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Xavier319

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Posts posted by Xavier319

  1. Yes it's finally here! Read, weep, and demand explanations!

     

    Rules for the Infinity Escalation League.

    Phoenix Nest Games

    Spring 2018

     

    The following rules are in effects while at 100 points or under.

    1.       No total reaction or neurocinetics models

    2.       No more than one character model

    3.       No more than one warband model

    The following rules are general purpose rules for the entire league.

    1.       The league will be active for six weeks, from March 3rd until April 7th.

    2.       League games may be played at any time, not only during wargaming nights.

    3.       Standard wargaming nights are Wed from 2-10 pm and Saturday from 12-10 pm.

    4.       Play nice and show good sportsmanship. Remember, crits happen to everyone.

    5.       Each player may play up to two league games per week.

    6.       When you finish a game, each player will record a win or a loss, and how many points they scored at the end of the game. This is important. They will then fill out the scoring sheet at the Nest, and both players must initial the scoring.

    7.       The first and second place winners of the league will be awarded a small prize, accolades, bragging rights, and will automatically face each other in the first round of the tournament the weekend after the conclusion of the league in a grudge match.

    8.       Each week, there will be ONE mission available to play as that week’s league mission. All league games must play the prescribed mission.

    9.       The advancement of points are as follows:

    a.       Week 1 = 50 points

    b.       Week 2 = 100 points

    c.       Week 3 = 150 points

    d.       Week 4 = 200 points

    e.       Week 5 = 250 points

    f.        Week 6 = 300 points

  2. Thanks everyone for participating and for making this event a success! I had a lot of fun running it, and you guys seemed to have a lot of fun playing in it! I'm hoping to make these a monthly thing, along with a monthly 40k event as well. Thoughts on that? Perhaps bi-monthly and alternate? I know we're a casual gaming crowd here, but I think having some organized play on a semi-regular basis is good!

    • Thanks 1
  3. Alright, these are the four tables/missions that will be at the tourny. Each round, you will play on a different table, with a different mission associated with it. The season 9 ITS mission book can be found on the infinity website as a download for FREE.

    Everyone will be required to arrive with TWO lists, and choose between each one for each game. Proxies are allowed, but please keep them to a minimum if at all possible.

    Decapitation

    Biotech Vore

    Tic-Tac-Toe

    Supplies

    When you get a mission, you will find out your opponent's faction, choose one of your two lists, and you and your opponent will present them to each other at the same time.

    For the purpose of towers, EVERY TOWER will have a ladder on it, and you CAN deploy on TOP of the towers, and have all the advantages and disadvantages of doing so. The tables will be designed with this in mind.

    • Thanks 1
  4. Hey guys, We've been not talking much here for a while, and I'd like to start that up again. So, for the near future, we got a couple of things coming up.

    12-9 is our limited insertion (max ten order) 200 point Infinity Tournament! I hope to see both  new and old players there, let's have a lot of fun with this!

    We'll be starting a 40k league in spring once more dex's hit.

    I'll be running a Pathfinder RPG campaign starting in the beginning of Febuary.

    Anyone else have anything to add?

     

    • Thanks 1
  5. I have started a QK army, themed around the Druze Society, and I am SUPER psyched about the new druze models, and the rumors that they will be implementing the profiles from Outrage, and maybe even making the Druze available outside QK. I know the Druze arent the best fireteam in QK, but I don't care, i love their look and backstory. I mostly use units that I think the Druze would have in their society, or could hire as mercs. So no KTS, Sekban, etc.

    Anyone have any ideas or info about the direction of the Druze?

    • Like 2
  6. Thank you everyone for participating. You guys handled the increasingly complex missions with aplomb. Very god jobs all around. We'll be figuring out prizes and placing this Saturday. Remember, just because the league is over, does not mean the corporate espionage stops!

  7. Fall Escalation Infinity League Week 4!

    SHOW OF FORCE

    Table Configuration: B.

    Special Rules: Control the Transmission Antenna, Panoplies, Armored Vanguard, DataTracker, Killing, HVT and Classified Deck Not Used.

    MISSION OBJECTIVES MAIN OBJECTIVES

    »Control the Transmission Antenna at the end of the game (2 Objective Points).

     

    »Control the Transmission Antenna with a TAG at the end of the game (3 extra Objective Points).

     

    »To Kill more Army Points than the adversary (2 Objective Points).

     

    »To Killthe enemy DataTracker (3 Objective Point)

     

    CLASSIFIED

    There are no Classified Objectives.

    DEPLOYMENT

    Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12 inches deep.

    SCENARIO SPECIAL RULES

    TRANSMISSION ANTENNA

    There is 1 Transmission Antenna placed in the center of the table. The Antenna must be represented by a Transmission Antenna Marker (TRANS. ANTENNA) or with a scenery piece of the same diameter (Such as the Communications Array by Warsenal or the Sat Station Antenna by Customeeple).

    CONTROL THE TRANSMISSION ANTENNA

    The Transmission Antenna is considered Controlled by a player when he is the only one who possesses a Troop (as a figure, but not as a Marker) in base contact with it. So there cannot be enemy Troops in base contact with the Transmission Antenna.

    Models in Null state do not count for this. As stated in the Main Objectives, if the trooper that Controls the Antenna is a TAG (or a trooper possessing the Pilot or Remote Pilot Special Skill), the player gains 3 additional Objective Points.

    PANOPLIES

    There are 2 Panoplies, placed in the central line of the table 12 inches from the edges of the table (see map below). Each Panoply must be represented by an Objective Marker or by a scenery piece of the same diameter. Players cannot declare any Attack against the Panoplies, except Use Panoply, prior to the second Game Round.

    USE PANOPLY (SHORT SKILL)

    LABELS

    Attack.

    REQUIREMENTS

    The trooper must be in base contact with a Panoply.

    EFFECTS

    »Allows the trooper to use the Logistics Trait of a Panoply: »

     

    By succeeding at a WIP Roll, a trooper can make a Roll on any of the Booty Charts to obtain one weapon or piece of equipment. Once a success has been rolled, that trooper cannot use the Logistics Trait of this piece of scenery again.»

     

    Troopers possessing the Booty or the Scavenger Special Skill, or any other Skill which specifies so, don’t need to make the WIP Roll and may automatically make a Roll on any of the Booty Charts.

     

    »A trooper in base contact with this piece of scenery may spend one Short Skill of an Order to cancel his Unloaded state.»

     

    By succeeding at a WIP Roll, the Specialist Troops can roll twice on any of the Booty Charts but they can only choose one of the results.

    ARMORED VANGUARD

    In this scenario, TAG units may deploy as if they had the Forward Deployment L1 Special Skill with no additional Cost.

    DATATRACKER

    At the end of the Deployment Phase, players must declare which troop from their Army List is the DataTracker. The trooper chosen must be always one of the models deployed on the game table. Players are not allowed to choose troopers in Hidden Deployment or in Marker state. This trooper must always be on the game table as a model and not as a Marker (Camouflaged, TO, Holoecho...). Also, Irregular troops and those whose Troop Type is REM are not eligible to be DataTrackers.

    The DataTracker is identified with a DataPack Marker (DATA PACK).

    KILLING

    A trooper is considered Killed when he enters Dead state, or is in a Null state at the end of the game.

    Troopers that have not been deployed on the game table at the end of the game will be considered Killed by the adversary.

    HVT AND CLASSIFIED DECK NOT USED

    In this scenario, the HVT model and Secure HVT rules are not applied. Players will not deploy the HVT model on the game table and they will not use the Classified Deck in this scenario.

    END OF THE MISSION

    This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

    If one of the players starts his Active Turn in a Retreat! situation, the game will end at the end of that Turn.

     

    • Like 1
  8. SAFE AREA

    Table Configuration: I.

    Special Rules: Sections (ZO), Dominate ZO, Consoles, Control

    Consoles, Specialist Troops, DataTracker, INTELCOM Card

    (Support and Control/Interference).

    MISSION OBJECTIVES

    MAIN OBJECTIVES

    »Dominate the same number of Sections as the adversary at the end of the game (3 Objective Points, but only if at least 1 Section is Dominated by the player).» Have your DataTracker in a Dominated Section at the end of the game (1 Objective Point).»

    Dominate more Sections than the adversary at the end of each the game (4 Objective Points).»

    Control a Console at the end of the game (1 Objective Pointfor each Controlled Console).

    CLASSIFIED

    Each player has 1 Classified Objective (1 Objective Point).

    DEPLOYMENT

    Both players will deploy on opposite sides of the game table, in a standard Deployment Zone 12 inches deep.

    SCENARIO SPECIAL RULES

    SECTIONS

    At the end of the game, the table is divided in four 24x12 inches Sections as seen on the map. Then, each player checks how many Sections he is dominating and Objective Points are counted. In this scenario each Quadrant is considered a Zone of Operations (ZO).

    DOMINATE ZO

    A Zone of Operations (ZO) is considered Dominated by a player if he has more Army Points than the adversary inside the area. Only troops represented by miniatures or

    Markers (Camouflage, Spawn-Embryo, Seed-Embryo...) count, as well as AI Beacons,  Proxies and G: Servant Troops.

    Troops in a Null state do not count. Markers representing weapons or pieces of equipment (like Mines or Deployable Repeaters), fake Holoechoes, and any Marker that does not represent a trooper does not count either. A trooper is inside a Zone of Operations when more than half the trooper’s base is inside that ZO.

    SHASVASTII

    Troops possessing the Shasvastii Special Skill that are inside a Zone of Operations count while they are in the Spawn-Embryo state or any non-Null state.

    BAGGAGE

    Troops possessing the Baggage piece of Equipment that are inside a Zone of Operations and any non-Null state also count, providing the extra Army Points this piece of Equipment grants.

    CONSOLES

    There are 4 Consoles, placed in the center of each Quadrant, each of them 12 inches from the edge of the table (See map below). The Consoles must be represented by a Console A Marker (CONSOLE A) or by a scenery piece of the same diameter (such as the Human Consoles by Micro Art Studio, the Tech Consoles and the Communications Array by Warsenal or the Comlink Console by Customeeple).

    CONTROLLING THE CONSOLES

    A Console is considered to be Controlled by a player as long as that player is the only one with at least one Specialist Troop (as a model, not a Marker) in base contact with it.  Non-specialist troops cannot Control the Console, but can prevent the enemy from Controlling it by being in base contact with it. Troopers in a Null state (Unconscious, Dead, Sepsitorized...) cannot do either.

    SPECIALIST TROOPS

    For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers, Paramedics and troops possessing the Chain of Command Special Skill are considered

    Specialist Troops. Hackers, Doctors and Engineers cannot make use of Repeaters or G: Servant models to perform tasks reserved to Specialist Troops.

    1 Remember: Troops with the Specialist Troop Special Skill can accomplish the different functions Specialist Troops have in this scenario. A Specialist Trooper with a Disabled Marker can still accomplish the Objectives of this scenario.

    DATATRACKER

    At the end of the Deployment Phase, players must declare which troop from their Army List is the DataTracker. The trooper chosen must be always one of the models deployed on the game table. Players are not allowed to choose troopers in Hidden Deployment or in Marker state. This trooper must always be on the game table as a model and not as a Marker (Camouflaged, TO, Holoecho...). Also, Irregular troops and those whose Troop Type is REM are not eligible to be DataTrackers.

    The DataTracker is identified with a DataPack Marker (DATA PACK). The DataTracker must be in a non-Null state to provide the extra Objective Point.

    INTELCOM CARD (SUPPORT AND CONTROL / INTERFERENCE)

    Before the beginning of the game, but after choosing the Classified Objective, the player must inform to his adversary if that card will be his Classified Objective or

    his INTELCOM Card. Each player rolls a die and the one who gets the highest score must be the first who announces his decision to his adversary. The content of the card, whether the mission or the card numeric value, is considered Private Information, no matter which use the player has chosen for it. At the end of the third Game Round when the game ends

    and the players count up their points following the order established by the Initiative, the player can use his INTELCOM Card applying the Support and Control Mode or the Interference Mode, at his choice:

    SUPPORT AND CONTROL MODE

    The player can add the value of the INTELCOM Card to the total Army Points he has in the

    Zone of Operations (ZO) of his choosing, but only if he has at least one trooper in a non-Null

    state inside that ZO.

    INTERFERENCE MODE

    The player can use his INTELCOM Card applying the Interference Mode, to nullify the Special Rule Specialist Troop or the Special Skill Specialist Operative at his choice.

    END OF THE MISSION

    This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round. If one of the players starts his active turn in a Retreat! state, the game will end at the end of that Turn.

    • Like 1
  9. Escalation League Mission 2

    POWER PACK

    Table Configuration: D.

    Points: 200

    Special Rules: Saturation Zone, Antennas, Activate Antenna, Overload Prevention System, Connect a Console, Control a Console, Specialist Troops, Chain of Command Bonus, DataTracker, Limited Insertion, No Fireteams, No Total Reaction.

     

    MISSION OBJECTIVES

    MAIN OBJECTIVES

    » To have Activated the same amount of Antennas as the adversary at the end of the game (2 Objective Points, but only if the player has Activated at least 1 Antenna).

    » To have Activated more Antennas than the adversary at the end of the game (4 Objective Points).

    » To Control the enemy Console at the end of the game (2 Objective Points).

    » To Control the enemy Console with your DataTracker at the end of the game (2 extra Objective Points).

    » To have prevented the enemy have Connected your Console at the end of the game (1 Objective Point).

     

    CLASSIFIED

    Each player has 1 Classified Objective (1 Objective Point).

    DEPLOYMENT

    Players deploy on opposite sides of the game table. Both players have two 12 x 16 inches Deployment Zones placed at the edges of the table (see map). Troops possessing the Forward Deployment L1 Special Skill have a 16 x 20 inches Deployment Zone. Troops possessing the he Forward Deployment L2 Special Skill can deploy at any point of their half of the table. It is not allowed to deploy in base contact with the Consoles nor with the Antennas.

    SCENARIO SPECIAL RULES

    SATURATION ZONE

    The 8 inches area on either side of the central line of the game table is considered a Saturation Zone.

    ANTENNAS

    There are 3 Antennas placed in the central line of the table. One is in the center of the table, and the other two are 8 inches from the edge of the table. The Antennas must be represented by a Transmission Antenna Marker (TRANS. ANTENNA) or with a scenery piece of the same diameter (such as the Communications Array by Warsenal or the Sat Station Antenna by Customeeple).

    ACTIVATE ANTENNA

    (SHORT SKILL)

    LABELS

    Attack.

     

    REQUIREMENTS

    » Only Specialist Troops can declare this Skill.

    » The Specialist Troop must be in base contact with the Antenna.

    EFFECTS

    » Allows the Specialist Troop to make a Normal WIP Roll to Activate the Antenna. If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.

    » An Activated Antenna can be Activated again by the other player, applying the same procedure. In such a situation, the Antenna is no longer considered to be Activated by the adversary.

    » Player A and Player B Markers can be used to mark the Activated Antennas. It is recommended each player uses a different kind of Marker.

    OVERLOAD PREVENTION SYSTEM

    A player cannot have more than two Activated Antennas at the same time. Even succeeding the WIP Roll with a third Antenna, the player cannot mark it as Activated.

    CONSOLES

    There are 2 Consoles placed in different halves of the table, 12 inches from the center of the game table and 24 inches from the edge of the table. The enemy Console is always the one placed in the enemy’s half of the table. The Consoles must be represented by a Console A or B Marker (CONSOLE A or B) or with a scenery piece of the same diameter (Such as the Human Consoles by Micro Art Studio, the Tech Consoles by Warsenal or the Comlink Consoles by Customeeple).

    CONNECT A CONSOLE

    (SHORT SKILL)

    LABELS

    Attack.

     

    REQUIREMENTS

    » Only Specialist Troops can declare this Skill.

    » The Specialist Troop must be in base contact with the Console.

    40

    EFFECTS

    »»Allows the Specialist Troop to make a Normal WIP Roll to Connect the Console. If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.

    »»A Connected Console can be Connected again by the other player, applying the same procedure. In such a situation, the Console is no longer considered to be Connected by the adversary.

    »»Player A and Player B Markers can be used to mark the Connected Antennas. It is recommended each player uses a different kind of Marker.

    CONTROL THE CONSOLES

    The Console is considered Controlled by a player when he is the only one who possesses a trooper (as a figure, but not as a Marker) in base contact with it. So there cannot be enemy troopers in base contact with the Console. Models in a Null state cannot be counted for this.

    CHAIN OF COMMAND BONUS

    Troops possessing the Chain of Command Special Skill have a MOD of +3 to the WIP Rolls necessary to Connect the Console and to Activate the Consoles.

    DATATRACKER

    At the end of the Deployment Phase, players must declare which troop from their Army List is the DataTracker. The trooper chosen must be always one of the models deployed on the game table. Players are not allowed to choose troopers in Hidden Deployment or in Marker state. This trooper must always be on the game table as a model and not as a Marker (Camouflaged, TO, Holoecho…). Also, Irregular troops and those whose Troop Type is REM are not eligible to be DataTrackers. The DataTracker is identified with a DataPack Marker (DATA PACK).

    END OF THE MISSION

    This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round. If one of the players starts his active turn in a Retreat! state, the game will finish at the end of that Turn.

     

    • Like 3
  10.  

    Scoring:

    Each New Model Built: 1 Point per week

    Each new model painted: 1 point per week

    Each game won: 2 points (max two games per week)

    Each game lost: 1 point (max two games per week)

    Best painted model (at end of league): 3 points

    Most memorable death: 1 point

    Most memorable kill: 1 point

    Best sport (voted on by players): 2 points

    Bubba hold my beer Award (most unlikely play made that also succeeded (must be meaningful)): 2 points

     

    Week 1

     

    DECAPITATION

    Table Configuration: A.

     

    Points Limit: 150

     

    Special Rules: No models with the Total Reaction special rule, No Characters, No Fireteams, 1 Warband unit per point of SWC, DataTracker, Designated Target, Killing, HVT and Classified Deck Not Used.

     

    MISSION OBJECTIVES

    MAIN OBJECTIVES

    »»To kill more Army Points than the adversary (2 Objective Points).

    »»To kill the same amount of Lieutenants as the adversary (2 Objective Points, but only if at least 1 Lieutenant is killed by the player).

    »»To kill more Lieutenants than the adversary (3 Objective Points).

    »»To kill the Designated Target (2 Objective Points).

    »»To kill the Designated Target with your DataTracker (3 extra Objective Points).

    CLASSIFIED

    There are no Classified Objectives.

    DEPLOYMENT

    Both players deploy on opposite sides of the game table, in a Deployment Zone 16 inches deep.

    SCENARIO SPECIAL RULES

    DATATRACKER

    At the end of the Deployment Phase, players must declare which troop from their Army List is the DataTracker.

    The trooper chosen must be always one of the models deployed on the game table. Players are not allowed to

    choose troopers in Hidden Deployment or in Marker state. This trooper must always be on the game table as a model

    and not as a Marker (Camouflaged, TO, Holoecho…). Also, Irregular troops and those whose Troop Type is REM are

    not eligible to be DataTrackers. The DataTracker is identified with a DataPack Marker (DATA PACK).

    DESIGNATED TARGET

    In this scenario, the enemy HVT is represented by one of the faction’s basic troopers armed with the faction’s equivalent of a combi-rifle, and is considered an enemy trooper instead of a Neutral Civilian so, it can be targeted by Attacks. Killing the enemy HVT does not cause loss of the game nor gives compensatory Objective Points to the adversary. HVTs will be reactive and hostile, reacting to any Order performed by an enemy active trooper in LoF or ZC, but may not move.

    KILLING

    A trooper is considered Killed when he enters Dead state, or is in a Null state at the end of the game. Troopers that have not been deployed on the game table at the end of the game will be considered to be Killed by the adversary.

    NO QUARTER

    In this scenario, Retreat! rules are not applied.

    HVT AND CLASSIFIED

    DECK NOT USED

    In this scenario, the HVT model and Secure HVT rules are not applied. Players will not deploy the HVT model on the game table and they will not use the Classified Deck in this scenario.

    END OF THE MISSION

    This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

    • Like 1
  11. Alright folks, it's time to actually do this! This upcoming Saturday (9-16) we will be practicing and teaching people the game. Starting next Saturday (9-23)  we will start the league at 100 points. That's less than what comes in a starter box! join us, it's super cheap to get into and is one of the most tactical war games I've ever played! even if you can't afford it, feel free to come down and borrow models and try the game out!  Let me know who will be involved so I can get a basic idea.

    • Like 2
  12. This is the start of a discussion. I have been far more into Infinity lately than 40k. I want to run both of these events. So I am proposing a four week 40k Escalation league, and a 4 week Infinity Escalation league. How many of you would be interested in me running a league for each of these games this fall? I'm thinking 40k during the end of August until mid September, and Infinity from late september until late october. Maybe shift it back slightly. who would be interested in playing in each league, and who is only interested in one or another?

    • Like 1
  13. 9 hours ago, KIRBY said:

    I know that I might sound like a commie on independence day and all, but if they are just gonna shlock this crap out as a stop gap why not just make them free pdfs and then we would have less reason to bitch about the [big bad swear word]e copy editing and whatnot since they were free. I would be pissed if I spent the $ on their crap and then it is just going to be supplanted by the shiny new official codex release in a couple of quarters. It has always annoyed me how GeeDub seems to rush things out without fully testing or proofing them...

    I paid for it... all of it. I am, in fact, disappointed. I just finished my comprehensive exams for my PhD. I'm not all but diss, and these books were my reward to myself for a year of grueling work. Yeah, some reward.

  14. 13 hours ago, VonVilkee said:

     both of the missing points above are in the GW book so maybe you use the same points? Still ambiguous but at least they exist on a points list 

    I dont  think the Mega boosta or the Rokkit-Bombs are in the core index. The KFF is, so there's at least an argument for that. But what happens when a model has a special rule that SAYS the same thing as a piece of wargear ,but that piece of wargear is not listed IN the units wargear list. RAW Buzzgob gets the effect of a KFF without having to pay for it. Which makes no sense.

    • Like 1
  15. So, I picked up the Xenos 2 FW book, and I must say I'm disappointed. They reduced the number of units by a lot, and some of them don't make any sense. I wont go into stats of weapons and units, as that wont matter (like how they turned a D str weapon into a gun that has a damage value of 2). What I'm really disappointed in is the sloppy copy-editing and the broken sheets. Take Buzzgob for example. He has a KFF's game text in his abilities box, but the KFF is not listed in his equipment. So as far as I can tell, RAW, he has a free KFF that is just an innate ability. Not only that, but the KFF isnt even listed in the points cost for ork wargear in the points section. Then we get to the Meka Dread. It lists the stats for the rokkit bomb rack, but doesnt say you can take one as an upgrade, AND it's not listed in the list for how many points it costs. And since the KFF isnt listed, the Mega charger upgrade isnt listed, there's massive ambiguity if either of the upgrades cost any points. It's just a hot mess that leaves a LOT of loopholes and questions that dont have RAW answers. Irritating as hell. Thanks for humoring my venting, I was just really excited about this release.

    • Like 1
  16. I cant believe that people are upset at a rules change. 7th edition is a hot mess that has nearly killed all enthusiasm I have for the game. It's polarized, unbalanced, and stagnant in the extreme. 8th edition is a welcome change, and probably the last chance that GW has to make 40k "great again". I welcome the new edition, and will happily fork over the money for a book. To be fair, they are a business, and they are in business in an industry where you have to make new things, or everyone just keeps what they have and sits on it. That makes no money. Yeah, we gotta fork over some green. New direction, new game, welcome changes I say.

    • Like 5
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