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Posts posted by fluger
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3 color minimum is holding me back, stupid numb hand.
Otherwise I'd be in.
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How do you deal with tough vehicles?
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23 minutes ago, Lord Hanaur said:
Also: dice rolling app is very useful.
Agreed, huge time saver.
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12 hours ago, Lyraeus said:
I need to learn target priorities and how to move around so many models. If I can't handle 100 models how can I think of handling 200 in 6 turns?
This is my big issue as well, 186 models is super rough.
Last GT I went to was 2017 TSHFT and only had one game reach a natural conclusion. 2 ended on turn 2. In every non Eldar game had the game continued, it would have benefitted me.
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BS 4 and order to re-roll 1s is tasty.
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2 hours ago, Lyraeus said:
Uhhhh I still get my invul against scout snipers they still need a 3 to hit (not 2+) they wound on a 4+ (not 3+), they have no AP (instead of AP-2) and they deal 1 damage (instead of D3), oh and to kick it off, I get no invul, if the assassin fails to kill he gets chances to Mortal wound on a 3+,then a 4+,then a 5+, then a 6+.
Yea, scouts don't get that. At. All.
Grot shield.
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3 hours ago, Dusldorf said:
I really hope they take a similar approach to adding Inquisition to Imperial armies
100% agree.
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- I'm really excited because I wanted to make an imp soup list based on my fluff that would have IG/Ravenguard/Ad Mech and an Assassin. Couldn't do it because of limit of 3. Now I can.
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Love the Tank Commanders!
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I love the psyker.
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I'm rooting for you and all orks!
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On 1/20/2019 at 12:36 PM, pretre said:
Base Gear: BP, Combat Shield, Chainsword or Bayonetted Bolter and BP.
Upgrades: SS, Power Maul, Power Lance, Power Sword, etc.
I always thought a special bolter+eviscerator-lite as their main weapon would be cool.
Like 18" S4 Assault 2
S = user+2 AP-1
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List restrictions based on model availability makes sense to me.
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Why 5 stormboyz instead of another deffkopta?
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27 minutes ago, paxmiles said:
Hordes aren't really new either.
As a viable competitive build this is something new to 8th edition.
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Easier to make mistakes with hordes, I suspect Orks will be a gate-keeper type army. Something all lists have to prepare for, but lack a certain something to be consistent champs.
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4 minutes ago, Lyraeus said:
I had a flash of ork Kunnin...
Just thought of something hilarious... You can Grot Shield in the charge phase... Heh
I tried it one game and its kinda tough to manage. Could be great though.
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Who wants the Chaos part of that box? Its Ravenguard time!
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Holy [big bad swear word], I can't wait to get Raven Guard of these guys!
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13 hours ago, Lyraeus said:
Hahahaha!!! Grot shield snipers! Oh the indignity!
Its a reason to run them near the warboss too. Just in case there are snipers about.
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As long as grots are closer than shooter, you're not gonna get him...
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I still would like to see someone try out Goffs with Skar Boyz. I suspect it would work well. Wounding T8 on 5s would help against tough stuff a lot and wounding almost all infantry on 3s id huge.
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18 hours ago, Lyraeus said:
It does a LOT of work. The other trick is a Brutal but Kunnin Warboss with Da Killa Klaw so it's Dmg 4 on charge, heroic intervention, and when you get charged.
That's what I use. Incredibly powerful character for the pts.
I just like the long range opportunities of the KFF warboss with a +1 to wound. Means wounding on 4s almost always and even 2s against tough stuff. I can 't grok the math with so many re-rolls and such, but it seems like that would be a credible threat against tough targets every turn. I could see adding a deffskullz detachment with this guy and a KFF big mek, 3 grot units, and some lootas. Then I'd do my usual Blood Axe force, but use da finkin kap to get Brutal But Kunnin on my warboss.
Starting my Elite Army... Or is it more orks?
in Warhammer 40,000
Posted
Seems...insufficient against certain armies, but I'm a n00b again.