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McNathanson

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Posts posted by McNathanson

  1. Is total VPs a common tourney scoring method?  Seems weird... though I guess that's appropriate ;)

    But really I thought you were supposed to try to get your S&S, and also try to stop your opponent from getting his?  Why not just win/loss, with VP margin as a first tie-breaker, and total VPs as a second, or whatever?

  2. Oh no my heart just broke... I was counting on the Malifaux event bring Friday as in years past, and so I agreed to a trip leaving Sat evening... now I can't make this Sat/Sun event.  

    I just missed the Breaching the Faux event, too... I'm going to go cry myself to sleep :(

    This looks awesome though, thanks Rudy for stepping up and making it happen!!  

    <--- Sad NtK

  3. If I somehow get freed up that weekend I'd bring Guild:

     

    Perdita (primed)

    Nephilim (primed)

    Francisco (done)

    Brutal Emissary (primed)

    Nino (primed)

    Abuela (primed)

    Austringer x2 (primed)

    Brutal Effigy (primed)
    Sonnia (done)

    Purifying Flame (primed)

    Witchling Stalker x4 (done)

    Watcher x2 (assembled)

    Guild Hound x4 (assembled)

     

    Also a lot to do but the odds of me making the tournament happen are slim.  Still I'll probably drop by and check it out and hopefully squeeze in a pick up game with you Mark-5!

    • Like 2
  4. Derk, you are right... let's find something - I don't care what - and let's make it a goal to have at least 10 pages of vitriol.  I want diagrams; I want ad-homonym attacks; I want the term "RAW" and "author's intent" to be used in every single post.  I want quotes from the Wyrd forums, and by page 5, I expect us to have left the original discussion behind, and be resurrecting 6th ed WFB arguments.

     

    Can we do this?!  Can I count on you??!!

  5. Hey Folks,

     

    I found a pretty interesting FAQ entry:

     

    "45) Q: If two models are engaged, and one of them wishes to take a Walk Action which will

    result in it no longer being in LoS of the model it is engaged with (without actually leaving the

    engagement range) will this provoke a disengaging strike?

    A: No. Disengaging strikes only occur if the model intends to leave the engagement range. Although the

    models will no longer be engaged once their LoS to each other is broken, no disengaging strike occurs unless

    the model is also leaving the engagement range."

     

    I believe this means that if you are willing to use two walk actions, you can disengage without provoking a disengaging strike, by walking out of line of sight first (provided you can do so while still staying within the engage range of the enemy model), and then walking away.

     

    Is that right?

  6. Entrapping her is definitely a big part of taking her down, especially with Ml attacks.  Easier said than done against a good player.  But Enfrentate a Mi works very well for doing it, especially if you start with EaM from the Emissary, then unload Francisco and Companion to him!  Pretty good way to box her in.

    My problem with doing the "surround" thing is that you are setting yourself up for her Pulse attack, Black Blood from Nekima, and Nekima's Teach Them Fear.  So you need to be very careful how many models you throw into her vicinity in an attempt to trap her.  The look on Pandora's opponent's face, when they realize they've set up their own crew for about 5 rounds of Wp and Terror duels, is also priceless ;)

    The other factor that's key is suppressing SS damage prevention, as her +1 dmg prevented upgrade is quite difficult to power through even for a hitty crew like Guild.  

     

    Personally, I believe that in a crew with Nekima at least, it's better to focus on Nekima and Doppleganger if you can, and try to weather the Incites and Paralyzes as best you can, rather than pouring your entire crew into trying to bring down Pandora while Nekima and Doppleganger (using Nekima's sword, for example) kills everyone :)  She's a much harder-to-kill model than those two, and no more deadly (less so than Nekima).

     

    Put it this way: if I were playing Pandora, I'd *love* to see my opponent using all his AP and cheat hand trying to bring down my 7Df/Wp, +1SS damage preventing, pushing out of engagement, flying, Paralyzing, Inciting Master.  Have fun killing one of the most difficult to kill models in my faction, while my crew wins me the game :)

     

    That said if she oversteps, I'm going to try to gank her, cuz she's damn powerful offensively, too :)

    • Like 1
  7. I should have clarified: only the belt line and up is painted, the lower half is just primer/basecoat/washed.

    Thanks for the input though, I think after leaving it and coming back, and reading your comments, I'm leaning toward #1 as well.

     

    I'll finish out the model in that pattern and come back with another pic.

     

    I also like my brother's reasons, which were that the #1 approach emphasizes his face and shirt more, which I agree is the high-point of the model (along with, I hope, his sword pommel once I've painted it).

    • Like 1
  8. I'm undecided which approach is better to highlighting the sleeves on my Francisco model, so I thought I'd see if anyone has a strong opinion one way or the other!

    The first approach is to highlight just the top and fade down to darker color.  The second option is to highlight the same way but then call out the bottom edge of the section also.  Here's what I mean:

    Option 1 (see Francisco's right shoulder):

    WIP Francisco Ortega - Right Shoulder option 1

     
    Option 2 (left shoulder):

    WIP Francisco Ortega - Left Shoulder option 2

     

    To be fair I think Option 2 was executed a little worse in this case, and looks a little messier.  It also may look a little less realistic (aka correctly lit), but I think it calls out the features of the model more clearly... eh, I'm torn!!

    Thoughts?
    Nathan

     

  9. I do think the Ca 7 Paralyze is pretty damn rough, especially when it can be combined with Incite to prevent the Paralyze from being removed in time.

     

    My best defenses against it so far are a) Perdita's stubborn (Os Veo) and Aura Ancestral (buffing the Wp of the rest of the crew) and b) hoping he doesn't have high Crow cheat cards ;)  

     

    I have been running some Witchling Stalkers and they help a little, but I need more activations to really make condition removal meaningful, and I'm addicted to that damn Emissary and Francisco pair which costs ~21SS together and really cramps my activation count.  I need to let go of them, and get back into activation lead - it makes SO much difference in a game involving Doppleganger init-cheat.

     

    Mark, you might have a larger meta so that trying to "one up" activation count doesn't really come into consideration... but have you experienced that arms race phenomenon, of getting more and more activations in the crew?  Right now the difference between 8 or 9 activations and 10 or 11 is the difference between getting Paralyze/Incited or getting to remove the Paralyze before the next turn.  Pretty huge impact, but I've been resisting the "building back and forth to get the +1 activation edge" thing, as it seems kinda janky :)

     

  10. If you can't lose it's time to try and break something new! :)

     

    Ahem... just to keep things in context, Pandora's won a handful games in a row against me (mostly with me playing intentionally weaker crews e.g. no Austringers), and with the last two wins consisting of:

     

    game 1: Pandora pushes into Sonnia's soulstone suppression bubble, realizes her mistake, nearly concedes on the spot, and then plays on and survives my Turn 2 attack with 2 life left only by virtue of cheating a Red Joker defensive cheat vs. Francisco's final attack, which would have killed her otherwise (I had cheated a 13) and been an easy wipe out for my crew.

     

    game 2: Nekima flips Red Joker damage against Perdita on turn 1 and kills her before she fires a shot, and then my counterattack kills Pandora on Turn 3 but too late to come back.

     

    So, hardly a puzzle worth considering "solved" or by any means even "explored and found confounding".  I *am* convinced that 1) Pandora is very tough, and 2) that Neverborn have some amazing models (Doppleganger, Nekima, for example).  I also think Pandora is one of those masters - like Sonnia - who requires her opponent to play around her abilities, rather than just "doing their own thing".  

     

    Other than that, we're still very much in the learning phase and hardly ready to conclude that any master or crew is dominant... after all, just a month ago there was a similar (incorrect) opinion about Lilith being OP.  Turns out, Lilith is very good, but one big strength is that she frees you up from having to think about rules (like LoS and terrain and Malifaux) which makes her easy to win with for newbs.  I'm sure we'll find Pandora is better long term (based on your experienced opinion Mark), but I'm not even close to convinced that our matchups are settling out.

     

    For example after 10-ish games against her, I'm already far less worried about Incite than I used to be, having learned to play around it just like Micah had to learn to play around Austringers and Sonnia blasts etc.  And I'm playing with some build changes that will put the activation count back in my favor, and prevent the end-of-turn Alpha followed by init cheat Alpha at the start of the next turn, without which Nekima is far less scary.

     

    We have a lot of playing left to do before drawing conclusions, IMO.

    • Like 1
  11. Best way to not raise eyebrows is to explain a new concept to the opponent while deploying your models. They may be still caught off guard, but if they are aware of the possibility at the start, then they are less inclined to be upset.

     

    Definitely agree.  There are just quite enough things like this already that I don't want a 30-minute pre-game discussion :)  I like to as much as possible have an FAQ or at least a shared forum where we've all done as much level-setting beforehand as we can.  Of course where that's not feasible (a pickup game with a stranger) then it's best to discuss ahead of time, or just not do stuff that seems to upset your opponent!

  12. The thing they didn't discuss was the main question I raised: does using By Your Side on the first Attack Action resulting from a Charge Action, and in the process blocking LoS to the Charge Target, prevent the second Attack Action!  I tend to think "yes" but it'd be one of those things that might raise eyebrows the first time you pull it on someone.  Then again maybe Mollyfox has enough "tricksy" moves that people are just used to getting caught off guard by a new idea they hadn't seen before and accept it as cleverness?

  13. @Mark: thanks, and yes (you'll notice in my example she ends up 2" short to make sure b2b isn't possible!)

     

    @Pax: most of that is wrong ;)  

     

    1) Charge is an Action, part of which is to take 2 Attack Actions against the Target of the Charge, after moving up to model's Cg distance.

    2) The Charge doesn't have to go directly toward Target, but just needs to go in a straight line, and end within the Charger's close attack range of the Target.

    3) The Charge Action is not complete until after the 2 Attack Actions are completed.  

    4) Close Attack Actions *do* require LoS, regardless of whether they were generated by a Charge or by a regular AP or some other way.  

     

    Ummm... think that sums it up for the most part, but check the M2E rules for "Charge" and "Attack" actions!

    • Like 1
  14. By Your Side: Once per turn, when a friendly model within 5" and LoS of this model is targeted by an enemy model's Action, this model may be placed in base contact with the friendly model.  This model is now the target of the Action, regardless of range or LoS.

     

     

    My question is, if Pandora charges Sonnia (say she's 6" away so her charge stops 2" short of contact), and I use By Your Side on the Charge action, I assume then that Pandora now attacks Sidir with both Attack Actions generated by the Charge, correct?

     

    However, if Sidir instead targets the first Attack Action, and places himself 'exactly' (declaring intent) between Pandora and Sonnia, what happens?  Can he be targeted by the Attack Action even though he is not the target of the Charge?  I would guess "yes" because there is no wording saying that an Attack Action that somehow targets a different model auto-fails or anything.

     

    But, now Sidir is blocking LoS to Sonnia, so the second Attack Action can't be taken, correct?

     

    Seems like a slick move in the right situation... just wanting to see if that's how it really works.

  15. Micah will I'm sure point out that mathematically it's actually impossible, as there are two limits being approached and moving toward one moves away from the other, which means it's unsolvable.  Or something nerdy like that ;)

    But yes I would definitely assert that it NEVER happens without agreed-upon intent prior to finishing the move.  "Oh look, I'm using my laser and it looks like I just happened to place my model on the exact molecule I needed to, and it looks like our three bases were manufactured to a molecularly-identical size!" :P

    I do like the "feel" it adds to the game though (of one model intentionally stepping between two others like a frikkin' Secret Service agent) so I'm happy you allow it (again assuming agreed upon prior to finishing the move).

    • Like 2
  16. LJ is definitely suffering from meta-suck.  She's specifically tough to win with against a crew that can tarpit her and keep her off the important combats/areas of the board, and most of our crews do that really well.  I think she has a lot of potential against certain crews, but I don't know how to play her when she can so easily play into a bad matchup.

     

    I also think Perdita is going to prove to be better as we get better.  She's initially easier to predict than Sonnia, but as we get better I think perhaps less easy to predict and certainly less easy to control, due to her amazing upgrade pool.  Specifically her Wp9 and Os Veo is clutch vs. Pandora, Lilith, Leveticus, and to some extent even Sonnia, and her ability to ignore Wp duels to target is underappreciated at this point because we aren't attacking each other's Wp and control hands enough IMO.  I can imagine that if we are both playing really well, Perdita's upgrades may make her tougher than Sonnia esp vs. Pandora and Lilith who have such devastating Ca actions and no way to get free [+] flips like Lev.

     

    Otherwise though I like your ordering pretty well but I would have clumped Lilith with the top 3 and I would have clumped Molly (and maybe Dreamer) with the next tier because I feel they haven't gotten a solid crew around them yet, compared to the others.

     

    Fun stuff let's go play.

  17. It seems from forums and podcasts that it's fairly standard to allow an opponent to place a 30mm model exactly between two 30mm models, such that it blocks LoS between the two models, as long as you clearly state your intent to your opponent.

    Mark, is this standard interpretation you use?  Will this be allowed at OFCC Malifaux (the only MF event I'm likely to play outside my bros)?

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