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Exile

Warlords
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Posts posted by Exile

  1. Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs

    Doors Open at 3 pm

    Cost: $5 for Ordo Members, $2 for Ordo Warlord Champions, FREE for Emperors!  And as always, your first Game Night is FREE! 

    Games we play: All games are welcome.  Chaos and order battle for Necromunda  in the Uprising in Deathcap Junction.  Infinity players will be present. As well as the Bolt Action crew. There is also often Gaslands, 40K, Kill Team and War Cry games. Although it is possible to find a pickup game at Game Night, it is much better to prearrange a game by posting in this thread before coming downNew players are always welcome, feel free to stop in and check it out.  

    • Like 3
  2. 2 hours ago, Raindog said:

    Also, how do you make changed in your Spec-OP without rebooting the program?

     

    The button labeled 'Add to List' should change to 'Edit Spec Op' after you have added one to a list.

     

    As to the Deva loadout, I find myself almost paralyzed by choice.  Much as I find myself army building in general these days.  Brainstorming lists for Raid has been an exercise in... frustration.  For a defensive link, the first option you presented is solid.  If it's purely going to be a support Deva, you can drop the mimetism, but if you want something hilarous, AD: Combat Jump, D-Charges, Bioimmunity, and Exp CCW🤣🤣🤣🤣  it's my 'Screw you Looting and Sabotaging!' option.

    • Like 2
  3. 17 minutes ago, OreoGolem said:

    I mean the way I look at it, every recycled unit is just extra, so I'm not bothered if they lose all their special equipment. (Relentless banner suicide unit anyone?) It's a very kooky scenario I say we just roll with it. Admittedly I have the fun expendable side of the conflict. An easier nerf might be only respawn scoring or core.

    Reducing characters to 500 does make it harder for me and the ogres, but we can manage.

     

     

    Or keep the recycling, and give defenders a point buff?

  4. 'Twas a few nights before Xmas, and through the club-house,

    Gamers were playing, let's have a full house!

     

    Location: 717 SE Main St. Portland OR 97214 (map) - Around the corner from Kokiyo Teriyaki and up the stairs

    Time: Doors will open at 2pm this week, with a typical 7pm close. 

    Cost: $5 for Ordo Members, $2 for Ordo Warlord Champions, FREE for Emperors!  And as always, your first Game Night is FREE! 

    Games we play: All games are welcome. I cannot speak for the rest of the Infinity crew, but I'm in need of a game this weekend.  Other games featured at Sunday GN are 40k, Kill Team, 9th Age, Warcry, and Necromunda. Although it is possible to find a pickup game at Game Night, it is much better to prearrange a game by posting in this thread before coming down. New players are always welcome, feel free to stop in and check it out!

     

    • Like 3
  5. There's actually 7 Factions now:

    Rebel

    Imperium

    Scum

    Republic

    CIS (Separatists)

    Resistance

    FO

     

    I've been out of the competitive meta for a bit, but from what I understand:

    Reb: Lots of shared actions, beefier ships, less agile

    Imperium: Cheap to elite fragile, with a bit of beef hidden here and there

    Scum: LOLWAT? interactions and wacky cool ships

    Republic: Rebel-ish with Jedi

    CIS: Lots of droid ships, cheap, but formation flying can be a bear

    Resistance: Rebel +, with more expensive but fancier ships

    FO: Imperium +?

     

     

     

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  6. 10 hours ago, Mack said:

    Ok found my answers on infinitywiki, so my assumption appears correct that template weapons are 3D, so a teardrop template is a cone and a circular template is a sphere.

    I wish the rulebook was just a little more clear at times.  I just have to get use to checking game errata and resources if something doesn’t seem clear. 

    My suspicion, and the suspicion of people I know in the know, N4 will be more along the lines of refinement and clarification, tightening rules and interactions, rather than a whole-sale rework.

    I'm just glad I never had to play under N2 Combat Camo rules. *shudders*

  7. Hey all, I'm looking to tap into the network of painters and hobbyists in the Ordo family, to see if anyone has a pot or two of Mechrite Red, from the Mid 2000's Citadel Foundation range that is still in working condition.  I'm located in the Portland Metro area, and am happy to meet with you at an Ordo Game Night, or can arrange other means of pickup or delivery.  I can Paypal, or pay cash, if you prefer.  Thanks in advance!

    • Like 2
  8. 1 hour ago, Mack said:

    it just depends?

     

    Welcome to Infinity.

    Whether you take certain specialists or not depends partially on the mission load-out for the day/event/weekend/game/whatever; but also, and frankly more importantly, on how you compose your list as a whole.  Taking a TAG, or any large investment in HI and/or REM's?  Yea, an Engineer would probably be a good idea.  Not every Doc/Engi is a pushover too,  Haqq/Pano have HI doctors, YJ has a HI engineer, HI hackers with tricks are becoming more and more common, and as the game continues to evolve, new profiles will continue to be released.  Differing access to these different profiles and types are part of the overall balance.  Combined Army has a lot of NASTY things that no other army has access to, or very limited access. Part of the overall balancing factor is their limited access to Doctor.  Think about it on the big picture; the CA is just that, an Army composed of numerous very alien species, so the only doctor who knows how to do the job of fixing everyone, is one who has been genetically designed to do it!

     

    1 hour ago, Mack said:

    Two other quick questions on combined army:

    J/K

    Straight from the wiki, with some bolded additions:

     

    HUNGRIES CONTROL DEVICE AUTOMATIC EQUIPMENT
    Comms Equipment, Non-Lootable, Optional, Prior Deployment
    REQUIREMENTS
    • This device can only be used in a Sectorial Army.
    • The bearer of this piece of Equipment and the Hungries must belong to the same Combat Group.
    EFFECTS

     

    If you want a fireteam, any fireteam, it needs to be in a sectorial, in this case, MAF.  A cheap team of hungries + controller can serve as a interesting... semi-autonomous missile, in a way, or as quite effective zone defence.  It is vulnerable in the same way any fireteam can be vulnerable, it's a large(ish) block of points that can be fodder for templates, and in the case of the hungries, its own templates can be its own enemy.  Contrary to the standard rules for templates, Explode can and does blow up on your own units, thanks to its Obligatory tag, and it not being an Attack.  Your Oznat could fire the Vulkan Shotgun in AP mode, risking the -6 engaged modifier against hitting your own unit. (But if it's a preta, who cares).

     

    The Sogarat is going to look out of scale, because he's S5, not S2.  As for the old stuff, they're going to look different than the new stuff, but that's not necessarily a bad thing.  Having a different armored dude will let you differentiate between different specialists, or weapon choices easier.

    • Like 1
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