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Psilence

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Posts posted by Psilence

  1. A well constructed thought :) I hadn't had it previously, but now that you've highlighted it it holds a little water.

     

    The nef pilots probably aren't in the right circle to know that enemy aircraft exist. The dreads can be trusted to keep the secret...

     

    ;)

    • Like 1
  2. I was thinking about doing this as Loyalists, not my Nightlords that I was mentioning previously.  

     

    The list is pretty straight forward, the Archangels Sanguine Formation and a 3 Knight Primary detachment.  30 Marines, 3 Knights, 1 Stormraven.  Not very many models.  Lots of room for unique modeling in so few models without feeling overwhelmed.  My question is, how would you suggest progressing it in a League environment?  I can't do the formation until 1000 points, so I'd be running it as an unbound list if I'm not adding anything else?  I mean, if all the Sternguard have Combis, I can't run it as 2 x 5 man tact squads.  Not without using magnets.  Although, with 30 Marines being the max, that's not too much in the way of magnet work.  Thoughts?

     

    Do I need to concern myself with Psychics in 7th?

    The first list would be fun to model, with so few dudes you could go crazy with detail. As far as league goes, I think most folks would be ok with 'these guys have bolters not combi's', if you explained the idea you were after in the end. As far as I know most metas are using 2 sources. /shrug

     

    As far as psychics I think the above posts cover most points fairly well.

     

    I could free up 600-750 points by taking a single Knight or Gerantius instead, but that would put me at 2 formations plus a LOW.  Is this permissible in your local tourney scene?  I could use those points on a Nemesis Strike Force with a 10 man Termie Squad and two Lvl 3 Libbies. One of the libs could ride with the sternguard of with Terms as needed.  It would look something like:

     

    Archangel Sanguine, Nemesis Strike Force, Imperial Knight LOW

     

    10 Vanguard Vet

    10 Vanguard Vet

    10 BA Sternguard Vet w/Lvl 3 GK Libby in Storm Raven

    10 GK Termies w/Lvl 3 GK Libby

    Imperial Knight

     

    30 PA 12 TDA 1 Storm Raven 1 Knight

     

    Still a Low Body Count allowing for the easy unique modeling options.  A lot less physical fire power, but is it a more viable list?

     

     

     

    Could I do something similar with Inquisition instead of GKs?  Could I get a hefty handful of Psychic Power Dice and whatever else I needed using them?  Although, if I went that route, I think I'd want to have them be daemon worshippers and try for summoning Khornate Daemons, cuz B4tBG

    Fun again with low model count. As far as more viable it would depend on you play style, your areas meta, and mission set up. It covers the psychic phase much better ;p.

    Inquisition could do the similar number of warp charges (5), but for a significantly lower points investment. Around 300 points'ish if you go 2 malleus inquisitors (bare bones ML1) and 3 squads of minimum hench squads (3 man) with a ML1 psyker with a rhino for each of the squads. You could get rid of the transports for more savings, but they're pretty squishy :p

     

    If I went the Malefic route, I think I'd paint up a couple of each u.....dammit, then I may as well play CD if I'm talking about having a few each of 20 different units....

     

    I think I'll stay away from Malefic.

    Lol. ;)

    • Like 1
  3. My grey Knights would like a word with you sir. ;)

     

    I always liked going to the large events. You see a ton of cool armies and meet (for the most part) lots of cool folks. Take some pics :)

     

    Also, eat at STK. It's in the cosmopolitan. Literally the best steak I've had. Ever.

  4. The revised list looks like it could do a few things well. It looks like it would be fun on the table in certain situations. And at under 1400 points you have some room to fill out the list so it balances a bit better.

     

    It has some mobility with jp's and pods.

    And

    It has tools to deal with heavy infantry and MEQ (Dante, fists, +1 I, and melta)

     

    With objective placement and some luck with who goes first you could attempt to clump your opponent together, and try to close with them before they have a chance to unload on your infantry.

     

    The above posts on some issues you might have are true. As with all lists though, if played well they can do ok. Crons sound like a good addition :)

     

    Good luck.

  5. As the topic suggests, I'm looking for a good spray paint for basing red armies, blood Angels in particular.

     

    Store bought, nice flat finish, good coverage, able to take GW washes, and highlight back up well.

     

    The crylons I've tried either end up slightly glossy and require a matte coat, or lack the desired color.

     

    Air brush is 'do-able' but tedious, so something out of a can would be gold :)

     

    Help me ordo-wan-kenobi, you're my only hope :)

  6. All of the above posts are spot on.

     

    If on a budget picking up discounted models is a no brainer. If the price isn't prohibitive new kits are nice as you have total control over assembly and paint.

     

    If you find you enjoy the game the monthly point increases should set a good pace for collecting/painting/playing. You'll figure it out quick if you can fit it into your life :)

     

    As to what army to collect, I would say only this. Do a bit of reading (sounds like you have already if narrowed to tau/eldar/SM) and choose the one you like the look of and story (fluff) for the most.

     

    A model/army can have the best rules in the world on the table, but if they don't 'do it' for you you'll be missing a huge part of the hobby.

     

    Hope this helps. :)

    Good luck with the league.

  7. @ AP. I agree, certain armies will just dance around it. With so many fast hulls rolling around though, and with significant mid range/str firepower, running forever won't be viable.

     

    Baals over regular for volume of fire and army synergy. Everybody wants to get in close. With all the grav/melta on the infantry long ranged preds would be confused.

     

    It is very gimmicky. :p basically again just going for volume of fire. I'll have to check the vanguard/command squads. As a sacrificial alpha, more shots would be better.

     

    @ jayne. Yeah, a little overkill :p losing the pistols would free up tons of points, but the short ranged output would suffer. melts pistols would focus the assaults defiantly. I guess the only advantage to grav would be the matching 12" range.

     

    At this point it's more of a what if/for fun list.

  8.  

     

    Moble mid to short range shooting army.

     

    Blood angel CAD

     

    Hq: librarian

     

    Troop: 5 man tac. Grav gun, grav pistols *2. Rhino.

    Troop: 5 man tac. Grav gun, grav pistols *2. Rhino.

     

    Fast: 5 man assault squad. Melta *2, grav pistols *2.

    Fast: 5 man assault squad. Melta *2, grav pistols *2.

    Fast: 5 man assault squad. Melta *2, grav pistols *2.

     

    Hvy: Baal pred. Heavy bolter sponsons.

    Hvy: Baal pred. Heavy bolter sponsons.

    Hvy: Baal pred. Heavy bolter sponsons.

     

    Baal strike force (detachment)

     

    Hq: librarian

     

    Troop: 5 man tac. Grav gun, grav pistols *2. Rhino.

    Troop: 5 man tac. Grav gun, grav pistols *2. Rhino.

     

    Elite: command squad. Melta *3. Drop pod.

     

    Hvy: Baal pred. Heavy bolter sponsons.

    Hvy: Baal pred.

     

    1995.

     

    Have to say it... Lots of baals.

     

    Grav pistols can interchange with melta/flamer/plasma pistols depending on flavor desired. With 'gun slinger' the sarge can fire both.

     

    Thoughts?

    • Like 3
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