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generalripphook

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Posts posted by generalripphook

  1. On 10/6/2019 at 10:40 AM, Inquisitor66 said:

    In my experience this is one of most user friendly editions.  There are some changes that c as n catch a veteran unawares, but I have been enjoying this edition immensely so far.

    Would you care to write a more in-depth review? 

  2. On 3/12/2019 at 6:59 PM, nathonicus said:

    Hackmaster is hilarious and awesome. I started a campaign, and it is surprisingly playable for how absurd it is. Don't forget to track alignment infractions for all of your players on your giant wheel, and warm up your d10s to roll on that d10,000 critical hit chart. I don't think it is possible to play that game and actually abide by the all of the rules. In the end, it was an exercise in creative tomfoolery for me. Very fun, and illuminating. 

    Sounds like you are playing 4th edition (most similar to old D&D), are you playing any of their satire adventures? 

  3. On 11/5/2018 at 2:42 PM, Ish said:

    Please, those gadflies in Tactical Dreadnaught Armour wish they were half a tenth the man an Empire State-Trooper is. 

    Stormbolters, powerfists, ceramite armor, and force fields? Pssh, a real man battles the Ruinous Powers with a steel blade, an oaken shield, a silken hat, and testicles made of pure titanium.

     

    Well you dont' need more armor when your testicles give you a +1 save

    • Haha 1
  4. Questions: You say the Malnova imperium was colonized, where from? 

    If a local warlord drove out the imperial government, where did the 4 legions come? Aka where did the imperial goverment get driven to? 

    Also I feel like the timeline should include incursions from/into the troll lands

    Are there any outside influences? Possibly viking esk where they just raid this main country? Maybe it could develop where they end up settling for land after one war. 

  5. Hackmaster is a great game for dedicated gamers. Every 3 levels is approximately the same as 1 D&D level. So power scales super slow. So it rewards people that are willing to level up their characters over time while risking death at every turn. Death is VERY real in hackmaster. 

    They "alleviate" death with the protogee system. So you can take another adventurer under your wing and "feed" them EPs. So that if your character dies you don't have to restart at level 1 while everyone else is at 10th level. 

  6. It supports about the same size groups however bigger groups are better than smaller groups. Every single monster in Hackmaster (5th) is super deadly as both sides roll attack and defense and damage dice penetrate. Also taking large hits can cause you (or the monsters) to go into shock and be out of combat for large lengths of time. 

    Its easier on the DM's side because the DM doesn't manage everyone's initiative. They manage what the monsters are doing and they manage the second that the combat is on. If you act on second 12, you had better announce our action when the DM says "Second 12". 

    Combat is extremely fun because of the amount of actions that you can take, attack defensivly/aggressively, jab, jump back... and the critical charts have you roll a d10,000. Critical also scale with the amount of damage you do and with the amount that you hit by. 

    As for 4th edition, its amazing as well. Super spoofy. With a table for EVERYTHING. I think there is a set of tables you can use to generate an entire random dungeon. But that combat is super close to 2nd edition. 

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