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busbina

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Everything posted by busbina

  1. I guess I see Esc and SA in the same light as I see 2++ re-roll deathstars, they are all part of the game, perfectly legal, but don't be a dick.
  2. I think these really depend on your local groups. Up here in Seattle pretty much everyone has Forge World, and I am sure once people start buying Super Heavies they will be pretty common. The next big book will have super heavies, no doubt. I say let the meta change, its constantly flowing, that is how GW makes money, if it wasnt then people would just use their list from 5 years ago, and never buy anything new. It's a game, if someone wants to buy a warhound, I'll play them any day. Heck that thing deserves to be showed off, and I'll paint a list to beat it.
  3. Inquisitors don't even have an army, their entire point is to ally.
  4. With Dark Eldar you can roll up with your Venom Spam Warlock Deathstar! 3 grizzly venoms and The Baron. Throw the baron with 2 farseers on bikes, 5 warlocks on bikes, and a min bike squad, and wave good by to all your friends with that 2++ reroll + hit and run + crazy amounts of witchblades. Crap throw a ravager in there too for more rerolls and some anti-tank. Remember it is better to win at plastic army men than it is to have friends.
  5. My Chaos Marines need their daemon buddies. I am very sad I cannot bring Be'lakor to tshift this weekend, I am skeptical of tournaments that are not allowing the use of dataslates.
  6. I saw this was up for beta and I screamed like a little girl. http://store.steampowered.com/app/240760/
  7. The heavy slot is looking really good, Shooty Carnis and Biovores are nice. The AA harpy is nice too. Not all bad, the FnP spell is good. FnP on a blob of 30 gaunts doesn't sound too fun. It looks like the key to this army is to spam as many psykers as you can. I'd prolly just spam Zoanthropes.
  8. Datasheet formations are meant for normal play. There around 5 or 6 now. The Reclusiarch, Storm Eagle w/escort, Iyanden Ghost Warriors, Cypher and his Chosen, Tau firebase...'prolly missing some...
  9. Hornets are pretty much dual weapon ravagers that Eldar can take in fast attack, they cost about 2/3 the cost of a ravager too. They can be taken in squads too, so you can spam them pretty easy.
  10. GW posted it as a teaser so you will preorder the dataslate. What am I Bob the builder? Expecting me to fix my own mistakes....*pfffff*
  11. Yup, 6 Stormtallons outside of FoC, along with some other random rules. Edit: Realized I but stormraven in the post name...If a mod could change that, that would be nice.
  12. Two lords with dual bright lances is pretty good backfield anti-tank, give them dual flamers as well and you can stick them in front if your playing an assault army. The hornet does this better for less points however.
  13. Good point. I was looking at the FF guys CV, aside from finding out that a lot of them were GW store managers, most were writers not stats guys.
  14. While I love GW IP and the game (which is why I spend tons of cash on it). I do think we as players should ask for higher standards when it comes to rule sets. Or else some day, maybe someone will come up with a better rule set than the GW rules (Kill Team has already had this happen).
  15. The basis of computer programming is linguistics. Its a great field to understand, teaches both logical thinking and cultural understanding. Great for game design too, how languages are processed, and their grammar rules are a lot like steps and decision in a game.
  16. Not as in "are people competitive", but is gaming there as widely accepted as it is here. Is it still a fringe activity? Or do they have the popularity where gaming (not just war) but any type is seen as a good use of your time? Where being good at playing a game is seen as something that is "legitimate". I know MtG has achieved this, when I started playing as a kid (1994) it was fringe activity, but now almost every kid I meet, from all walks of life, have a deck in their backpack. Being widely used requires the rules to become tighter, or people will get frustrated at it. MtG had to do this, it seems like like a growing pain almost.
  17. I also think this might be a lost in translation issue. I am not sure if gaming in general is as competitive in the UK. I know here we are going through a gaming renascence here, I am not sure if the same is true across the pond.
  18. Matt Ward does not have a CV on linkedin btw,
  19. I'm not saying a degree is needed, but I don't see Phil doing statistical analysis of each unit. Comparing pro and cons, mapping out how each unit interacts with every single other unit. While their fluff is great, and Phil is a great writer, the existence of 2++ reroll death stars makes me question if they spent anytime balancing the rules. Edit: D&D does have problems. But I am more referring to MtG, there release process is quite meticulous and very analytic. Side note: While I do have a Math degree, I work with people everyday who do the same thing who dont have more than an HS diploma. Experience and personal skill is the same thing.
  20. I was doing some linkedin stalking of GW rules developers along with contrasting them to game designers at WotC. Here is Phil Kelly's CV: http://uk.linkedin.com/pub/phil-kelly/61/281/b51 Phil has a BA in sculpture. It looks like he worked his way up at GW from being an artist\writer. While everyone who holds the same position at WoTC has a degree in math\physics\computer science. Don't get me wrong Phil is a great writer, but if I was running a game company I wouldn't hire him to write rules.
  21. I bought some pretty damaged Eldar the other day. I sacrificed a war walker and the wraith lord to fix the wave serpent and the wraith knight. They arn't stock, but I managed to make them look not broke anymore. If the deal was good enough you could sacrifice a few pieces to fix the more expensive ones.
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