40,000
Posted
Just did some repairs and inventory on my models to make sure I'm set for Sunday's tourney.